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*Dungeons & Dragons
Advantage vs. bonus?
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<blockquote data-quote="Bacon Bits" data-source="post: 7471657" data-attributes="member: 6777737"><p>That's because races don't give save proficiency, and because there's no such thing as "save expertise," and because saving throw bonuses are already relegated to magic spells and items. Also, if Dwarves simply gained proficiency bonus on poison saves, you'd have the paradox of Dwarf Fighters being no better against poison than Dwarf Rogues, which doesn't reflect the tone that the game is going for. </p><p></p><p>"Save expertise" isn't used simply because it would break bounded accuracy. To be sure, skill expertise explicitly breaks bounded accuracy as well, but since skills have comparatively minor in-game effects, and there are essentially no magic items which grant a permanent bonus to skills (certainly compared to saves) the results tend not to cause problems in actual play.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7471657, member: 6777737"] That's because races don't give save proficiency, and because there's no such thing as "save expertise," and because saving throw bonuses are already relegated to magic spells and items. Also, if Dwarves simply gained proficiency bonus on poison saves, you'd have the paradox of Dwarf Fighters being no better against poison than Dwarf Rogues, which doesn't reflect the tone that the game is going for. "Save expertise" isn't used simply because it would break bounded accuracy. To be sure, skill expertise explicitly breaks bounded accuracy as well, but since skills have comparatively minor in-game effects, and there are essentially no magic items which grant a permanent bonus to skills (certainly compared to saves) the results tend not to cause problems in actual play. [/QUOTE]
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Advantage vs. bonus?
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