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Adventure 1 (TIatAotW) Questions - SPOILERS
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<blockquote data-quote="RangerWickett" data-source="post: 5628781" data-attributes="member: 63"><p>Well, I assume that in the sabotage most parties will try to stop the NPCs from making things worse, but won't waste time trying to turn back the clock until after all the threats are dealt with. And unless you've got a tiefling, the party shouldn't be able to just shovel themselves to safety because of the fire damage from standing beside an overheating furnace.</p><p></p><p>My thought was that a little line of scene keywords will help DMs have a clear sense how the scene is paced and what role it serves in the adventure when they first read it. Once you've read through it, of course they're fairly obvious. But the first time through I'd hope it makes it easier to grok things.</p><p></p><p>With Gillie Dhu, the labyrinth map was finished after I statted him, and I honestly didn't realize that the number of burning squares (which looked nice on the map) would be mathematically bad for combat. I'd reduce it to just 3 squares that are actually on fire; the outer corner, one near the fence, and one in the middle. The rest are, I dunno, smoldering but not burning.</p><p></p><p>When the PCs first see him he's putting out the fire in the corner, so he'd just take 10 damage the first turn. Then he runs off to put out other fires, and comes back in round 3.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5628781, member: 63"] Well, I assume that in the sabotage most parties will try to stop the NPCs from making things worse, but won't waste time trying to turn back the clock until after all the threats are dealt with. And unless you've got a tiefling, the party shouldn't be able to just shovel themselves to safety because of the fire damage from standing beside an overheating furnace. My thought was that a little line of scene keywords will help DMs have a clear sense how the scene is paced and what role it serves in the adventure when they first read it. Once you've read through it, of course they're fairly obvious. But the first time through I'd hope it makes it easier to grok things. With Gillie Dhu, the labyrinth map was finished after I statted him, and I honestly didn't realize that the number of burning squares (which looked nice on the map) would be mathematically bad for combat. I'd reduce it to just 3 squares that are actually on fire; the outer corner, one near the fence, and one in the middle. The rest are, I dunno, smoldering but not burning. When the PCs first see him he's putting out the fire in the corner, so he'd just take 10 damage the first turn. Then he runs off to put out other fires, and comes back in round 3. [/QUOTE]
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