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[Adventure] A Chef's Request (DM:renau1g; judge: covaithe)
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<blockquote data-quote="renau1g" data-source="post: 5222283" data-attributes="member: 54810"><p>[sblock=Update]</p><p>The enemies haven't gone yet as WD will need to post an adjusted standard action now [/sblock]</p><p></p><p>Willow makes her way toward the monologuing kobold. As she get closer, her frail form seems to disintegrate into a dark colored mist. It only takes a second to realize, however, that it is no mist at all, but a swarm of chitinous locusts on a direct path toward the group of kobolds and its leader!</p><p></p><p>The kobolds try unsuccessfully to swat away the bugs, managing to stab each other a few times though.</p><p></p><p>[sblock=ooc]</p><p>Both hit [/sblock]</p><p></p><p>Nejs moves into position and tries his new weapon on the one foe he can reach. Unfortunately for the half-elf, he didn't see that the spot he moved into was actually just a light net, covered in leaves, and as he steps into it, there's no time to catch himself. </p><p></p><p>[sblock=Pit Trapped]</p><p><a href="http://invisiblecastle.com/roller/view/2577358/" target="_blank">vs ref (1d20+4=20, 1d10=5)</a> You're prone and take 5 damage. [/sblock]</p><p></p><p>[sblock=WD]</p><p>Please read the OOC text first. It specifically asked you to post which squares you were moving through. You however still have your standard action left. Athletics DC 15 to climb out, once you can stand up [/sblock]</p><p></p><p>[sblock=Unlocked Enemy Stats]</p><p>Kobolds: ?? AC; F/R/W: ?/15/?</p><p>Glaive: ?? AC; F/R/W: ?/14/?</p><p>[/sblock]</p><p></p><p>[sblock=OOC]</p><p>Ok, so we'll use Mal's rules again, seemed to work out ok. A few points though, you can only benefit from a TENT effect once. i.e. if Nejs grants a bonus that lasts TENT and gos first in round 1, he can't delay to be last in round 2 to make sure everyone gets two rounds of benefits from it. Cool?</p><p></p><p>If you move, please make sure you list what path you take. i.e. if Nejs wanted to move to F3 he should put Move: To F3 (G-1 > G0 > G1 > G2 > F3). </p><p></p><p>Status:</p><p>Kobolds 32 - unharmed</p><p>Kobolds 91 - 22/41, grants CA while in zone</p><p>Kobolds 35 - unharmed</p><p>Glaive - 33/42, grants CA while in zone</p><p>Ghorgor - unharmed</p><p>J'yri - unharmed</p><p>Willow - unharmed, locust swarm, resist 1/all</p><p>Calisto - unharmed</p><p>Nejs - 28/33 - prone</p><p>Fissure - unharmed</p><p></p><p>Initiative:</p><p>So Nejs and Willow get a chance, then enemies, then everyone again </p><p></p><p> <a href="http://invisiblecastle.com/roller/view/2576825/" target="_blank">enemies; Nejs, Fissure, Calisto, Willow, Ghorgor, J'yri (1d20+3=16, 1d20+3=20, 1d20+5=8, 1d20+1=13, 1d20+3=17, 1d20+1=2, 1d20+3=5)</a></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5222283, member: 54810"] [sblock=Update] The enemies haven't gone yet as WD will need to post an adjusted standard action now [/sblock] Willow makes her way toward the monologuing kobold. As she get closer, her frail form seems to disintegrate into a dark colored mist. It only takes a second to realize, however, that it is no mist at all, but a swarm of chitinous locusts on a direct path toward the group of kobolds and its leader! The kobolds try unsuccessfully to swat away the bugs, managing to stab each other a few times though. [sblock=ooc] Both hit [/sblock] [COLOR=Magenta][/COLOR]Nejs moves into position and tries his new weapon on the one foe he can reach. Unfortunately for the half-elf, he didn't see that the spot he moved into was actually just a light net, covered in leaves, and as he steps into it, there's no time to catch himself. [sblock=Pit Trapped] [url=http://invisiblecastle.com/roller/view/2577358/]vs ref (1d20+4=20, 1d10=5)[/url] You're prone and take 5 damage. [/sblock] [sblock=WD] Please read the OOC text first. It specifically asked you to post which squares you were moving through. You however still have your standard action left. Athletics DC 15 to climb out, once you can stand up [/sblock] [sblock=Unlocked Enemy Stats] Kobolds: ?? AC; F/R/W: ?/15/? Glaive: ?? AC; F/R/W: ?/14/? [/sblock] [sblock=OOC] Ok, so we'll use Mal's rules again, seemed to work out ok. A few points though, you can only benefit from a TENT effect once. i.e. if Nejs grants a bonus that lasts TENT and gos first in round 1, he can't delay to be last in round 2 to make sure everyone gets two rounds of benefits from it. Cool? If you move, please make sure you list what path you take. i.e. if Nejs wanted to move to F3 he should put Move: To F3 (G-1 > G0 > G1 > G2 > F3). Status: Kobolds 32 - unharmed Kobolds 91 - 22/41, grants CA while in zone Kobolds 35 - unharmed Glaive - 33/42, grants CA while in zone Ghorgor - unharmed J'yri - unharmed Willow - unharmed, locust swarm, resist 1/all Calisto - unharmed Nejs - 28/33 - prone Fissure - unharmed Initiative: So Nejs and Willow get a chance, then enemies, then everyone again [url=http://invisiblecastle.com/roller/view/2576825/]enemies; Nejs, Fissure, Calisto, Willow, Ghorgor, J'yri (1d20+3=16, 1d20+3=20, 1d20+5=8, 1d20+1=13, 1d20+3=17, 1d20+1=2, 1d20+3=5)[/url] [/sblock] [/QUOTE]
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[Adventure] A Chef's Request (DM:renau1g; judge: covaithe)
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