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General Tabletop Discussion
*Pathfinder & Starfinder
Advantage/Disadvantage Impressions
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<blockquote data-quote="Herremann the Wise" data-source="post: 5963948" data-attributes="member: 11300"><p>This is a good point actually. If you forget the average bonus thing and look at the overall range of success, then the advantage/disadvantage effect is certainly effective.</p><p></p><p>Normally, an 8 on a d20 is considered the baseline for success with a 7 or less being a failure of the check. That is a check is typically a 65% chance of success (this is the psychological sweetspot I remember reading somewhere).</p><p></p><p><strong>Advantage</strong>: with advantage success ramps up to 87.75%</p><p><strong>Disadvantage</strong>: with disadvantage, success plummets to 42.25%.</p><p></p><p>Mathematically what this means (and as Mearls has suggested) is that things that give advantage or disadvantage should be incredibly significant factors. In other words, they need to ensure that the permanent advantage you suggest is inevitable must <em>never </em>happen or even get close to happening, otherwise this mechanic would effectively be broken.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5963948, member: 11300"] This is a good point actually. If you forget the average bonus thing and look at the overall range of success, then the advantage/disadvantage effect is certainly effective. Normally, an 8 on a d20 is considered the baseline for success with a 7 or less being a failure of the check. That is a check is typically a 65% chance of success (this is the psychological sweetspot I remember reading somewhere). [B]Advantage[/B]: with advantage success ramps up to 87.75% [B]Disadvantage[/B]: with disadvantage, success plummets to 42.25%. Mathematically what this means (and as Mearls has suggested) is that things that give advantage or disadvantage should be incredibly significant factors. In other words, they need to ensure that the permanent advantage you suggest is inevitable must [I]never [/I]happen or even get close to happening, otherwise this mechanic would effectively be broken. Best Regards Herremann the Wise [/QUOTE]
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Advantage/Disadvantage Impressions
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