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Adventure: A Fish Story (DM: BenBrown; Judge: renau1g)
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<blockquote data-quote="BenBrown" data-source="post: 5146525" data-attributes="member: 1642"><p>One of the guards falls to Dante's wide-swinging blades. Two of the spawn drop also.</p><p></p><p>Hake pulls the curtain open, and drags the struggling Edith behind it. The priest follows, after flinging another mass of pure darkness at Eraden, blinding him again. The priest then dashes behind the curtain, pulling it shut after himself.</p><p></p><p>The remaining guard also strikes at Eraden, his mace glancing off the paladin's shield.</p><p></p><p>The hideous Gluplik begins to move, slowly pushing his massive form across the sand. <span style="font-family: 'Book Antiqua'"><span style="font-size: 15px"><span style="color: DarkOliveGreen">"Continue, my children"</span></span></span> the monster intones. <span style="font-family: 'Book Antiqua'"><span style="font-size: 15px"><span style="color: DarkOliveGreen">"Destroy them all."</span></span></span> </p><p></p><p>The one who had attacked Eraden earlier, seems to ignore his move, and instead edges forward to attack Virgil, who is now in its line of sight.</p><p></p><p>The one that grabbed at Dante before, attempts to do so again, with less success.</p><p></p><p>Another bursts out of the water, attempting to pull Abigail in, again without success.</p><p></p><p>Yet another attempts to claw Alastair, but the wily gnome, concealed by his magic, is too quick for the creature.</p><p></p><p>One of those that had been next to Talks-to-the-Moon follows her aerial progress out of the water, rushes to where she finally lands, and claws at her, wounding her.</p><p></p><p>The remaining spawn, on the other side of the stream, dives into the murky water and vanishes from sight.</p><p>[sblock=actions]Lucius Hake--Minor: Open Curtain, Move: to ???, dragging Edith</p><p></p><p>Priest--Standard: Night's Veil vs. Eraden (vs. fort): <a href="http://invisiblecastle.com/roller/view/2472399/" target="_blank">(1d20+7=21) Damage: (1d8+3=6)</a>. Eraden is Blinded (save ends), Move: to G17, Minor: Close Curtain</p><p></p><p>Guard X--Standard: Mace vs. Eraden: <a href="http://invisiblecastle.com/roller/view/2472403/" target="_blank"> (1d20+4=17)</a> Miss</p><p></p><p>Spawn 16--Move to M18, Claws vs. Alastair: <a href="http://invisiblecastle.com/roller/view/2472408/" target="_blank">(1d20+8-2=11)</a> Miss.</p><p></p><p>Spawn 30--Shift to N14, Standard: Claws vs. Virgil: <a href="http://invisiblecastle.com/roller/view/2472410/" target="_blank">(1d20+8=9)</a> Miss.</p><p></p><p>Spawn 48--Move to N11, Standard: Claws vs. Talks-to-the-Moon: <a href="http://invisiblecastle.com/roller/view/2472414/" target="_blank">(1d20+8=19)</a> 7 damage.</p><p></p><p>Spawn 56--Standard: Pull Them In vs. Dante : <a href="http://invisiblecastle.com/roller/view/2472416/" target="_blank">(1d20+8=9)</a> Miss</p><p></p><p>Spawn 63--Standard: Pull Them In vs. Abigail: <a href="http://invisiblecastle.com/roller/view/2472417/" target="_blank">(1d20+8=10)</a> Miss</p><p></p><p>Spawn 73--Move: to ???[/sblock][sblock=terrain features]Small Rocks: count as difficult terrain</p><p></p><p>Large Rocks: provide cover to medium creatures and superior cover to small creatures. Can be climbed up on top of, taking an extra square of movement, and requiring a DC 12 athletics check.</p><p></p><p>Shallow Water: the light blue areas count as difficult terrain</p><p></p><p>Deep Water: the darker areas can't be moved in normally by creatures without a swim speed. To maneuver, make an athletics check (DC 12) to move half your speed. Deep water is also heavily obscured. </p><p></p><p>Current: the squares with the arrows indicate a current. At the end of their turn, any character in them will be slid in the direction of the arrows for two squares, or until they enter a square without an arrow.</p><p></p><p>Stepping Stones: the stepping stones allow normal passage both for people walking above the level of the water, and for those in the water. People in the squares upstream of the stepping stones (P15, Q15) can brace themselves against the current with a minor action, or can allow the current to carry them through.</p><p></p><p>Curtain: the curtain is of heavy brocade. It can be pulled back one square as a minor action, or as a move action a character can move three squares and pull it back the whole distance.[/sblock][sblock=status]</p><p>Guard X - M14 - <span style="color: Lime">37/37</span> Marked (abigail)</p><p>Guard Q - M15 - <span style="color: DarkSlateGrey">0/37</span> Dead</p><p>Lucius Hake - ?? - <span style="color: Lime">No Hits Taken</span> Last Known Position G17</p><p>Priest - ?? - <span style="color: Lime">No Hits Taken</span> Last Known Position G17</p><p>Gluplik - J9-K10 - <span style="color: Lime">No Hits Taken</span></p><p>Spawn 16 - M18 - <span style="color: Lime">1/1</span></p><p>Spawn 30 - N14 - <span style="color: Lime">1/1</span></p><p>Spawn 48 - N11 - <span style="color: Lime">1/1</span></p><p>Spawn 56 - O16 - <span style="color: Lime">1/1</span></p><p>Spawn 63 - P13 - <span style="color: Lime">1/1</span></p><p>Spawn 73 - R13 - <span style="color: DarkSlateGrey">0/1</span> Dead</p><p>Spawn 75 - ?? - <span style="color: Lime">1/1</span></p><p>Spawn 86 - P12 - <span style="color: DarkSlateGrey">0/1</span> Dead</p><p></p><p>Abigail - S14 - <span style="color: Red">11/27</span> (5/9) AP:0</p><p>Alastair - T14 - <span style="color: Lime">24/24</span> (4/7) AP:1, concealed</p><p>Dante - O15 - <span style="color: Lime">15/22</span> (2/6) AP:0</p><p>Virgil - N15 - <span style="color: Lime">20/22</span> (0/2)</p><p>Eraden - N14 - <span style="color: Lime">19/28</span> (7/11) AP:1, blind (save ends)</p><p>Talks-to-the-Moon - Q12 - <span style="color: Red">12/29</span> (5/9) AP:0 </p><p></p><p>Edith Sturgeon - ?? - <span style="color: Lime">1/1</span> Last Known Position G17</p><p>[/sblock][sblock=map]<img src="http://i587.photobucket.com/albums/ss315/randomlinenoise/WeddingCaveRound2.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][sblock=opponents]</p><p>Guards</p><p>AC:15 Fort:12 Ref:14 Will:12</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Mace +4 vs. AC, 1d8+1</p><p></p><p>Priest</p><p>AC:16 Fort:14 Ref:14 Will:17</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Quarterstaff +9 vs. AC, 1d8+1</p><p>[sblock=religion DC 15]The priest's vestments are a mockery of those of the priests of Netari. The symbols on his robe indicate his allegiance to dark powers of death and destruction.[/sblock]</p><p></p><p>Lucius Hake</p><p>AC:17 Fort:13 Ref:18 Will:14</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Dagger +7 vs. AC, 1d4+3</p><p></p><p>Gluplik</p><p>AC:16 Fort:17 Ref:16 Will:16</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Claw +7 vs. AC, 1d6+4</p><p>[sblock=nature DC 15]Oddly enough, this is not a creature from outside the bounds of the natural world. The ocean depths contain creatures just as many abominations of the far realm. <span style="color: DarkSlateGrey">OOC: Gluplik is a custom monster.</span>[sblock=DC 20]Beware Gluplik's long grasping arms. He can grab you and tear you apart.[/sblock][/sblock]</p><p></p><p>Spawn</p><p>AC:17 Fort:11 Ref:15 Will:12</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Claw +8 vs. AC, 7 damage</p><p>[sblock=nature DC 15]These unnatural looking creatures are not all that powerful, but are quite dangerous in the water. <span style="color: DarkSlateGrey">OOC: Gluplik's spawn are custom monsters.</span>[sblock=DC 20]They lurk in the water, and will attempt to pull people in if they are too close to the edge.[/sblock][/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="BenBrown, post: 5146525, member: 1642"] One of the guards falls to Dante's wide-swinging blades. Two of the spawn drop also. Hake pulls the curtain open, and drags the struggling Edith behind it. The priest follows, after flinging another mass of pure darkness at Eraden, blinding him again. The priest then dashes behind the curtain, pulling it shut after himself. The remaining guard also strikes at Eraden, his mace glancing off the paladin's shield. The hideous Gluplik begins to move, slowly pushing his massive form across the sand. [FONT="Book Antiqua"][SIZE="4"][COLOR="DarkOliveGreen"]"Continue, my children"[/COLOR][/SIZE][/FONT] the monster intones. [FONT="Book Antiqua"][SIZE="4"][COLOR="DarkOliveGreen"]"Destroy them all."[/COLOR][/SIZE][/FONT] The one who had attacked Eraden earlier, seems to ignore his move, and instead edges forward to attack Virgil, who is now in its line of sight. The one that grabbed at Dante before, attempts to do so again, with less success. Another bursts out of the water, attempting to pull Abigail in, again without success. Yet another attempts to claw Alastair, but the wily gnome, concealed by his magic, is too quick for the creature. One of those that had been next to Talks-to-the-Moon follows her aerial progress out of the water, rushes to where she finally lands, and claws at her, wounding her. The remaining spawn, on the other side of the stream, dives into the murky water and vanishes from sight. [sblock=actions]Lucius Hake--Minor: Open Curtain, Move: to ???, dragging Edith Priest--Standard: Night's Veil vs. Eraden (vs. fort): [url=http://invisiblecastle.com/roller/view/2472399/](1d20+7=21) Damage: (1d8+3=6)[/url]. Eraden is Blinded (save ends), Move: to G17, Minor: Close Curtain Guard X--Standard: Mace vs. Eraden: [url=http://invisiblecastle.com/roller/view/2472403/] (1d20+4=17)[/url] Miss Spawn 16--Move to M18, Claws vs. Alastair: [url=http://invisiblecastle.com/roller/view/2472408/](1d20+8-2=11)[/url] Miss. Spawn 30--Shift to N14, Standard: Claws vs. Virgil: [url=http://invisiblecastle.com/roller/view/2472410/](1d20+8=9)[/url] Miss. Spawn 48--Move to N11, Standard: Claws vs. Talks-to-the-Moon: [url=http://invisiblecastle.com/roller/view/2472414/](1d20+8=19)[/url] 7 damage. Spawn 56--Standard: Pull Them In vs. Dante : [url=http://invisiblecastle.com/roller/view/2472416/](1d20+8=9)[/url] Miss Spawn 63--Standard: Pull Them In vs. Abigail: [url=http://invisiblecastle.com/roller/view/2472417/](1d20+8=10)[/url] Miss Spawn 73--Move: to ???[/sblock][sblock=terrain features]Small Rocks: count as difficult terrain Large Rocks: provide cover to medium creatures and superior cover to small creatures. Can be climbed up on top of, taking an extra square of movement, and requiring a DC 12 athletics check. Shallow Water: the light blue areas count as difficult terrain Deep Water: the darker areas can't be moved in normally by creatures without a swim speed. To maneuver, make an athletics check (DC 12) to move half your speed. Deep water is also heavily obscured. Current: the squares with the arrows indicate a current. At the end of their turn, any character in them will be slid in the direction of the arrows for two squares, or until they enter a square without an arrow. Stepping Stones: the stepping stones allow normal passage both for people walking above the level of the water, and for those in the water. People in the squares upstream of the stepping stones (P15, Q15) can brace themselves against the current with a minor action, or can allow the current to carry them through. Curtain: the curtain is of heavy brocade. It can be pulled back one square as a minor action, or as a move action a character can move three squares and pull it back the whole distance.[/sblock][sblock=status] Guard X - M14 - [COLOR="Lime"]37/37[/COLOR] Marked (abigail) Guard Q - M15 - [COLOR="DarkSlateGrey"]0/37[/COLOR] Dead Lucius Hake - ?? - [COLOR="Lime"]No Hits Taken[/COLOR] Last Known Position G17 Priest - ?? - [COLOR="Lime"]No Hits Taken[/COLOR] Last Known Position G17 Gluplik - J9-K10 - [COLOR="Lime"]No Hits Taken[/COLOR] Spawn 16 - M18 - [COLOR="Lime"]1/1[/COLOR] Spawn 30 - N14 - [COLOR="Lime"]1/1[/COLOR] Spawn 48 - N11 - [COLOR="Lime"]1/1[/COLOR] Spawn 56 - O16 - [COLOR="Lime"]1/1[/COLOR] Spawn 63 - P13 - [COLOR="Lime"]1/1[/COLOR] Spawn 73 - R13 - [COLOR="DarkSlateGrey"]0/1[/COLOR] Dead Spawn 75 - ?? - [COLOR="Lime"]1/1[/COLOR] Spawn 86 - P12 - [COLOR="DarkSlateGrey"]0/1[/COLOR] Dead Abigail - S14 - [COLOR="Red"]11/27[/COLOR] (5/9) AP:0 Alastair - T14 - [COLOR="Lime"]24/24[/COLOR] (4/7) AP:1, concealed Dante - O15 - [COLOR="Lime"]15/22[/COLOR] (2/6) AP:0 Virgil - N15 - [COLOR="Lime"]20/22[/COLOR] (0/2) Eraden - N14 - [COLOR="Lime"]19/28[/COLOR] (7/11) AP:1, blind (save ends) Talks-to-the-Moon - Q12 - [COLOR="Red"]12/29[/COLOR] (5/9) AP:0 Edith Sturgeon - ?? - [COLOR="Lime"]1/1[/COLOR] Last Known Position G17 [/sblock][sblock=map][IMG]http://i587.photobucket.com/albums/ss315/randomlinenoise/WeddingCaveRound2.gif[/IMG][/sblock][sblock=opponents] Guards AC:15 Fort:12 Ref:14 Will:12 :bmelee: Mace +4 vs. AC, 1d8+1 Priest AC:16 Fort:14 Ref:14 Will:17 :bmelee: Quarterstaff +9 vs. AC, 1d8+1 [sblock=religion DC 15]The priest's vestments are a mockery of those of the priests of Netari. The symbols on his robe indicate his allegiance to dark powers of death and destruction.[/sblock] Lucius Hake AC:17 Fort:13 Ref:18 Will:14 :bmelee: Dagger +7 vs. AC, 1d4+3 Gluplik AC:16 Fort:17 Ref:16 Will:16 :bmelee: Claw +7 vs. AC, 1d6+4 [sblock=nature DC 15]Oddly enough, this is not a creature from outside the bounds of the natural world. The ocean depths contain creatures just as many abominations of the far realm. [COLOR="DarkSlateGrey"]OOC: Gluplik is a custom monster.[/COLOR][sblock=DC 20]Beware Gluplik's long grasping arms. He can grab you and tear you apart.[/sblock][/sblock] Spawn AC:17 Fort:11 Ref:15 Will:12 :bmelee: Claw +8 vs. AC, 7 damage [sblock=nature DC 15]These unnatural looking creatures are not all that powerful, but are quite dangerous in the water. [COLOR="DarkSlateGrey"]OOC: Gluplik's spawn are custom monsters.[/COLOR][sblock=DC 20]They lurk in the water, and will attempt to pull people in if they are too close to the edge.[/sblock][/sblock][/sblock] [/QUOTE]
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