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Adventure: A paladin in need (DM:Someone, judge: THB)
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<blockquote data-quote="Someone" data-source="post: 5501386" data-attributes="member: 5656"><p>Just as you advance a few paces in you can hear a faint murmur… a disturbing groan that increases in volume, coming from near the gate. The burned giant shakes his limbs, it’s growl increasing in volume and pitch as it slowly gets on its knees, tearing and shaking the burned flesh from his bones as he does so until just a gross skeleton remains. It looks at you and roars with hate as he picks a large stone from the ground. You flinch, thinking it’s going to throw it at you, but the horrid creature just keeps it in it’s clawed hand. </p><p></p><p>As if answering the large monster’s call, more of the corpses twitch and moan. Many are too damaged to move, but several others don’t. Even with their organs destroyed, enough unholy power remains to get on their feet, pick discarded weapons and shields and form a line, defending the door. Others, who unburied themselves from the ground, seem relatively undamaged and the frigid points of light in their eyes suggest cunning.</p><p></p><p>Also, next to the giant skeleton and behind the line of broken corpses a black mass coalesces… you realize these are insects, bugs that invade one of the dead remains and force it to raise.</p><p></p><p>They keep their distance, waiting for your actions, except one of them who points at the way back, in a clear order to abandon the place.</p><p></p><p>[sblock=initiative?]</p><p>The undead are not attacking. To save a post, they won’t do nothing unless you attack or move further, so you can count on going first and don’t have to roll. <strong>Have in mind that we’re not in combat unless you start fighting or move beyond the red zone</strong></p><p>In case of combat, you “deploy” in the zone highlighted red. You can start your first turn in any red square you want, not necessarily where your token is right now, then one of you can use Halleck’s battlefront shift.[/sblock]</p><p></p><p>[sblock=enemies]</p><p>Lore: The bug-animated corpse is a rare kind of undead created from the corpse of a mage or warlock after it’s been infested by insects. Though not physically powerful or durable, they can summon clouds of flies to hamper and harass its enemies.</p><p>Some of the undead, the undamaged ones, are wights. They can steal your life force with a touch.</p><p>Large skeleton: AC ?? FORT ?? REF ?? WILL ??. MBA (Reach 2, threatening reach): +13 VS AC; 2d6+7 damage.</p><p>Undead legionaries (minion) : AC ?? FORT ?? REF ?? WILL ??. MBA: +12 vs AC, 7 damage and marks.</p><p>Wights: AC ?? FORT ?? REF ?? WILL ?? MBA +10 vs AC, 1d6+4 damage and target loses a healing surge.[/sblock]</p><p>[sblock=status]</p><p>Brenwar: Fine</p><p>Halleck=Fine</p><p>Porphyria: Fine</p><p>Joy: Fine</p><p>Large skeleton: Fine</p><p>Bug corpse: Fine</p><p>Wight 1: Fine</p><p>Wight 2: Fine</p><p>Legionary 1: Fine</p><p>Legionary 2: Fine</p><p>Legionary 3: Fine</p><p>Legionary 4: Fine</p><p>[/sblock]</p><p>[sblock=map]</p><p><img src="http://i118.photobucket.com/albums/o116/rowenstin/Paladin1-1-1.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>Squares marked with a “D”, as well those with rocks and bushes are difficult terrain. The mound, rocks and bushes are cover. I-16 token is Joy, J-16 token is P.</p><p></p><p>My connection sucks, so I don't know if the map is visible or not. Let me know if you can't see it</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Someone, post: 5501386, member: 5656"] Just as you advance a few paces in you can hear a faint murmur… a disturbing groan that increases in volume, coming from near the gate. The burned giant shakes his limbs, it’s growl increasing in volume and pitch as it slowly gets on its knees, tearing and shaking the burned flesh from his bones as he does so until just a gross skeleton remains. It looks at you and roars with hate as he picks a large stone from the ground. You flinch, thinking it’s going to throw it at you, but the horrid creature just keeps it in it’s clawed hand. As if answering the large monster’s call, more of the corpses twitch and moan. Many are too damaged to move, but several others don’t. Even with their organs destroyed, enough unholy power remains to get on their feet, pick discarded weapons and shields and form a line, defending the door. Others, who unburied themselves from the ground, seem relatively undamaged and the frigid points of light in their eyes suggest cunning. Also, next to the giant skeleton and behind the line of broken corpses a black mass coalesces… you realize these are insects, bugs that invade one of the dead remains and force it to raise. They keep their distance, waiting for your actions, except one of them who points at the way back, in a clear order to abandon the place. [sblock=initiative?] The undead are not attacking. To save a post, they won’t do nothing unless you attack or move further, so you can count on going first and don’t have to roll. [b]Have in mind that we’re not in combat unless you start fighting or move beyond the red zone[/b] In case of combat, you “deploy” in the zone highlighted red. You can start your first turn in any red square you want, not necessarily where your token is right now, then one of you can use Halleck’s battlefront shift.[/sblock] [sblock=enemies] Lore: The bug-animated corpse is a rare kind of undead created from the corpse of a mage or warlock after it’s been infested by insects. Though not physically powerful or durable, they can summon clouds of flies to hamper and harass its enemies. Some of the undead, the undamaged ones, are wights. They can steal your life force with a touch. Large skeleton: AC ?? FORT ?? REF ?? WILL ??. MBA (Reach 2, threatening reach): +13 VS AC; 2d6+7 damage. Undead legionaries (minion) : AC ?? FORT ?? REF ?? WILL ??. MBA: +12 vs AC, 7 damage and marks. Wights: AC ?? FORT ?? REF ?? WILL ?? MBA +10 vs AC, 1d6+4 damage and target loses a healing surge.[/sblock] [sblock=status] Brenwar: Fine Halleck=Fine Porphyria: Fine Joy: Fine Large skeleton: Fine Bug corpse: Fine Wight 1: Fine Wight 2: Fine Legionary 1: Fine Legionary 2: Fine Legionary 3: Fine Legionary 4: Fine [/sblock] [sblock=map] [IMG]http://i118.photobucket.com/albums/o116/rowenstin/Paladin1-1-1.jpg[/IMG] Squares marked with a “D”, as well those with rocks and bushes are difficult terrain. The mound, rocks and bushes are cover. I-16 token is Joy, J-16 token is P. My connection sucks, so I don't know if the map is visible or not. Let me know if you can't see it [/sblock] [/QUOTE]
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