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(Adventure) A Merry Chase *Judge: Uriel
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<blockquote data-quote="Kahuna Burger" data-source="post: 1571824" data-attributes="member: 8439"><p>Both of the new rods behave the same as the one you found in the air, and the hats and sack also detect as magic. (since Seph doesn't have any spellcraft she's at a bit of a disadvantage in identifying the specific type.) the clothing seems to be largly for acrobats and while of fancy make is non magical. The only other magic she spots turns out to be two more of the collars, broken on the ground.</p><p></p><p>as you are completing your investigations, both Seph and Rinaldo hear a stirring to the left of the wagons. A slightly toppled haystack has begun to shake a little, and something large and brown is coming out from where is apparently burrowed to hide....</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 1571824, member: 8439"] Both of the new rods behave the same as the one you found in the air, and the hats and sack also detect as magic. (since Seph doesn't have any spellcraft she's at a bit of a disadvantage in identifying the specific type.) the clothing seems to be largly for acrobats and while of fancy make is non magical. The only other magic she spots turns out to be two more of the collars, broken on the ground. as you are completing your investigations, both Seph and Rinaldo hear a stirring to the left of the wagons. A slightly toppled haystack has begun to shake a little, and something large and brown is coming out from where is apparently burrowed to hide.... [/QUOTE]
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