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<blockquote data-quote="BobTheNob" data-source="post: 5812629" data-attributes="member: 82425"><p>I reward clever thinking, not just verbose acting.</p><p></p><p>For example, once at a conference I was GM'ing a game (Not D&D) set int eh 1950's with a situation where players, one of them a mage (yes, a mage in the 1950's...dont ask), were disguised as Klan members trying to lynch a civil rights advocate. The challenge was to prevent this happening. Now, I GM'd this situation multiple times and was getting fairly similar ideas every time...</p><p></p><p>Then one guys said : Hang on, Im playing a mage right? I can cast illusions right? Can I use an illusion to make one of the Klan members look like an African American and rip off his hood and yell "THey got a spy amogst us!", then use the distraction to get to our target to safety?</p><p></p><p>Now I say a million problems with this plan, but I didnt care. He picked up a dice and I said "put down the dice. I love your idea, it works"</p><p></p><p>It was just one of those DM'ing moments when I was so impressed with what the player came up with that I just put the rules and certain feasabilities aside and rewarded the player for just good, out of the box thinking.</p><p></p><p>I dont agree with "bonus fishing", but I really agree with rewarding creativity</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5812629, member: 82425"] I reward clever thinking, not just verbose acting. For example, once at a conference I was GM'ing a game (Not D&D) set int eh 1950's with a situation where players, one of them a mage (yes, a mage in the 1950's...dont ask), were disguised as Klan members trying to lynch a civil rights advocate. The challenge was to prevent this happening. Now, I GM'd this situation multiple times and was getting fairly similar ideas every time... Then one guys said : Hang on, Im playing a mage right? I can cast illusions right? Can I use an illusion to make one of the Klan members look like an African American and rip off his hood and yell "THey got a spy amogst us!", then use the distraction to get to our target to safety? Now I say a million problems with this plan, but I didnt care. He picked up a dice and I said "put down the dice. I love your idea, it works" It was just one of those DM'ing moments when I was so impressed with what the player came up with that I just put the rules and certain feasabilities aside and rewarded the player for just good, out of the box thinking. I dont agree with "bonus fishing", but I really agree with rewarding creativity [/QUOTE]
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