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General Tabletop Discussion
*Pathfinder & Starfinder
Advantage/Disadvantage Impressions
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<blockquote data-quote="delericho" data-source="post: 5964723" data-attributes="member: 22424"><p>I'll go much further than this: classes should <em>not</em> be dependent on getting Advantage to work.</p><p></p><p>If the Rogue needs Advantage to Sneak Attack, and also <em>needs</em> Sneak Attack to be a viable option in combat, then the Rogue is a one-trick pony and needs to be redesigned.</p><p></p><p>(My suggested solution: give the Rogue <em>several</em> different (non-stacking) high-damage attack options, each of which has different circumstances required for use, and each of which is more or less damaging depending on the circumstance/opposition. That way, clever play for the Rogue becomes more than just "how do I arrange to be flanking", and it also means that some monsters can be immune to some of the Rogue's attack options without reducing the Rogue to being a spectator in 40% of fights (as in 3e).)</p></blockquote><p></p>
[QUOTE="delericho, post: 5964723, member: 22424"] I'll go much further than this: classes should [i]not[/i] be dependent on getting Advantage to work. If the Rogue needs Advantage to Sneak Attack, and also [i]needs[/i] Sneak Attack to be a viable option in combat, then the Rogue is a one-trick pony and needs to be redesigned. (My suggested solution: give the Rogue [i]several[/i] different (non-stacking) high-damage attack options, each of which has different circumstances required for use, and each of which is more or less damaging depending on the circumstance/opposition. That way, clever play for the Rogue becomes more than just "how do I arrange to be flanking", and it also means that some monsters can be immune to some of the Rogue's attack options without reducing the Rogue to being a spectator in 40% of fights (as in 3e).) [/QUOTE]
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Advantage/Disadvantage Impressions
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