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Advantage in 5e combet
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<blockquote data-quote="KarinsDad" data-source="post: 6336193" data-attributes="member: 2011"><p>I agree. Advantage is much more advantageous than some people think.</p><p></p><p>I've seen people posting where Advantage gives a little over +3 to a roll on average. This is inaccurate. Advantage gives closer to +5.</p><p></p><p>For the most part, the game is played in the sweet spot in the middle of the D20. For example, someone needs a 10 to hit. Needing an 18 or a 3 to hit is rare. The sweet spot is from needing a 6 on the D20 (relatively easy to hit) to a 15 (fairly difficult).</p><p></p><p>So the odds work out as:</p><p></p><p>[code]</p><p></p><p>Number needed on D20, Normal chance to hit, Advantage chance to hit, equivalent bonus</p><p></p><p>15 30% 51.00% 4.2</p><p>14 35% 57.75% 4.55</p><p>13 40% 64.00% 4.8</p><p>12 45% 69.75% 4.95</p><p>11 50% 75.00% 5</p><p>10 55% 79.75% 4.95</p><p>09 60% 84.00% 4.8</p><p>08 65% 87.75% 4.55</p><p>07 70% 91.00% 4.2</p><p>06 75% 93.75% 3.75</p><p>[/code]</p><p></p><p>This works out to an average 4.575 bonus to the die roll for this range of 10 numbers. Plus the chance of needing an 11 (+5 equivalent) in any given situation occurs more frequently than needing a 6. So, this ups the overall average closer to about +4.8.</p><p></p><p>Disadvantage works out to the same more or less -4.8 (it just has a different equivalent penalty depending on which number one is talking about).</p><p></p><p></p><p>All in all, I think that I will very rarely use advantage (unless indicated by the rules) and have some sort of "Minor Advantage" of +2 for many other cases.</p><p></p><p></p><p>Edit: Forgot to mention. For things like attacking, advantage nearly doubles the crit range. From a DPR perspective, a PC with advantage does about 50% more damage than a PC without advantage. This equates to about +1.2 more to hit. The overall bonus to damage is equivalent of getting +6 to hit on the die roll.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6336193, member: 2011"] I agree. Advantage is much more advantageous than some people think. I've seen people posting where Advantage gives a little over +3 to a roll on average. This is inaccurate. Advantage gives closer to +5. For the most part, the game is played in the sweet spot in the middle of the D20. For example, someone needs a 10 to hit. Needing an 18 or a 3 to hit is rare. The sweet spot is from needing a 6 on the D20 (relatively easy to hit) to a 15 (fairly difficult). So the odds work out as: [code] Number needed on D20, Normal chance to hit, Advantage chance to hit, equivalent bonus 15 30% 51.00% 4.2 14 35% 57.75% 4.55 13 40% 64.00% 4.8 12 45% 69.75% 4.95 11 50% 75.00% 5 10 55% 79.75% 4.95 09 60% 84.00% 4.8 08 65% 87.75% 4.55 07 70% 91.00% 4.2 06 75% 93.75% 3.75 [/code] This works out to an average 4.575 bonus to the die roll for this range of 10 numbers. Plus the chance of needing an 11 (+5 equivalent) in any given situation occurs more frequently than needing a 6. So, this ups the overall average closer to about +4.8. Disadvantage works out to the same more or less -4.8 (it just has a different equivalent penalty depending on which number one is talking about). All in all, I think that I will very rarely use advantage (unless indicated by the rules) and have some sort of "Minor Advantage" of +2 for many other cases. Edit: Forgot to mention. For things like attacking, advantage nearly doubles the crit range. From a DPR perspective, a PC with advantage does about 50% more damage than a PC without advantage. This equates to about +1.2 more to hit. The overall bonus to damage is equivalent of getting +6 to hit on the die roll. [/QUOTE]
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