Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Advantage/Disadvantage - Common or Special?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 6714503" data-attributes="member: 20564"><p>The way you post that is coming across as if you mean that as a counter-example. If that's not the case I misunderstood your point.</p><p></p><p>A 7th level Warlock has 2 spell slots per short rest. Assuming the DMG average of 8 encounters per day (DMG pg 84) and 2 short rests per day (also DMG pg 84) gives about 2-3 encounters per short rest. So, at the cost of their ENTIRE complement of spells for the entire day they can cast Great Invisibility for 3/4's of the combats. It'll last for 1 minute, or until concentration is broken, and will be quite good against foes without other senses because it'll grant both advantage with attacks and disadvantage against. (Greater Invisibility, unlike Invisibility has a much shorted duration and you can't up-cast for more targets.)</p><p></p><p>At 11th you get a 3rd slot and can do it for every one as long as you the short rests stay regular. Again, at the cost of all/most of your spell slots and even then if you aren't SURE you are going to get a short rest you may not chose to use that last slot in case you need another Greater Invisibility.</p><p></p><p>That's a fairly large cost to be able to do that consistently, in line with what I was saying. It's a good tactic, but far from free. Now, if your DM lets you have frequent short rests, say guaranteed after every combat, then it's only taking half your spell slots which is a better deal.</p><p></p><p>So here we have an example that wasn't cherry-picked to show the cost, rather the opposite, but I think it fairly telling.</p></blockquote><p></p>
[QUOTE="Blue, post: 6714503, member: 20564"] The way you post that is coming across as if you mean that as a counter-example. If that's not the case I misunderstood your point. A 7th level Warlock has 2 spell slots per short rest. Assuming the DMG average of 8 encounters per day (DMG pg 84) and 2 short rests per day (also DMG pg 84) gives about 2-3 encounters per short rest. So, at the cost of their ENTIRE complement of spells for the entire day they can cast Great Invisibility for 3/4's of the combats. It'll last for 1 minute, or until concentration is broken, and will be quite good against foes without other senses because it'll grant both advantage with attacks and disadvantage against. (Greater Invisibility, unlike Invisibility has a much shorted duration and you can't up-cast for more targets.) At 11th you get a 3rd slot and can do it for every one as long as you the short rests stay regular. Again, at the cost of all/most of your spell slots and even then if you aren't SURE you are going to get a short rest you may not chose to use that last slot in case you need another Greater Invisibility. That's a fairly large cost to be able to do that consistently, in line with what I was saying. It's a good tactic, but far from free. Now, if your DM lets you have frequent short rests, say guaranteed after every combat, then it's only taking half your spell slots which is a better deal. So here we have an example that wasn't cherry-picked to show the cost, rather the opposite, but I think it fairly telling. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Advantage/Disadvantage - Common or Special?
Top