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[Adventure] A Chef's Request (DM:renau1g; judge: covaithe)
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<blockquote data-quote="Karmic_vegeance" data-source="post: 5329768" data-attributes="member: 90657"><p>[sblock=Actions]I just need to review... last turn I had +1 from being bloodied, +1 from Ardent Surge, and gl1 was granting combat advantage (+2), correct? I should still be at +4 to hit in that case. However, I thought I remembered reading at some point (Mal's rules maybe?) that you could only benefit from 1-turn bonuses once, and wasn't sure how that interacted with immediate actions. Both the +1 from Ardent Surge and the +2 from the combat advantage were until the start of Nejs' next turn, so am I right in thinking they were still in effect? If not, feel free to subtract 3 from the combat challenge attack roll.</p><p><strong></strong></p><p><strong>Combat Challenge: </strong><a href="http://invisiblecastle.com/roller/view/2696973/" target="_blank">1d20+11=19; 1d10+5=13 damage.</a></p><p></p><p><strong>Death save: </strong><a href="http://invisiblecastle.com/roller/view/2696976/" target="_blank">1d20=17</a></p><p>[/sblock]</p><p></p><p>[sblock=J'ryi]J'ryi-Male Dragonborn Brawler Fighter</p><p>Initiative +3, Passive Perception: 10, Passive Insight: 11</p><p>AC: 19, Fort: 18, Reflex: 14, Will 11 - Speed 5</p><p>HP: -14/29, Bloodied: 14, Surge: 9, Surges left: 2/11</p><p>Action Points: 0, Second Wind: Not Used</p><p>Powers - </p><p><span style="color: Green">Combat Agility</span></p><p><span style="color: Green">Grappling Strike</span></p><p><span style="color: Green">Threatening Rush</span></p><p><span style="color: Red"><s>Dragon Breath</s></span></p><p><span style="color: Red">Takedown Attack</span></p><p><span style="color: DimGray"><s>Harrier's Ploy</s></span></p><p></p><p>J'ryi - <a href="http://l4w.wikia.com/wiki/PC:J%27ryi_%28Karmic_vegeance%29" target="_blank">J'ryi</a>[/sblock]</p></blockquote><p></p>
[QUOTE="Karmic_vegeance, post: 5329768, member: 90657"] [sblock=Actions]I just need to review... last turn I had +1 from being bloodied, +1 from Ardent Surge, and gl1 was granting combat advantage (+2), correct? I should still be at +4 to hit in that case. However, I thought I remembered reading at some point (Mal's rules maybe?) that you could only benefit from 1-turn bonuses once, and wasn't sure how that interacted with immediate actions. Both the +1 from Ardent Surge and the +2 from the combat advantage were until the start of Nejs' next turn, so am I right in thinking they were still in effect? If not, feel free to subtract 3 from the combat challenge attack roll. [B] Combat Challenge: [/B][URL="http://invisiblecastle.com/roller/view/2696973/"]1d20+11=19; 1d10+5=13 damage.[/URL] [B]Death save: [/B][URL="http://invisiblecastle.com/roller/view/2696976/"]1d20=17[/URL] [/sblock] [sblock=J'ryi]J'ryi-Male Dragonborn Brawler Fighter Initiative +3, Passive Perception: 10, Passive Insight: 11 AC: 19, Fort: 18, Reflex: 14, Will 11 - Speed 5 HP: -14/29, Bloodied: 14, Surge: 9, Surges left: 2/11 Action Points: 0, Second Wind: Not Used Powers - [COLOR=Green]Combat Agility Grappling Strike Threatening Rush[/COLOR] [COLOR=Red][s]Dragon Breath[/s] Takedown Attack[/COLOR] [COLOR=DimGray][s]Harrier's Ploy[/s][/COLOR] J'ryi - [URL="http://l4w.wikia.com/wiki/PC:J%27ryi_%28Karmic_vegeance%29"]J'ryi[/URL][/sblock] [/QUOTE]
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[Adventure] A Chef's Request (DM:renau1g; judge: covaithe)
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