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<blockquote data-quote="ClaytonCross" data-source="post: 7514807" data-attributes="member: 6880599"><p>Yes. Which is why in HEMA those weapons aren't generally allowed because you can "cut" or "stab" be with a blunt sword all day and I am fine but hitting with with mace even in armor is dangerous. If stabbing and cutting weapons maintained the same force they would be an equal threat. They don't so they aren't. My great sword however is not allowed ether because while it is blunt has max and bludgeoning power of a two handed mace and in the first day I used it I <strong>accidentally</strong> hurt two people without using full effort and when I loaned it to a friend who wanted to try it out I ended up with bruises on my right arm <strong>through my armor</strong> and a <strong>dent in my helmet</strong>. Having fought almost every weekend for a year vs blunted metal long swords, rapiers, and shortswords... I can promise you that you that even with thick armor that a long sword can't just cut through a heavy maul or other force impact weapon will indeed be more effective. Without armor or in thinner armor I would take the handle balanced weapon for speed and technique. Which is why when guns took the human limitation away from the force of the projectile and did it with gun powder they over came heavy armor and it became more effective to move quickly be harder to hit. Prior to that you could take stab to a breast plate from a rapier or arrow without fear of death so the had to aim for the joints making it possible but much hard to achieve.</p><p></p><p></p><p></p><p><strong>Your are correct but</strong> that's no different than if you only only had one weapon or one type but you would then be able to change damage. It has happened to me and to my fellow player who was an Eldritch Knight which made for a humerus bonus action re-arming moment.</p><p></p><p></p><p></p><p>This is less of an issue of damage type than of knowing your enemy. You don't need to be able to fight good and evil at the same time 99.9% of the time. If your fighting Demons, you get a blessing to fight demons and if your fighting good you... well if your fighting good your likely playing an evil campaign maybe at that point you do need a weapon to fight good and evil but to be honest I don't really see any spells or blessing in 5e that work against one but not the other and that was a deliberate change. From the real word prospective though only an evil priest would be able to bless to fight good and evil in which case the curse it likely to begin with. It's also likely your next mission to capture and torture their loved ones and to fix the curse into the weapon you asked for only to kill them all once you verified it has been done... So yes it could be a problem but its likely just the type of story you signed on for if your GM is putting you in that situation.</p><p></p><p>I am really curious what your reply is for this train of thought, lol.</p><p></p><p></p><p></p><p>lol, True. But I thinks its also a game of options. I find when a game leans too much to story it tends to railroading GM story time where the rules don't matter and much or all player involvement is reduced to listening being an audience, when it leans too much to combat it becomes a pointless grind or it becomes about custom enemies that break the rules just killing players, and when mechanics are overly emphasized a session can break down into rules lawyer and rule debates distracting form actual play. Story gives combat meaning, design keeps story on the rails with some level of agreed limits, then combat gives the story and design a meeting point that creates actual threats for the sake of tension, consequence, and moments of heroism earned through actual use of design to develop or achieve story goals. If a GM starts leaving the mechanical rules, avoiding conflict that could be skill based or combat, and/or running through endless fights without some story purpose or reason to be fighting and some story development as a result of conflict resolution... I will get board, annoyed, or both then start to wonder why I am wasting my time. </p><p></p><p>As with all good things... Balance and moderation usually works best even though most people have a priority.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7514807, member: 6880599"] Yes. Which is why in HEMA those weapons aren't generally allowed because you can "cut" or "stab" be with a blunt sword all day and I am fine but hitting with with mace even in armor is dangerous. If stabbing and cutting weapons maintained the same force they would be an equal threat. They don't so they aren't. My great sword however is not allowed ether because while it is blunt has max and bludgeoning power of a two handed mace and in the first day I used it I [B]accidentally[/B] hurt two people without using full effort and when I loaned it to a friend who wanted to try it out I ended up with bruises on my right arm [B]through my armor[/B] and a [B]dent in my helmet[/B]. Having fought almost every weekend for a year vs blunted metal long swords, rapiers, and shortswords... I can promise you that you that even with thick armor that a long sword can't just cut through a heavy maul or other force impact weapon will indeed be more effective. Without armor or in thinner armor I would take the handle balanced weapon for speed and technique. Which is why when guns took the human limitation away from the force of the projectile and did it with gun powder they over came heavy armor and it became more effective to move quickly be harder to hit. Prior to that you could take stab to a breast plate from a rapier or arrow without fear of death so the had to aim for the joints making it possible but much hard to achieve. [B]Your are correct but[/B] that's no different than if you only only had one weapon or one type but you would then be able to change damage. It has happened to me and to my fellow player who was an Eldritch Knight which made for a humerus bonus action re-arming moment. This is less of an issue of damage type than of knowing your enemy. You don't need to be able to fight good and evil at the same time 99.9% of the time. If your fighting Demons, you get a blessing to fight demons and if your fighting good you... well if your fighting good your likely playing an evil campaign maybe at that point you do need a weapon to fight good and evil but to be honest I don't really see any spells or blessing in 5e that work against one but not the other and that was a deliberate change. From the real word prospective though only an evil priest would be able to bless to fight good and evil in which case the curse it likely to begin with. It's also likely your next mission to capture and torture their loved ones and to fix the curse into the weapon you asked for only to kill them all once you verified it has been done... So yes it could be a problem but its likely just the type of story you signed on for if your GM is putting you in that situation. I am really curious what your reply is for this train of thought, lol. lol, True. But I thinks its also a game of options. I find when a game leans too much to story it tends to railroading GM story time where the rules don't matter and much or all player involvement is reduced to listening being an audience, when it leans too much to combat it becomes a pointless grind or it becomes about custom enemies that break the rules just killing players, and when mechanics are overly emphasized a session can break down into rules lawyer and rule debates distracting form actual play. Story gives combat meaning, design keeps story on the rails with some level of agreed limits, then combat gives the story and design a meeting point that creates actual threats for the sake of tension, consequence, and moments of heroism earned through actual use of design to develop or achieve story goals. If a GM starts leaving the mechanical rules, avoiding conflict that could be skill based or combat, and/or running through endless fights without some story purpose or reason to be fighting and some story development as a result of conflict resolution... I will get board, annoyed, or both then start to wonder why I am wasting my time. As with all good things... Balance and moderation usually works best even though most people have a priority. [/QUOTE]
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