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Advantage, Criticals, and Fumbles
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<blockquote data-quote="Lanefan" data-source="post: 8510812" data-attributes="member: 29398"><p>Obviously, the person who does uncertain activity ABC a thousand times is likely to mess it up more times in total than someone who during the same time only does activity ABC fifty times. This is what I'd expect to happen, anyway; and the same is true of criticals - someone attacking 1000 times will almost certainly score more crits than someone attacking 50 times.</p><p></p><p>The <strong>rate</strong> of messing-up - be it 1 in 20 or 1 in 100 or 1 in 1000 - is the same for everyone, however, and that's all that matters to me. And yes, weapons, shields, etc. do break now and then; helmets occasionally slip down over eyes; footing is sometimes lost, and so forth during a battle. Warriors in the fiction would know of and expect all these risks, but the only means the game really has of abstracting them is to include them as possible fumble results.</p><p></p><p>And the way to reduce the perceived penalization of martials is to force casters to roll for aiming/placing their spells, particularly the A-of-E ones, and apply fumble rules to these rolls the same as to a fighter's attacks.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8510812, member: 29398"] Obviously, the person who does uncertain activity ABC a thousand times is likely to mess it up more times in total than someone who during the same time only does activity ABC fifty times. This is what I'd expect to happen, anyway; and the same is true of criticals - someone attacking 1000 times will almost certainly score more crits than someone attacking 50 times. The [B]rate[/B] of messing-up - be it 1 in 20 or 1 in 100 or 1 in 1000 - is the same for everyone, however, and that's all that matters to me. And yes, weapons, shields, etc. do break now and then; helmets occasionally slip down over eyes; footing is sometimes lost, and so forth during a battle. Warriors in the fiction would know of and expect all these risks, but the only means the game really has of abstracting them is to include them as possible fumble results. And the way to reduce the perceived penalization of martials is to force casters to roll for aiming/placing their spells, particularly the A-of-E ones, and apply fumble rules to these rolls the same as to a fighter's attacks. [/QUOTE]
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