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Adventure: A Fish Story (DM: BenBrown; Judge: renau1g)
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<blockquote data-quote="BenBrown" data-source="post: 5114935" data-attributes="member: 1642"><p>As Dante's third stroke hits, the goblin falls. Are things looking up? Well. . .</p><p></p><p>The remaining goblin takes edges a bit then maneuvers next to Abigail, trapping her between him and the human swordsman. Both of them strike her, grievously wounding her--then the swordsman shifts sideways, off of the fish. Leaving her an exit? Or just blocking her way? Between the blows she converts the energy placed upon her by Talks-to-the-Moon into vigor, propping her up for the time being.</p><p></p><p>The spellcaster shouts <span style="color: Purple">"Clear!"</span> The archer next to her then steps back away, and looses an arrow at Virgil, striking the lizard. The woman then spreads her hand, speaks an arcane word, and moves her arm in an arc across her body. Where it goes, a nimbus of light trails it, spreading out in a polychromatic swirl of color that engulfs a wide area in front of her, catching Eraden, Virgil, and Dante in the cloud. Eraden and Dante shrug it off, but something deep in Virgil's lizard brain compels the beast to watch the lights, sapping his strength, and leaving him addled.</p><p></p><p><span style="color: YellowGreen">"I'll take the one with the lizard,"</span> the leader says, <span style="color: YellowGreen">"Archers, stay on that gnome!" </span> Rushing past the dazed lizard, he slices into Dante.</p><p></p><p>The archers indeed do react, one stepping behind the swordswoman and out of Eraden's reach before they loose their shafts. One hits. One of the archers has his aim hindered by the compulsion that Abigail placed on him.</p><p></p><p>The swordswoman still faces Eraden, and takes another stab at him, cutting deeply, but Talks-to-the-Moon's magic protects him.</p><p></p><p>[sblock=terrain features]</p><p>* The big pit filled with fish (the light green area labeled "fish" is challenging terrain. Make a DC 15 Acrobatics or Athletics roll or fall prone whenever you take a move action which moves you on to a square of terrain (you don't have to roll for each square, only once per round).</p><p></p><p>* The conveniently labeled catwalks along the side are a different sort of challenging terrain. If you have a hand free, you can move normally along them. Otherwise it's a DC 20 Acrobatics roll to avoid falling flat on the fish.</p><p></p><p>* The big boxes provide cover. They provide superior cover (& concealment) for people crouching or prone behind them, or for small characters. They can be moved (DC 15 Athletics roll to push, DC 20 to pull or slide). Also, for an extra square of movement, you can jump up on top of one.</p><p></p><p>* The curtains provide superior cover. It's one extra square of movement to go through.</p><p>[/sblock][sblock=actions]</p><p>Goblin #2 - Move: to B20, then to A19, Standard: shortsword vs. Abigail (with combat advantage): <a href="http://invisiblecastle.com/roller/view/2435293/" target="_blank">(1d20+6+2=25) damage: (1d6+2=5)</a> Abigail uses the Resistive Formula to gain 10 temp hp as a free action after taking the hit.</p><p></p><p>Mercenary #1 - Standard: Longsword vs. Abigail (with combat advantage):<a href="http://invisiblecastle.com/roller/view/2435294/" target="_blank">(1d20+10+2=21) damage: (1d10+3=12)</a>, Move: shift to B18</p><p></p><p>Archer #4 - Move: shift to G21, Standard: Shortbow vs. Virgil: <a href="http://invisiblecastle.com/roller/view/2435296/" target="_blank">(1d20+8=24)</a>--3 damage</p><p></p><p>Mercenary Wizard - Move: shift to G20, Standard: Color Spray (close blast 5) H17-L21 vs. Will, radiant damage:<a href="http://invisiblecastle.com/roller/view/2435301/" target="_blank">vs. Eraden: (1d20+7=10)--miss, vs. Virgil: (1d20+7=13), damage: (1d6+4=9), vs. Dante: (1d20+7=9)--miss</a> Virgil is Dazed TENT</p><p></p><p>Mercenary Leader - Move: to I21, Standard: Longsword vs. Dante:<a href="http://invisiblecastle.com/roller/view/2435310/" target="_blank">(1d20+7=23) damage: (1d8+6=12)</a> and Dante is marked TENT</p><p></p><p>Archer #3 - Move: Shift to F18, Standard: Shortbow vs. Alistair:<a href="http://invisiblecastle.com/roller/view/2435312/" target="_blank">(1d20+8=13)</a>--miss</p><p></p><p>Archer #2 - Standard: Shortbow vs. Alistair:<a href="http://invisiblecastle.com/roller/view/2435314/" target="_blank">(1d20+8=19)</a>--3 damage</p><p></p><p>Archer #1 - Standard: Shortbow vs. Alistair:<a href="http://invisiblecastle.com/roller/view/2435316/" target="_blank">(1d20+8-2=14)</a>--miss</p><p></p><p>Mercenary #2 - Recharge Press the Advantage: <a href="http://invisiblecastle.com/roller/view/2435321/" target="_blank">(1d6=5) yes</a>, Standard: Longsword vs. Eraden:<a href="http://invisiblecastle.com/roller/view/2435324/" target="_blank">(1d20+10-2=26), damage: (1d10+3=8)</a> Eraden uses the Resistive Formula to gain 10 temp hp as a free action before taking the hit.</p><p>[/sblock][sblock=status]</p><p>Archer 1 - D20 - <span style="color: Lime">No Hits Taken</span> Marked (Abigial)</p><p>Archer 2 - E20 - <span style="color: Lime">No Hits Taken</span></p><p>Archer 3 - I20 - <span style="color: Lime">No Hits Taken</span></p><p>Archer 4 - J19 - <span style="color: Lime">No Hits Taken</span></p><p>Goblin 1 - XXX - <span style="color: SlateGray">0/29</span> Dead</p><p>Goblin 2 - B19 - <span style="color: Lime">29/29</span></p><p>Mercenary 1 - A17 - <span style="color: Lime">30/47</span> Warlock's Curse (Alastair)</p><p>Mercenary 2 - G18 - <span style="color: Red">21/47</span> Warlock's Curse (Alastair), -2 to attacks to end of Eraden's turn</p><p>Mercenary Leader - F19 - <span style="color: Lime">No Hits Taken</span> AP:1</p><p>Mercenary Wizard - H18 - <span style="color: Lime">No Hits Taken</span> Warlock's Curse (Alastair), Divine Challenge (Eraden)</p><p></p><p>Abigail - A16 - <span style="color: Red">12/27</span> (8/9) AP:0 </p><p>Alastair - G9 - <span style="color: Lime">14/24</span> (7/7) AP:0</p><p>Dante - K18 - <span style="color: Red">7/22</span> (6/6) AP:1</p><p>Virgil - K19 - <span style="color: Red">5/22</span> (2/2) AP:1</p><p>Eraden - G16 - <span style="color: Lime">15+2/28</span> (10/11) AP:1</p><p>Talks-to-the-Moon - A10 - <span style="color: Lime">20/29</span> (9/9) AP:1</p><p>[/sblock][sblock=map]<img src="http://i587.photobucket.com/albums/ss315/randomlinenoise/FishRoomCombat5.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][sblock=enemies]</p><p><strong>Mercenaries:</strong> AC 18, Fort 16, Ref 15, Will 14</p><p>* OA: Longsword +10 vs. AC, 1d8+3 damage</p><p><strong>Archers:</strong> AC 13, Fort 13, Ref 14, Will 13</p><p>* Archer's Dodge: +4 AC vs. Opportunity Attacks</p><p>* None of the archers is currently wielding a melee weapon, therefore none will take Opportunity Attacks.</p><p><strong>Goblins:</strong> AC 17, Fort 13, Ref 15, Will 12</p><p>* OA: Shortsword +6 vs. AC, 1d6+2 damage</p><p><strong>Mercenary Wizard:</strong> AC 17, Fort 14, Ref 16, Will 16</p><p>* OA: Quarterstaff: +5 vs. AC, 1d8 Damage</p><p><strong>Mercenary Leader:</strong> AC 18, Fort 15, Ref 14, Will 14</p><p>* OA: Longsword: +7 vs. AC, 1d8+6 damage, and the target is marked TENT</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="BenBrown, post: 5114935, member: 1642"] As Dante's third stroke hits, the goblin falls. Are things looking up? Well. . . The remaining goblin takes edges a bit then maneuvers next to Abigail, trapping her between him and the human swordsman. Both of them strike her, grievously wounding her--then the swordsman shifts sideways, off of the fish. Leaving her an exit? Or just blocking her way? Between the blows she converts the energy placed upon her by Talks-to-the-Moon into vigor, propping her up for the time being. The spellcaster shouts [COLOR="Purple"]"Clear!"[/COLOR] The archer next to her then steps back away, and looses an arrow at Virgil, striking the lizard. The woman then spreads her hand, speaks an arcane word, and moves her arm in an arc across her body. Where it goes, a nimbus of light trails it, spreading out in a polychromatic swirl of color that engulfs a wide area in front of her, catching Eraden, Virgil, and Dante in the cloud. Eraden and Dante shrug it off, but something deep in Virgil's lizard brain compels the beast to watch the lights, sapping his strength, and leaving him addled. [COLOR="YellowGreen"]"I'll take the one with the lizard,"[/COLOR] the leader says, [COLOR="YellowGreen"]"Archers, stay on that gnome!" [/COLOR] Rushing past the dazed lizard, he slices into Dante. The archers indeed do react, one stepping behind the swordswoman and out of Eraden's reach before they loose their shafts. One hits. One of the archers has his aim hindered by the compulsion that Abigail placed on him. The swordswoman still faces Eraden, and takes another stab at him, cutting deeply, but Talks-to-the-Moon's magic protects him. [sblock=terrain features] * The big pit filled with fish (the light green area labeled "fish" is challenging terrain. Make a DC 15 Acrobatics or Athletics roll or fall prone whenever you take a move action which moves you on to a square of terrain (you don't have to roll for each square, only once per round). * The conveniently labeled catwalks along the side are a different sort of challenging terrain. If you have a hand free, you can move normally along them. Otherwise it's a DC 20 Acrobatics roll to avoid falling flat on the fish. * The big boxes provide cover. They provide superior cover (& concealment) for people crouching or prone behind them, or for small characters. They can be moved (DC 15 Athletics roll to push, DC 20 to pull or slide). Also, for an extra square of movement, you can jump up on top of one. * The curtains provide superior cover. It's one extra square of movement to go through. [/sblock][sblock=actions] Goblin #2 - Move: to B20, then to A19, Standard: shortsword vs. Abigail (with combat advantage): [url=http://invisiblecastle.com/roller/view/2435293/](1d20+6+2=25) damage: (1d6+2=5)[/url] Abigail uses the Resistive Formula to gain 10 temp hp as a free action after taking the hit. Mercenary #1 - Standard: Longsword vs. Abigail (with combat advantage):[url=http://invisiblecastle.com/roller/view/2435294/](1d20+10+2=21) damage: (1d10+3=12)[/url], Move: shift to B18 Archer #4 - Move: shift to G21, Standard: Shortbow vs. Virgil: [url=http://invisiblecastle.com/roller/view/2435296/](1d20+8=24)[/url]--3 damage Mercenary Wizard - Move: shift to G20, Standard: Color Spray (close blast 5) H17-L21 vs. Will, radiant damage:[url=http://invisiblecastle.com/roller/view/2435301/]vs. Eraden: (1d20+7=10)--miss, vs. Virgil: (1d20+7=13), damage: (1d6+4=9), vs. Dante: (1d20+7=9)--miss[/url] Virgil is Dazed TENT Mercenary Leader - Move: to I21, Standard: Longsword vs. Dante:[url=http://invisiblecastle.com/roller/view/2435310/](1d20+7=23) damage: (1d8+6=12)[/url] and Dante is marked TENT Archer #3 - Move: Shift to F18, Standard: Shortbow vs. Alistair:[url=http://invisiblecastle.com/roller/view/2435312/](1d20+8=13)[/url]--miss Archer #2 - Standard: Shortbow vs. Alistair:[url=http://invisiblecastle.com/roller/view/2435314/](1d20+8=19)[/url]--3 damage Archer #1 - Standard: Shortbow vs. Alistair:[url=http://invisiblecastle.com/roller/view/2435316/](1d20+8-2=14)[/url]--miss Mercenary #2 - Recharge Press the Advantage: [url=http://invisiblecastle.com/roller/view/2435321/](1d6=5) yes[/url], Standard: Longsword vs. Eraden:[url=http://invisiblecastle.com/roller/view/2435324/](1d20+10-2=26), damage: (1d10+3=8)[/url] Eraden uses the Resistive Formula to gain 10 temp hp as a free action before taking the hit. [/sblock][sblock=status] Archer 1 - D20 - [COLOR="Lime"]No Hits Taken[/COLOR] Marked (Abigial) Archer 2 - E20 - [COLOR="Lime"]No Hits Taken[/COLOR] Archer 3 - I20 - [COLOR="Lime"]No Hits Taken[/COLOR] Archer 4 - J19 - [COLOR="Lime"]No Hits Taken[/COLOR] Goblin 1 - XXX - [COLOR="SlateGray"]0/29[/COLOR] Dead Goblin 2 - B19 - [COLOR="Lime"]29/29[/COLOR] Mercenary 1 - A17 - [COLOR="Lime"]30/47[/COLOR] Warlock's Curse (Alastair) Mercenary 2 - G18 - [COLOR="Red"]21/47[/COLOR] Warlock's Curse (Alastair), -2 to attacks to end of Eraden's turn Mercenary Leader - F19 - [COLOR="Lime"]No Hits Taken[/COLOR] AP:1 Mercenary Wizard - H18 - [COLOR="Lime"]No Hits Taken[/COLOR] Warlock's Curse (Alastair), Divine Challenge (Eraden) Abigail - A16 - [COLOR="Red"]12/27[/COLOR] (8/9) AP:0 Alastair - G9 - [COLOR="Lime"]14/24[/COLOR] (7/7) AP:0 Dante - K18 - [COLOR="Red"]7/22[/COLOR] (6/6) AP:1 Virgil - K19 - [COLOR="Red"]5/22[/COLOR] (2/2) AP:1 Eraden - G16 - [COLOR="Lime"]15+2/28[/COLOR] (10/11) AP:1 Talks-to-the-Moon - A10 - [COLOR="Lime"]20/29[/COLOR] (9/9) AP:1 [/sblock][sblock=map][IMG]http://i587.photobucket.com/albums/ss315/randomlinenoise/FishRoomCombat5.gif[/IMG][/sblock][sblock=enemies] [b]Mercenaries:[/b] AC 18, Fort 16, Ref 15, Will 14 * OA: Longsword +10 vs. AC, 1d8+3 damage [b]Archers:[/b] AC 13, Fort 13, Ref 14, Will 13 * Archer's Dodge: +4 AC vs. Opportunity Attacks * None of the archers is currently wielding a melee weapon, therefore none will take Opportunity Attacks. [b]Goblins:[/b] AC 17, Fort 13, Ref 15, Will 12 * OA: Shortsword +6 vs. AC, 1d6+2 damage [b]Mercenary Wizard:[/b] AC 17, Fort 14, Ref 16, Will 16 * OA: Quarterstaff: +5 vs. AC, 1d8 Damage [b]Mercenary Leader:[/b] AC 18, Fort 15, Ref 14, Will 14 * OA: Longsword: +7 vs. AC, 1d8+6 damage, and the target is marked TENT [/sblock] [/QUOTE]
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Adventure: A Fish Story (DM: BenBrown; Judge: renau1g)
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