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[Adventure] A Boy and His Dog (DM: stonegod; Judge: r1)
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<blockquote data-quote="EvolutionKB" data-source="post: 5169443" data-attributes="member: 47833"><p>Lhavarr speaks an arcane word, the sounds of the swamp echoes in the ears of Sapo. The buzzing of bugs and the croak of frogs draw the monk closer to him, breaking the grip of the lizard thing. Lhavarr's feet were still felt heavy, but the half-elf made his move, practically dragging them through the water, first away from the swarm, and then close to it.</p><p> </p><p>The half-elf speaks a jumble of arcane syllables again and slashes at the deformed lizard with his large blade. The weapons pierces the creature's scales and a vibration shakes the blade, and several scales loose. <span style="color: royalblue">"Strike at tha thing with your weapons!"</span></p><p> </p><p>[sblock=Actions]</p><p>Minor: Majestic word upon Sapo. Sapo can spend a healing surge and regain an additional 4 hp. The monk is also slid to E4.</p><p>Move: Move to E5 then F4.</p><p>Standard: Guiding Strike vs M1: <a href="http://invisiblecastle.com/roller/view/2501445/" target="_blank">Guiding strike vs M1 (1d20+7=26, 1d10+4=10)</a> 10 damage and it takes a -2 to AC until the end of my next turn. If M1 is down, I'll attack S2.</p><p>Save: <a href="http://invisiblecastle.com/roller/view/2501452/" target="_blank">save vs slow/CA (1d20=7)</a>Fail.[/sblock]</p><p> </p><p>[sblock=Stats; slowed and grants CA(save ends); Resist 2 damage]</p><p>Above conditions not included below in statblock</p><p> </p><p><strong><span style="color: #4169e1">Lhavarr</span></strong>—Male Half-elf Ardent|Bard 1</p><p>Initiative: +0, Low-Light, Passive Perception: 12, Passive Insight: 19</p><p>Bluff +9; Diplomacy +13; Intimidate +13; Insight +9</p><p>AC: 16, Fort: 14, Reflex: 10, Will: 16 — Speed: 5</p><p>HP: 26/30, Bloodied: 15, Surge: 7, Surges left: 11/11; </p><p>Action Points: 1, Second Wind: Not Used, PP: 0/2</p><p><span style="color: green">Focusing Strike</span></p><p><span style="color: green">Guiding Strike</span></p><p><span style="color: red">Virtuous Strike</span></p><p><span style="color: red"><s>Majestic Word</s></span></p><p><span style="color: red">Ardent Surge</span></p><p><span style="color: dimgray">Implanted Suggestion</span></p><p> </p><p>Aura 5: Allies gain +4 on damage for OA and +3 to diplomacy and +2 to intimidate checks.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="EvolutionKB, post: 5169443, member: 47833"] Lhavarr speaks an arcane word, the sounds of the swamp echoes in the ears of Sapo. The buzzing of bugs and the croak of frogs draw the monk closer to him, breaking the grip of the lizard thing. Lhavarr's feet were still felt heavy, but the half-elf made his move, practically dragging them through the water, first away from the swarm, and then close to it. The half-elf speaks a jumble of arcane syllables again and slashes at the deformed lizard with his large blade. The weapons pierces the creature's scales and a vibration shakes the blade, and several scales loose. [COLOR=royalblue]"Strike at tha thing with your weapons!"[/COLOR] [sblock=Actions] Minor: Majestic word upon Sapo. Sapo can spend a healing surge and regain an additional 4 hp. The monk is also slid to E4. Move: Move to E5 then F4. Standard: Guiding Strike vs M1: [URL="http://invisiblecastle.com/roller/view/2501445/"]Guiding strike vs M1 (1d20+7=26, 1d10+4=10)[/URL] 10 damage and it takes a -2 to AC until the end of my next turn. If M1 is down, I'll attack S2. Save: [URL="http://invisiblecastle.com/roller/view/2501452/"]save vs slow/CA (1d20=7)[/URL]Fail.[/sblock] [sblock=Stats; slowed and grants CA(save ends); Resist 2 damage] Above conditions not included below in statblock [B][COLOR=#4169e1]Lhavarr[/COLOR][/B]—Male Half-elf Ardent|Bard 1 Initiative: +0, Low-Light, Passive Perception: 12, Passive Insight: 19 Bluff +9; Diplomacy +13; Intimidate +13; Insight +9 AC: 16, Fort: 14, Reflex: 10, Will: 16 — Speed: 5 HP: 26/30, Bloodied: 15, Surge: 7, Surges left: 11/11; Action Points: 1, Second Wind: Not Used, PP: 0/2 [COLOR=green]Focusing Strike[/COLOR] [COLOR=green]Guiding Strike[/COLOR] [COLOR=red]Virtuous Strike[/COLOR] [COLOR=red][s]Majestic Word[/s][/COLOR] [COLOR=red]Ardent Surge[/COLOR] [COLOR=dimgray]Implanted Suggestion[/COLOR] Aura 5: Allies gain +4 on damage for OA and +3 to diplomacy and +2 to intimidate checks. [/sblock] [/QUOTE]
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[Adventure] A Boy and His Dog (DM: stonegod; Judge: r1)
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