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[Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island
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<blockquote data-quote="DMDanW" data-source="post: 5319716" data-attributes="member: 55230"><p>Messar leads the group out of the lizardfolk camp and into the swamp. You travel for a short while before Messar stops suddenly and appears to be listening for something.</p><p></p><p>[sblock=Passive Perception 17+]</p><p>Somewhere in the distance you hear a distinct chittering noise, somewhat insect like. The noise then suddenly stops and there is only silence.</p><p>[/sblock]</p><p></p><p>Messar moves forward and waves the group to follow him. You enter a slight clearing, although amidst the dry grass there are many patches of stagnant water surrounded by mud. In the middle of the clearing blood, entrails and other bits and pieces of a recently killed animal remain. It appears as if something was recently feasting upon the carcass.....</p><p></p><p>[sblock=Map]</p><p><img src="http://www.enworld.org/forum/attachment.php?attachmentid=45435&stc=1&d=1284477372" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock]</p><p>[sblock=Map Features]</p><p>OK so the grass looking squares are normal terrain.</p><p>The brown looking squares are Mud, and are difficult terrain (2 squares to move through)</p><p>The water looking squares are knee deep water, and are difficult terrain and require a DC 10 Athletics check to move through or you get stuck (immobilized) until you break free.</p><p>The gray rocky squares near the bottom ofthe map between the water and grass are slick wet rocks. Moving over these require a DC 12 Acrobatics check. Failure means you fall prone and slip into the nearest water square.</p><p>[/sblock]</p><p></p><p></p><p>Messar stands in front of you, spear drawn, awaiting an unseen foe...</p><p></p><p>[sblock=Actions]</p><p>Everyone please post <em>actions as you get 1 turn before anything else happens</em>, although technically you are not in combat yet.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="DMDanW, post: 5319716, member: 55230"] Messar leads the group out of the lizardfolk camp and into the swamp. You travel for a short while before Messar stops suddenly and appears to be listening for something. [sblock=Passive Perception 17+] Somewhere in the distance you hear a distinct chittering noise, somewhat insect like. The noise then suddenly stops and there is only silence. [/sblock] Messar moves forward and waves the group to follow him. You enter a slight clearing, although amidst the dry grass there are many patches of stagnant water surrounded by mud. In the middle of the clearing blood, entrails and other bits and pieces of a recently killed animal remain. It appears as if something was recently feasting upon the carcass..... [sblock=Map] [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=45435&stc=1&d=1284477372[/IMG] [/sblock] [sblock=Map Features] OK so the grass looking squares are normal terrain. The brown looking squares are Mud, and are difficult terrain (2 squares to move through) The water looking squares are knee deep water, and are difficult terrain and require a DC 10 Athletics check to move through or you get stuck (immobilized) until you break free. The gray rocky squares near the bottom ofthe map between the water and grass are slick wet rocks. Moving over these require a DC 12 Acrobatics check. Failure means you fall prone and slip into the nearest water square. [/sblock] Messar stands in front of you, spear drawn, awaiting an unseen foe... [sblock=Actions] Everyone please post [I]actions as you get 1 turn before anything else happens[/I], although technically you are not in combat yet. [/sblock] [/QUOTE]
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[Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island
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