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[Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island
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<blockquote data-quote="DMDanW" data-source="post: 5360448" data-attributes="member: 55230"><p>Gloom seems to spot something and inform Zharne of it, but after a moment, a doubt is raised in his head but decide to just ignore it. Those swamp are really not the same kind of environment he used to live in it with his tribe. <span style="color: Orange">(Failed Aid Another, -1 to next Nature Check)</span></p><p></p><p>Even with Glooms help, Gellan spots something familiar and holds up a quick hand. <span style="color: Lime">"'Ware this plant, all. The leaves bear small thorns, which can cause a rash if they touch the skin."</span> <span style="color: YellowGreen">(Successful Nature check, even with the -1 penalty)</span></p><p></p><p> Martelai focuses his senses on the flow of magic in the area. Assumption being of course that the beasts took some people through here and that at least some had some magical item or power that would leave some trace. Better even if the beasts are controlled somehow and their master is an arcane creature. Still his senses are not directional enough to really help the trackers. The traces are faint and the magic his group is carrying too strong.</p><p><span style="color: Orange">(Failed Aid Another, -1 to next Skill Check)</span></p><p></p><p>Thorn continues to scout along the swampy trail, keeping the group away from the hazards of the swamp. <span style="color: YellowGreen">(Successful Endurance check, even with the -1 penalty)</span></p><p></p><p>[sblock=Skill Challenge Update]</p><p></p><p>Successes: 7/8</p><p>Failures: 0/3</p><p> </p><p>Zharne and Minharath still need to go for this round.</p><p></p><p> <strong>Primary Skills:</strong> Perception, Nature & Endurance; DC 15</p><p> </p><p> <em><strong>Endurance</strong></em>: At least one characters in the party must make an Endurance check each turn to resist the debilitating effects of wandering in the wilderness and dealing with exposure to the elements. A failed check indicates that all members of the party lose one healing surge, in addition to counting as a failure for the challenge.</p><p> <em><strong></strong></em></p><p><em><strong>Nature:</strong></em> At least one character in the party must make a Nature check each turn to help the group find its way through the wilderness, avoid natural hazards.</p><p> <em><strong></strong></em></p><p><em><strong>Perception</strong></em>: You have kept your eyes on the tracks and are on the right track.</p><p> </p><p> <em><strong>Secondary skills:</strong></em> Any IF they can be explained convincingly (DC 15-20 depending on the skill and description). If you are aiding using the same skill (ie: both you and the player you are aiding are using perception) then the DC is 12.</p><p> </p><p>Remember Successfully aiding gives a +2 and a failure gives a -1 penalty.</p><p> </p><p>All player characters must make a check each turn.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="DMDanW, post: 5360448, member: 55230"] Gloom seems to spot something and inform Zharne of it, but after a moment, a doubt is raised in his head but decide to just ignore it. Those swamp are really not the same kind of environment he used to live in it with his tribe. [COLOR=Orange](Failed Aid Another, -1 to next Nature Check)[/COLOR] Even with Glooms help, Gellan spots something familiar and holds up a quick hand. [COLOR=Lime]"'Ware this plant, all. The leaves bear small thorns, which can cause a rash if they touch the skin."[/COLOR] [COLOR=YellowGreen](Successful Nature check, even with the -1 penalty)[/COLOR] Martelai focuses his senses on the flow of magic in the area. Assumption being of course that the beasts took some people through here and that at least some had some magical item or power that would leave some trace. Better even if the beasts are controlled somehow and their master is an arcane creature. Still his senses are not directional enough to really help the trackers. The traces are faint and the magic his group is carrying too strong. [COLOR=Orange](Failed Aid Another, -1 to next Skill Check)[/COLOR] Thorn continues to scout along the swampy trail, keeping the group away from the hazards of the swamp. [COLOR=YellowGreen](Successful Endurance check, even with the -1 penalty)[/COLOR] [sblock=Skill Challenge Update] Successes: 7/8 Failures: 0/3 Zharne and Minharath still need to go for this round. [B]Primary Skills:[/B] Perception, Nature & Endurance; DC 15 [I][B]Endurance[/B][/I]: At least one characters in the party must make an Endurance check each turn to resist the debilitating effects of wandering in the wilderness and dealing with exposure to the elements. A failed check indicates that all members of the party lose one healing surge, in addition to counting as a failure for the challenge. [I][B] Nature:[/B][/I] At least one character in the party must make a Nature check each turn to help the group find its way through the wilderness, avoid natural hazards. [I][B] Perception[/B][/I]: You have kept your eyes on the tracks and are on the right track. [I][B]Secondary skills:[/B][/I] Any IF they can be explained convincingly (DC 15-20 depending on the skill and description). If you are aiding using the same skill (ie: both you and the player you are aiding are using perception) then the DC is 12. Remember Successfully aiding gives a +2 and a failure gives a -1 penalty. All player characters must make a check each turn. [/sblock] [/QUOTE]
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[Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island
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