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[Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island
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<blockquote data-quote="Neurotic" data-source="post: 5542290" data-attributes="member: 24380"><p>Martelai raises his rod high above the head and speaks in a heavy monotone voice. He then raises it to almost shouting:</p><p><span style="color: Teal">"Mighty Ihbar, come down and consume these soulless beasts!"</span></p><p>The darkness descends over the cave, extinguishing light sources and life forces with equal ease. It lasts for but a moment and when it goes away few wounds on kruthik have putrefied, flesh falling out around them.</p><p></p><p>He then closes in on the Queen:</p><p><span style="color: Teal">"By decree of Khirad, I'm taking over this hive. Minions, kill her!"</span> the queen is used to giving such orders and easily repulses the magic of his words, just as her first guardian does. Others, however, look at the new master and obediently move and attack her.</p><p></p><p><span style="color: Teal">"Now, Leonard, you may have your attack! Just stand behind me, please!"</span></p><p></p><p>[sblock=Actions]</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2998015/" target="_blank">Cursebite vs Fort(Queen; Swarm 1; Swarm 2; Guard 1; Guard 2; Hatchling 1; Hatchling 5) (1d20+6=23, 1d20+6=20, 1d20+6=14, 1d20+6=22, 1d20+6=16, 1d20+6=12, 1d20+6=13)</a> - add 2 from Fate of the Void </p><p><a href="http://invisiblecastle.com/roller/view/2998018/" target="_blank">Necrotic damage; curse damage (2d8+1=17, 1d6=3)</a></p><p></p><p>Apply curse damage to the first one hit in the order listed (Queen, swarms etc down the list)</p><p>Apply +2 from Fate of the Void to first one missed (I don't think Martelai would in-game know which one was missed by 2 or less, </p><p>I'm guessing that would be swarm2 )</p><p>Don't forget swarm vulnerability <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p></p><p>Move: I10, gain concealment</p><p>AP: <a href="http://invisiblecastle.com/roller/view/2998056/" target="_blank">Decree of Khirad vs Will (Queen; Guard 2; Guard 1; Hatchling 1; Hatchling 5) (1d20+6=7, 1d20+6=7, 1d20+6=19, 1d20+6=20, 1d20+6=25)</a> - two 1s in a row, really! J8-L10 blast</p><p>Miss damage: <a href="http://invisiblecastle.com/roller/view/2998058/" target="_blank">Decree of Khirad psychic damage (1d6+5=9)</a></p><p>Effect: slide Hatchling 1 to L11; Guardian to K12; Hatchling 5 to L10; All attack (MBA) The Queen; On a miss take 9 damage as above</p><p></p><p></p><p>Interrupt: if non-minion attack Martelai in melee: [sblock=Delban's Deadly Attention]</p><p>Trigger: An enemy hits Martelai with melee attack</p><p>Hit: 2d8+8 necrotic damage. The target chooses either to deal half damage with it's melee attack or to take extra 1d8 necrotic</p><p>[/sblock]</p><p>[/sblock]</p><p></p><p></p><p></p><p>[sblock=Martelai Stats]</p><p>AC: 17 Fort: 15 Reflex: 16 Will: 17</p><p>HP: 33/38 +4 Surges: 9 Surge Value: 9</p><p></p><p>FEATS</p><p>Level 1: Sacrifice to Caiphon</p><p>Level 2: Improved Fate of the Void</p><p></p><p>POWERS</p><p><span style="color: Lime">Eldritch Blast</span></p><p><span style="color: Lime">Dire Radiance</span></p><p></p><p><span style="color: Red"></span></p><p><span style="color: Red"><s>Dilettante: Cutting Words</s></span></p><p><span style="color: Red"><s>Cursebite</s></span></p><p><span style="color: Red"><s>Ethereal Stride</s></span></p><p><span style="color: Red">Second Wind</span></p><p><span style="color: Red">Delban's Deadly Attention</span></p><p><span style="color: Red"></span></p><p><span style="color: Red"><s>Blackleaf Gloves Teleport</s></span></p><p><span style="color: Red"></span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray"><s>Decree of Khirad</s></span></p><p><span style="color: DimGray"></span></p><p></p><p><span style="color: Orange">Elixir of Will</span></p><p>[/sblock]</p><p><span style="color: Sienna">"Finally! Erm, don't you think you guys should spread a bit so you don't get gooed again? It doesn't look pleasant."</span></p><p>boy stands where he is and throws another dagger at the queen, targeting one of her joints. Dagger sticks into the joint, but it's not clear whether it hurt the great bug.</p><p></p><p></p><p>[sblock=Leonard Actions]</p><p>Move: Draw dagger 6/10</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/3001106/" target="_blank">Trick strike vs Queen AC; damage (1d20+8=19, 3d4+4=12)</a></p><p>- until the end of encounter, whenever Leonard hits the queen he can slide her 1 square.</p><p><span style="color: DimGray">- and this is why he should always wait for CA <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></p><p>Minor: Draw dagger 5/10</p><p>[/sblock]</p><p></p><p>[sblock=Leonard Ogglebottom, Human rogue level 1]</p><p>Hit Points:20, Surge Value:5, Surges per day:1</p><p>AC:16, Fort: 12, Reflex: 17, Will: 13</p><p>Skills: Thievery +9, Stealth +9</p><p></p><p>Class Features:</p><p>First Strike = at the start of the encounter you have combat advantage against any creature that has not acted yet.</p><p>Sneak attack = deal +2d6 damage against creatures you have combat advantage against.</p><p></p><p>Powers:</p><p>At Will = Deft Strike; melee or ranged 5/10; +8 vs AC, 1d4+4 damage. Can shift 2 squares before the attack.</p><p>Encounter = Shadow Strike; melee or ranged 5/10; +8 vs AC, 1d4+4 damage. If you are hidden when you make the attack make a stealth check to remain hidden after the attack.</p><p>Daily = Trick Strike; melee or ranged 5/10; +8 vs AC, 3d4+4 damage & you slide the target 1 square. Effect: Until the end of the encounter each time you hit you can slide the target 1 square.</p><p></p><p>Equipment:</p><p>Leather Armor</p><p>10 Daggers</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 5542290, member: 24380"] Martelai raises his rod high above the head and speaks in a heavy monotone voice. He then raises it to almost shouting: [COLOR="Teal"]"Mighty Ihbar, come down and consume these soulless beasts!"[/COLOR] The darkness descends over the cave, extinguishing light sources and life forces with equal ease. It lasts for but a moment and when it goes away few wounds on kruthik have putrefied, flesh falling out around them. He then closes in on the Queen: [COLOR="Teal"]"By decree of Khirad, I'm taking over this hive. Minions, kill her!"[/COLOR] the queen is used to giving such orders and easily repulses the magic of his words, just as her first guardian does. Others, however, look at the new master and obediently move and attack her. [COLOR="Teal"]"Now, Leonard, you may have your attack! Just stand behind me, please!"[/COLOR] [sblock=Actions] Standard: [url=http://invisiblecastle.com/roller/view/2998015/]Cursebite vs Fort(Queen; Swarm 1; Swarm 2; Guard 1; Guard 2; Hatchling 1; Hatchling 5) (1d20+6=23, 1d20+6=20, 1d20+6=14, 1d20+6=22, 1d20+6=16, 1d20+6=12, 1d20+6=13)[/url] - add 2 from Fate of the Void [url=http://invisiblecastle.com/roller/view/2998018/]Necrotic damage; curse damage (2d8+1=17, 1d6=3)[/url] Apply curse damage to the first one hit in the order listed (Queen, swarms etc down the list) Apply +2 from Fate of the Void to first one missed (I don't think Martelai would in-game know which one was missed by 2 or less, I'm guessing that would be swarm2 ) Don't forget swarm vulnerability :devil: Move: I10, gain concealment AP: [url=http://invisiblecastle.com/roller/view/2998056/]Decree of Khirad vs Will (Queen; Guard 2; Guard 1; Hatchling 1; Hatchling 5) (1d20+6=7, 1d20+6=7, 1d20+6=19, 1d20+6=20, 1d20+6=25)[/url] - two 1s in a row, really! J8-L10 blast Miss damage: [url=http://invisiblecastle.com/roller/view/2998058/]Decree of Khirad psychic damage (1d6+5=9)[/url] Effect: slide Hatchling 1 to L11; Guardian to K12; Hatchling 5 to L10; All attack (MBA) The Queen; On a miss take 9 damage as above Interrupt: if non-minion attack Martelai in melee: [sblock=Delban's Deadly Attention] Trigger: An enemy hits Martelai with melee attack Hit: 2d8+8 necrotic damage. The target chooses either to deal half damage with it's melee attack or to take extra 1d8 necrotic [/sblock] [/sblock] [sblock=Martelai Stats] AC: 17 Fort: 15 Reflex: 16 Will: 17 HP: 33/38 +4 Surges: 9 Surge Value: 9 FEATS Level 1: Sacrifice to Caiphon Level 2: Improved Fate of the Void POWERS [COLOR="Lime"]Eldritch Blast Dire Radiance[/COLOR] [COLOR="Red"] [S]Dilettante: Cutting Words[/S] [S]Cursebite[/S] [S]Ethereal Stride[/S] Second Wind Delban's Deadly Attention [S]Blackleaf Gloves Teleport[/S] [/COLOR] [COLOR="DimGray"] [S]Decree of Khirad[/S] [/COLOR] [COLOR="Orange"]Elixir of Will[/COLOR] [/sblock] [COLOR="Sienna"]"Finally! Erm, don't you think you guys should spread a bit so you don't get gooed again? It doesn't look pleasant."[/COLOR] boy stands where he is and throws another dagger at the queen, targeting one of her joints. Dagger sticks into the joint, but it's not clear whether it hurt the great bug. [sblock=Leonard Actions] Move: Draw dagger 6/10 Standard: [url=http://invisiblecastle.com/roller/view/3001106/]Trick strike vs Queen AC; damage (1d20+8=19, 3d4+4=12)[/url] - until the end of encounter, whenever Leonard hits the queen he can slide her 1 square. [COLOR="DimGray"]- and this is why he should always wait for CA :)[/COLOR] Minor: Draw dagger 5/10 [/sblock] [sblock=Leonard Ogglebottom, Human rogue level 1] Hit Points:20, Surge Value:5, Surges per day:1 AC:16, Fort: 12, Reflex: 17, Will: 13 Skills: Thievery +9, Stealth +9 Class Features: First Strike = at the start of the encounter you have combat advantage against any creature that has not acted yet. Sneak attack = deal +2d6 damage against creatures you have combat advantage against. Powers: At Will = Deft Strike; melee or ranged 5/10; +8 vs AC, 1d4+4 damage. Can shift 2 squares before the attack. Encounter = Shadow Strike; melee or ranged 5/10; +8 vs AC, 1d4+4 damage. If you are hidden when you make the attack make a stealth check to remain hidden after the attack. Daily = Trick Strike; melee or ranged 5/10; +8 vs AC, 3d4+4 damage & you slide the target 1 square. Effect: Until the end of the encounter each time you hit you can slide the target 1 square. Equipment: Leather Armor 10 Daggers [/sblock] [/QUOTE]
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[Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island
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