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<blockquote data-quote="Ainamacar" data-source="post: 5812679" data-attributes="member: 70709"><p>My homebrew uses the term "edge", and it grants the smallest possible numerical bonus, but also grants the player more latitude to "go beyond the rules" or use abilities that really only make sense in special circumstances. It's also not about description as such, but about leveraging resources. That is, when "edge" isn't codified into the rules then description is necessary but not sufficient.</p><p></p><p>"Advantage" can sound a bit ponderous to my ears, almost clinical, and sometimes it suggests the benefit has much larger scope than is intended. To me edge feels smaller and a little more active. One could gain an edge but still be at a disadvantage in the absolute sense, which is harder to picture when the alternate term is "advantage." Even a phrase like "gain an edge" suggests to me a dependence on wits, without suggesting that wits are a magic word. Related idiomatic expressions like the "knife's edge" and so on suggest that edge is more about tipping the scales when things hang in the balance. This is precisely what players do most when against the ropes, and edge has alternate definitions that connote exactly the tenseness and urgency of these situations. I feel it has the right thematic spirit!</p><p></p><p>Obviously YMMV, but even if "edge" is no better than "advantage" in terms of theme or gameplay, it has 5 fewer letters and 2 fewer syllables. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> A common game term is the perfect place for brevity. Localization could be an issue, though, since it's idiomatic.</p><p></p><p>Cheers.</p></blockquote><p></p>
[QUOTE="Ainamacar, post: 5812679, member: 70709"] My homebrew uses the term "edge", and it grants the smallest possible numerical bonus, but also grants the player more latitude to "go beyond the rules" or use abilities that really only make sense in special circumstances. It's also not about description as such, but about leveraging resources. That is, when "edge" isn't codified into the rules then description is necessary but not sufficient. "Advantage" can sound a bit ponderous to my ears, almost clinical, and sometimes it suggests the benefit has much larger scope than is intended. To me edge feels smaller and a little more active. One could gain an edge but still be at a disadvantage in the absolute sense, which is harder to picture when the alternate term is "advantage." Even a phrase like "gain an edge" suggests to me a dependence on wits, without suggesting that wits are a magic word. Related idiomatic expressions like the "knife's edge" and so on suggest that edge is more about tipping the scales when things hang in the balance. This is precisely what players do most when against the ropes, and edge has alternate definitions that connote exactly the tenseness and urgency of these situations. I feel it has the right thematic spirit! Obviously YMMV, but even if "edge" is no better than "advantage" in terms of theme or gameplay, it has 5 fewer letters and 2 fewer syllables. :) A common game term is the perfect place for brevity. Localization could be an issue, though, since it's idiomatic. Cheers. [/QUOTE]
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