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General Tabletop Discussion
*Pathfinder & Starfinder
Advantage/Disadvantage Impressions
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<blockquote data-quote="billd91" data-source="post: 5963333" data-attributes="member: 3400"><p>We're only two sessions into the play test but so far my players are enjoying the advantage/disadvantage system. The probabilities are complex (expected value with advantage rises to a little over 13, but the average bonus you get is actually about +6), the implications are far-reaching (try getting a crit with disadvantage), but the administration is simple. From a smooth, mechanical perspective, it seems to be a winner.</p><p></p><p>As far as stacking, stacking advantage or disadvantage and rolling additional dice would be a mistake. The more dice you add, the less marginal difference they make, so I think the additional complication isn't warranted. But with respect to counting up to find a balance of advantage or disadvantage? I think, from an art of game design perspective, the mere presence of one negating all of the other works better. Of course, we probably all thought that with cyclical initiative too before we noticed it made life much easier for spellcasters at everyone else's expense.</p></blockquote><p></p>
[QUOTE="billd91, post: 5963333, member: 3400"] We're only two sessions into the play test but so far my players are enjoying the advantage/disadvantage system. The probabilities are complex (expected value with advantage rises to a little over 13, but the average bonus you get is actually about +6), the implications are far-reaching (try getting a crit with disadvantage), but the administration is simple. From a smooth, mechanical perspective, it seems to be a winner. As far as stacking, stacking advantage or disadvantage and rolling additional dice would be a mistake. The more dice you add, the less marginal difference they make, so I think the additional complication isn't warranted. But with respect to counting up to find a balance of advantage or disadvantage? I think, from an art of game design perspective, the mere presence of one negating all of the other works better. Of course, we probably all thought that with cyclical initiative too before we noticed it made life much easier for spellcasters at everyone else's expense. [/QUOTE]
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Advantage/Disadvantage Impressions
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