Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure] A Boy and His Dog (DM: stonegod; Judge: r1)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="stonegod" data-source="post: 5168385" data-attributes="member: 36973"><p><strong><span style="font-size: 12px">A Fight in the Muck: Round 1</span></strong></p><p></p><p><span style="color: darkorchid">Elkrysn</span> calls forth darkness on the tainted creature, but the mass somehow slips away from his racial spell, the colors bleeding into nothingness. Frustrated, he launches a streak of pure chaos at the writhing swarm. Several of them emit a wailing scream that echos throughout the chamber. The spell continue on towards the orb, but it seems unaffected. <span style="color: slategray">[Darkfire miss; chaos orb hits for 5 damage after swarm resistance. Misses M1]</span></p><p></p><p>As the drow scurries back, an song both magical and alien fills the chamber. The mystic chorus bring vim back to Sapo and its source, the <span style="color: darkorange">rotund mage</span>, channels another orb of caustic mire at the lizard mass. The acid eats at the heart of the swarm, but the slimy coating seems to dull the effectiveness. The mass has been significantly diminished. <span style="color: slategray">[Majestic Word. Acid hits, halved due to swarm resistance and would have been reduced due to acid resistance if not for the swarm resistance. 11hp and bloodied.]</span></p><p></p><p>The wounds from the many bites sting <span style="color: sandybrown">Vimak's</span> skin, and several of the creatures nip at the goliath as he gather's his strength. This seems to trigger a hardening reaction on his lithoderms. At the same time, he channels the runes of his master, restoring some health and granting protection to allies. However, the blood on his weapon causes to slip, spoiling his following attack. <span style="color: slategray">[Aura attack hits for 6 damage. Miss with attack.]</span></p><p></p><p>As the music heals <span style="color: green">Sapo</span>, it also moves her down the pipe. The bullywug open its eyes, pain from the wound still stinging, and takes a series of breaths to center herself. The writhing ball of lizards fall over themselves and do not find purchase. The monk then leaps and kicks, attacking with all her might. The blows slam hard into the aberrant lizard and send many of the smaller lizards flying. The bites continue to sting. <span style="color: slategray">[Used Torqua's granted shift to move you, otherwise that's an OA to move while prone. The lizard's aura attack misses. Hit M1, miss S1, S2. <strong>Did you want to use Flurry?</strong> Save: <a href="http://invisiblecastle.com/roller/view/2500025/" target="_blank">Fails.</a>]</span></p><p></p><p><span style="color: magenta">The northwoman</span> strides forward and stabs hard with her massive spear, but the remaining lizards leap out of its way. Her scream is one of frustration instead of defiance. <span style="color: slategray">[Miss]</span></p><p></p><p><span style="color: royalblue">Lhavarr</span> feels the sting of the remaining lizards as they bite into his skin, distracted as he was. Putting that aside a moment, he focuses on their intent, and then with a wild swing, skewers the majority of the rest. The dregs skitter off into the darkness, no longer a threat. The power of the blow reinforces the resolve of his fellows who ignore their minor wounds. But the crawling sensation in his arm continues unabated, the pustules now clear on his neck. <span style="color: slategray">Aura attack hits. Attack hits and kills S1. Vimak & Sapo save.]</span></p><p></p><p>Seeing Sapo prone before it, the gazing lizard drags its oversized eye to the bullywug. From beneath it, a wiry tentacle clear the water and snaps at the monk's form. It snakes easily around the larger foe, holding her down. <span style="color: slategray">[M1 moves forward and uses tentacle attack to grab Sapo.]</span></p><p></p><p>The remaining mass of lizards capitalize on Sapo's binding and rush her. They overwhelm her defenses, the bites stinging with the filth. <span style="color: slategray">[Hit for 6 hp and 3 ongoing]</span></p><p></p><p>As before, two more gobs of bile enter the light. One splashes harmlessly against the pipe next to Lhavarr, while the other arcs over Vimak and lands harmlessly in the sewage. <span style="color: slategray">[Both miss]</span></p><p></p><p><strong><span style="font-size: 12px">A Fight in the Muck: Round 2</span></strong></p><p>[sblock=Map]<img src="http://www.enworld.org/forum/attachment.php?attachmentid=43800&stc=1&d=1272594529" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]Moving from sewer to land and vice-versa costs and extra square. The barrel provides cover. Currently, most of the party is in a pipe; you must move to E4/5 before moving elsewhere in the room; when Torqua does this, the rest of the room will be illuminated. Until then, the room (except for the center pillar) is dark (concealment).</p><p></p><p><strong>Combat Rules</strong></p><p>Actions will be handled in posting order; I will bot folks that don't post within a day using at-wills only. I will post info about the monsters as discovered.</p><p></p><p><strong>Combat Details</strong></p><p></p><p>M1: -17; Ref 15; Has dazing gaze, has grabbing attack</p><p>S1: Dead</p><p>S2: -13/40; Will 16; Acid resistance; Swarm attack to adjacent creatures (+8 vs AC; 1d8+4 damage and 3 ongoing (save ends)); can move through enemies w/o OAs; used vile infestation</p><p>L1: Has ranged acid attack</p><p>L2: Has ranged acid attack</p><p></p><p><u>Status</u></p><p></p><p>Sapo 21; 8/20, +3 Defenses TENT Vimak, +2 afterwards, grabbed, prone, 7/8 HS, 0/1 AP</p><p>Johanna 17; Full defense</p><p>Baddies 16</p><p>Vimak 12; 14/44, +1 Defenses TENT Vimak, Resist 5 (ENT), bloodied, 9/10 HS</p><p>Elkrysin 12; +1 Defenses TENT Vimak</p><p>Torqua 10; 5 THP, Sunrod, +1 Defenses TENT Vimak </p><p>Lhavarr 6; 26/30; +1 Defenses TENT Vimak, slowed & grants combat advantage (save ends), grants THP</p></blockquote><p></p>
[QUOTE="stonegod, post: 5168385, member: 36973"] [b][size=3]A Fight in the Muck: Round 1[/size][/b] [color=darkorchid]Elkrysn[/color] calls forth darkness on the tainted creature, but the mass somehow slips away from his racial spell, the colors bleeding into nothingness. Frustrated, he launches a streak of pure chaos at the writhing swarm. Several of them emit a wailing scream that echos throughout the chamber. The spell continue on towards the orb, but it seems unaffected. [color=slategray][Darkfire miss; chaos orb hits for 5 damage after swarm resistance. Misses M1][/color] As the drow scurries back, an song both magical and alien fills the chamber. The mystic chorus bring vim back to Sapo and its source, the [color=darkorange]rotund mage[/color], channels another orb of caustic mire at the lizard mass. The acid eats at the heart of the swarm, but the slimy coating seems to dull the effectiveness. The mass has been significantly diminished. [color=slategray][Majestic Word. Acid hits, halved due to swarm resistance and would have been reduced due to acid resistance if not for the swarm resistance. 11hp and bloodied.][/color] The wounds from the many bites sting [color=sandybrown]Vimak's[/color] skin, and several of the creatures nip at the goliath as he gather's his strength. This seems to trigger a hardening reaction on his lithoderms. At the same time, he channels the runes of his master, restoring some health and granting protection to allies. However, the blood on his weapon causes to slip, spoiling his following attack. [color=slategray][Aura attack hits for 6 damage. Miss with attack.][/color] As the music heals [color=green]Sapo[/color], it also moves her down the pipe. The bullywug open its eyes, pain from the wound still stinging, and takes a series of breaths to center herself. The writhing ball of lizards fall over themselves and do not find purchase. The monk then leaps and kicks, attacking with all her might. The blows slam hard into the aberrant lizard and send many of the smaller lizards flying. The bites continue to sting. [color=slategray][Used Torqua's granted shift to move you, otherwise that's an OA to move while prone. The lizard's aura attack misses. Hit M1, miss S1, S2. [b]Did you want to use Flurry?[/b] Save: [url=http://invisiblecastle.com/roller/view/2500025/]Fails.[/url]][/color] [color=magenta]The northwoman[/color] strides forward and stabs hard with her massive spear, but the remaining lizards leap out of its way. Her scream is one of frustration instead of defiance. [color=slategray][Miss][/color] [color=royalblue]Lhavarr[/color] feels the sting of the remaining lizards as they bite into his skin, distracted as he was. Putting that aside a moment, he focuses on their intent, and then with a wild swing, skewers the majority of the rest. The dregs skitter off into the darkness, no longer a threat. The power of the blow reinforces the resolve of his fellows who ignore their minor wounds. But the crawling sensation in his arm continues unabated, the pustules now clear on his neck. [color=slategray]Aura attack hits. Attack hits and kills S1. Vimak & Sapo save.][/color] Seeing Sapo prone before it, the gazing lizard drags its oversized eye to the bullywug. From beneath it, a wiry tentacle clear the water and snaps at the monk's form. It snakes easily around the larger foe, holding her down. [color=slategray][M1 moves forward and uses tentacle attack to grab Sapo.][/color] The remaining mass of lizards capitalize on Sapo's binding and rush her. They overwhelm her defenses, the bites stinging with the filth. [color=slategray][Hit for 6 hp and 3 ongoing][/color] As before, two more gobs of bile enter the light. One splashes harmlessly against the pipe next to Lhavarr, while the other arcs over Vimak and lands harmlessly in the sewage. [color=slategray][Both miss][/color] [b][size=3]A Fight in the Muck: Round 2[/size][/b] [sblock=Map][img]http://www.enworld.org/forum/attachment.php?attachmentid=43800&stc=1&d=1272594529[/img][/sblock]Moving from sewer to land and vice-versa costs and extra square. The barrel provides cover. Currently, most of the party is in a pipe; you must move to E4/5 before moving elsewhere in the room; when Torqua does this, the rest of the room will be illuminated. Until then, the room (except for the center pillar) is dark (concealment). [b]Combat Rules[/b] Actions will be handled in posting order; I will bot folks that don't post within a day using at-wills only. I will post info about the monsters as discovered. [b]Combat Details[/b] M1: -17; Ref 15; Has dazing gaze, has grabbing attack S1: Dead S2: -13/40; Will 16; Acid resistance; Swarm attack to adjacent creatures (+8 vs AC; 1d8+4 damage and 3 ongoing (save ends)); can move through enemies w/o OAs; used vile infestation L1: Has ranged acid attack L2: Has ranged acid attack [u]Status[/u] Sapo 21; 8/20, +3 Defenses TENT Vimak, +2 afterwards, grabbed, prone, 7/8 HS, 0/1 AP Johanna 17; Full defense Baddies 16 Vimak 12; 14/44, +1 Defenses TENT Vimak, Resist 5 (ENT), bloodied, 9/10 HS Elkrysin 12; +1 Defenses TENT Vimak Torqua 10; 5 THP, Sunrod, +1 Defenses TENT Vimak Lhavarr 6; 26/30; +1 Defenses TENT Vimak, slowed & grants combat advantage (save ends), grants THP [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure] A Boy and His Dog (DM: stonegod; Judge: r1)
Top