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[Adventure] A Chef's Request (DM:renau1g; judge: covaithe)
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<blockquote data-quote="Mal Malenkirk" data-source="post: 5182146" data-attributes="member: 834"><p>Ghorgor enthusiastically mill around with his hammer, lightly injuring the zombie in the process.</p><p></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">-''Ghorgor tough! You no able to take Ghorgor down!''</span></p><p></p><p>A good thing that he is tough, because at the rate he is going, the Zombie will have a lot of opportunities to test Ghorgor's toughness.</p><p></p><p>[sblock=Actions]</p><p>Start of turn: Resist 5 to damage is still in effect until the end of this turn so he resists the cold damage of the chillborn.</p><p><strong>Move</strong>: Shift if required to flank with Morko</p><p></p><p><strong>Minor</strong>: Mark the Zombie</p><p></p><p><strong>Standard</strong>:</p><p><a href="http://invisiblecastle.com/roller/view/2517873/" target="_blank">Aspect of Elevated Harmony vs Zombie AC (1d20+7+2=14, 2d10+5=21)</a> </p><p></p><p>Oh snap. Ghorgor is headed for a career start worthy of Ashir.</p><p></p><p>At least, this attack does half damage, so <u>10 points</u> of damage.</p><p></p><p>The effect line also allows Ghorgor to Spend a HS, which he does to go back to hull HP.</p><p></p><p>He also gains the following augment option for the rest of the fight:</p><p></p><p>Augment 1. </p><p>Effect: You gain temporary hit points equal to 7. In addition, choose a single creature hit by the at-will attack. That creature takes 2 extra damage</p><p></p><p>AP: Iron Fist +1 augment (Aspect of Elevated Harmony)</p><p><a href="http://invisiblecastle.com/roller/view/2517874/" target="_blank">Iron fist vs Zombie (1d20+7+2=14, 1d10+5=15)</a> </p><p></p><p>Of for the love of...</p><p></p><p>At least: </p><p>Effect: I gain resist 2 to all damage until end of next turn and 7 temp HP.</p><p></p><p>Ghorgor is a wall. As hard to take down and about as dangerous so far. At least I marked the zombie so he'll have to attack me.</p><p></p><p>I think Charina stole all the available luck. She didn't miss once in her battle. <em>Someone</em> had to pay for that and it is poor Ghorgor.</p><p></p><p>PS: FYI I am trying to switch to always using the current character name when using IC rolls as opposed to always using Mal Malenkirk. But sometime I forget and reverts back to using Mal Malenkirk...</p><p>[/sblock]</p><p></p><p>[sblock=Stats]</p><p>HP 35/35 +7 thp</p><p>HS: 13/14</p><p>Resist damage 2</p><p></p><p>AC:20</p><p>Ref:12</p><p>For: 15</p><p>Will: 15</p><p></p><p>OA: +7, 1d10+5</p><p></p><p>AP and Daily used.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 5182146, member: 834"] Ghorgor enthusiastically mill around with his hammer, lightly injuring the zombie in the process. [COLOR="Silver"] -''Ghorgor tough! You no able to take Ghorgor down!''[/COLOR] A good thing that he is tough, because at the rate he is going, the Zombie will have a lot of opportunities to test Ghorgor's toughness. [sblock=Actions] Start of turn: Resist 5 to damage is still in effect until the end of this turn so he resists the cold damage of the chillborn. [B]Move[/B]: Shift if required to flank with Morko [B]Minor[/B]: Mark the Zombie [B]Standard[/B]: [url=http://invisiblecastle.com/roller/view/2517873/]Aspect of Elevated Harmony vs Zombie AC (1d20+7+2=14, 2d10+5=21)[/url] Oh snap. Ghorgor is headed for a career start worthy of Ashir. At least, this attack does half damage, so [U]10 points[/U] of damage. The effect line also allows Ghorgor to Spend a HS, which he does to go back to hull HP. He also gains the following augment option for the rest of the fight: Augment 1. Effect: You gain temporary hit points equal to 7. In addition, choose a single creature hit by the at-will attack. That creature takes 2 extra damage AP: Iron Fist +1 augment (Aspect of Elevated Harmony) [url=http://invisiblecastle.com/roller/view/2517874/]Iron fist vs Zombie (1d20+7+2=14, 1d10+5=15)[/url] Of for the love of... At least: Effect: I gain resist 2 to all damage until end of next turn and 7 temp HP. Ghorgor is a wall. As hard to take down and about as dangerous so far. At least I marked the zombie so he'll have to attack me. I think Charina stole all the available luck. She didn't miss once in her battle. [I]Someone[/I] had to pay for that and it is poor Ghorgor. PS: FYI I am trying to switch to always using the current character name when using IC rolls as opposed to always using Mal Malenkirk. But sometime I forget and reverts back to using Mal Malenkirk... [/sblock] [sblock=Stats] HP 35/35 +7 thp HS: 13/14 Resist damage 2 AC:20 Ref:12 For: 15 Will: 15 OA: +7, 1d10+5 AP and Daily used. [/sblock] [/QUOTE]
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[Adventure] A Chef's Request (DM:renau1g; judge: covaithe)
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