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[Adventure] A Chef's Request (DM:renau1g; judge: covaithe)
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<blockquote data-quote="Karmic_vegeance" data-source="post: 5399587" data-attributes="member: 90657"><p>[sblock=OOC]Well, if the swim-charge isn't allowed, would I be able to charge while moving from the boat to the water (ie. from Y7 to Z7)? Or would the jump down or whatever else keep me from being able to do that? If I can charge to that square, can I revise my actions to the following:</p><p></p><p><strong>Move: </strong>Orthos runs, moving to Y9, then jumping to AA10, then swimming to AC10, using the same checks he made in the previous post (jumping 2 squares, successful swim check), Eryto moves to S7.</p><p><strong>Minor: </strong>Hunter's Quarry on B1</p><p><strong>Standard: </strong>Ferocious Charge on B1, moving from S7 to Z7. Same attack roll and damage roll as in previous post, except +2 to attack from CA (21 vs. AC), and +2 damage from Pack Attack (2d4+14=20 damage, +5 Hunter's Quarry for 25 total damage). Eryto gains 4 temporary HP.</p><p></p><p>Orthos would have run, so -5 to his attacks, and he grants CA. Eryto would still fail his saving throw, so -2 to his defenses, 5 ongoing damage.</p><p></p><p>If I can't do that, then Orthos would move to Y5 then leap to AA6, then finish his move to AB7. Eryto would hunter's quarry B1, then use Furious Charge from W9 to Y9, hitting for 19 vs. AC, but getting the damage bonus from Pack Attack (25 total damage) and gains 4 temporary HP. Thus, the status block in the previous post would still be accurate.[/sblock]</p></blockquote><p></p>
[QUOTE="Karmic_vegeance, post: 5399587, member: 90657"] [sblock=OOC]Well, if the swim-charge isn't allowed, would I be able to charge while moving from the boat to the water (ie. from Y7 to Z7)? Or would the jump down or whatever else keep me from being able to do that? If I can charge to that square, can I revise my actions to the following: [B]Move: [/B]Orthos runs, moving to Y9, then jumping to AA10, then swimming to AC10, using the same checks he made in the previous post (jumping 2 squares, successful swim check), Eryto moves to S7. [B]Minor: [/B]Hunter's Quarry on B1 [B]Standard: [/B]Ferocious Charge on B1, moving from S7 to Z7. Same attack roll and damage roll as in previous post, except +2 to attack from CA (21 vs. AC), and +2 damage from Pack Attack (2d4+14=20 damage, +5 Hunter's Quarry for 25 total damage). Eryto gains 4 temporary HP. Orthos would have run, so -5 to his attacks, and he grants CA. Eryto would still fail his saving throw, so -2 to his defenses, 5 ongoing damage. If I can't do that, then Orthos would move to Y5 then leap to AA6, then finish his move to AB7. Eryto would hunter's quarry B1, then use Furious Charge from W9 to Y9, hitting for 19 vs. AC, but getting the damage bonus from Pack Attack (25 total damage) and gains 4 temporary HP. Thus, the status block in the previous post would still be accurate.[/sblock] [/QUOTE]
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[Adventure] A Chef's Request (DM:renau1g; judge: covaithe)
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