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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Advantage/Disadvantage Impressions
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<blockquote data-quote="MortalPlague" data-source="post: 5963895" data-attributes="member: 62721"><p>Oh, that's a good way to do it. I like it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>The example he posted dealt with a DM and a player counting their advantages / disadvantages in an arms race. In my 4th Edition game right now, it's the same thing, except with bonuses. And it's my least favorite part of the game.</p><p></p><p>Player 1: "I attack the orc. I have +2 for combat advantage, and I'm using my amulet to get another +3 to hit."</p><p></p><p>Player 2: "Don't forget you get a +4 because I hit him with Shield Bash last turn."</p><p></p><p>Player 1: "Right, thanks. So that's +9, plus my normal bonus."</p><p></p><p>DM: "But there's fog, so the orc has concealment, which is -2. And the orc is a blademaster, and you're in his aura, which means you take a further -2 on attack rolls. So that's only +5."</p><p></p><p>Player 1: "Alright, I activate my bracers, which negates concealment for a round..."</p><p></p><p></p><p>With advantage / disadvantage stacking, it would go something like this:</p><p></p><p>Player 1: "I attack the orc. I have advantage because I'm flanking."</p><p></p><p>DM: "Yeah, but the orc is a blademaster, anyone next to him has disadvantage."</p><p></p><p>Player 1: "Fine, normal roll then."</p><p></p><p></p><p>Less time spent trying to ferret out every bonus or penalty, more time rolling to hit the orc.</p></blockquote><p></p>
[QUOTE="MortalPlague, post: 5963895, member: 62721"] Oh, that's a good way to do it. I like it. :) The example he posted dealt with a DM and a player counting their advantages / disadvantages in an arms race. In my 4th Edition game right now, it's the same thing, except with bonuses. And it's my least favorite part of the game. Player 1: "I attack the orc. I have +2 for combat advantage, and I'm using my amulet to get another +3 to hit." Player 2: "Don't forget you get a +4 because I hit him with Shield Bash last turn." Player 1: "Right, thanks. So that's +9, plus my normal bonus." DM: "But there's fog, so the orc has concealment, which is -2. And the orc is a blademaster, and you're in his aura, which means you take a further -2 on attack rolls. So that's only +5." Player 1: "Alright, I activate my bracers, which negates concealment for a round..." With advantage / disadvantage stacking, it would go something like this: Player 1: "I attack the orc. I have advantage because I'm flanking." DM: "Yeah, but the orc is a blademaster, anyone next to him has disadvantage." Player 1: "Fine, normal roll then." Less time spent trying to ferret out every bonus or penalty, more time rolling to hit the orc. [/QUOTE]
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