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Advantages of good?
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<blockquote data-quote="airwalkrr" data-source="post: 3328456" data-attributes="member: 12460"><p>There are a few mechanical benefits to being good. Namely that you are immune to effects that target evil or neutral creatures. For example, you are immune to holy smite, holy word, and similar effects. Additionally, you radiate a good aura, which is detectable by many creatures (most notably those from the outer planes). Such creatures are far more likely to trust you and empathize with you.</p><p></p><p>Unfortunately, the greatest reward for virtue is virtue. Neutral is mechanically the most advantageous alignment as long as you DM doesn't throw holy word, word of chaos, etc. at you all the time. I usually play good characters however, because I find that having a good alignment and acting good is the best way to get on good terms with NPCs. NPCs (even evil ones) prefer working with good characters because they believe them to be trustworthy. In horror campaigns, playing a good alignment is often as difficult as playing an evil alignment in a typical campaign, but it is by no means a necessarily bad thing, simply a challenge.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 3328456, member: 12460"] There are a few mechanical benefits to being good. Namely that you are immune to effects that target evil or neutral creatures. For example, you are immune to holy smite, holy word, and similar effects. Additionally, you radiate a good aura, which is detectable by many creatures (most notably those from the outer planes). Such creatures are far more likely to trust you and empathize with you. Unfortunately, the greatest reward for virtue is virtue. Neutral is mechanically the most advantageous alignment as long as you DM doesn't throw holy word, word of chaos, etc. at you all the time. I usually play good characters however, because I find that having a good alignment and acting good is the best way to get on good terms with NPCs. NPCs (even evil ones) prefer working with good characters because they believe them to be trustworthy. In horror campaigns, playing a good alignment is often as difficult as playing an evil alignment in a typical campaign, but it is by no means a necessarily bad thing, simply a challenge. [/QUOTE]
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