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Living Worlds
Living 4th Edition
Adventure: A paladin in need (DM:Someone, judge: THB)
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<blockquote data-quote="Someone" data-source="post: 5506996" data-attributes="member: 5656"><p>The bugs that infest the corpse make it run as swiftly as it can to it’s hiding place at the bushes. The cover doesn’t last long; half the leaves catch fire, others turn into crystal or sparks as Porphyria’s wild magic hit the plant. It opens the way to Brenwar, whose armored form charges against it. A final comment from Halleck convinces the evil spirit that the battle is lost; hundreds of bugs abandon the dead body and skitter, burrow or fly away before the paladin arrives and crushes what little is left of the corpse.</p><p></p><p>Unable to feel despair, the remaining undead continue their assault on you.</p><p></p><p>[sblock=actions] </p><p>Brenwar charges the mage and fails to hit. I think you meant you ended in O4, though you can IIRC shift after a charge, so you could be at O3 if you want.</p><p></p><p>P shifts north, casts Chaos Bolt, fails to hit because of cover.</p><p></p><p>Tenchuu’s post was a bit confusing; me mentioned doing a Brash Assault but rolled for Vcious Mockery. I went with the latter; Halleck moves and hurls a lethal insult at the bugs, killing them.</p><p></p><p>Joy moves, shouts very loud, fails to hit. </p><p></p><p>Minion continues stabbing Brenwar. This time he’s unable to touch his AC, though. </p><p></p><p>After thinking long about it, wight 1 decides to charge Brenwar. He’s the first to be surprised when he rolls a 19, which nets hitting AC 30. Brenwar suffers 8 damage after resistance and loses his remaining THP and1 HS, and suffers 5 damage. </p><p></p><p>Wight 2 moves around the rocks and charges P. This one rolls a 1. Oops.</p><p></p><p>Since nobody can sustain it, the area disappears.</p><p>[/sblock]</p><p></p><p>[sblock=enemies]</p><p>Lore: The bug-animated corpse is a rare kind of undead created from the corpse of a mage or warlock after it’s been infested by insects. Though not physically powerful or durable, they can summon clouds of flies to hamper and harass its enemies.</p><p>Some of the undead, the undamaged ones, are wights. They can steal your life force with a touch.</p><p></p><p>Large skeleton: AC 22 FORT ?? REF 19 WILL ??. MBA (Reach 2, threatening reach): +13 VS AC; 2d6+7 damage.</p><p></p><p>Undead legionaries (minion) : AC ?? FORT ?? REF ?? WILL 18. MBA: +12 vs AC, 7 damage and marks.</p><p></p><p>Wights: AC 19 FORT ?? REF ?? WILL ?? MBA +10 vs AC, 1d6+4 damage and target loses a healing surge.</p><p></p><p>Bug mage AC ?? FORT ?? REF ?? WILL 17 MBA +9 vs AC, 1d8+1 damage[/sblock]</p><p></p><p>[sblock=status]</p><p>Brenwar: 5 damage, 2 HS spent, Marked by minion.</p><p>Halleck= 23 damage, 3 HS spent</p><p>Porphyria: 6 damage, 1 HS spent.</p><p>Joy: 14 damage, 2 HS spent</p><p>Large skeleton: Dead.</p><p>Bug corpse: Dead. </p><p>Wight 1: 18 damage.</p><p>Wight 2: Fine</p><p>Legionary 1: Dead</p><p>Legionary 2: Amazed at being still alive</p><p>Legionary 3: Dead</p><p>Legionary 4: Dead</p><p> [/sblock]</p><p>[sblock=map]</p><p><img src="http://i118.photobucket.com/albums/o116/rowenstin/paladin1-5.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Squares marked with a “D”, as well those with rocks and bushes are difficult terrain. The mound, rocks and bushes are cover.</p><p></p><p>Tokens highlighted in red are bloodied.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Someone, post: 5506996, member: 5656"] The bugs that infest the corpse make it run as swiftly as it can to it’s hiding place at the bushes. The cover doesn’t last long; half the leaves catch fire, others turn into crystal or sparks as Porphyria’s wild magic hit the plant. It opens the way to Brenwar, whose armored form charges against it. A final comment from Halleck convinces the evil spirit that the battle is lost; hundreds of bugs abandon the dead body and skitter, burrow or fly away before the paladin arrives and crushes what little is left of the corpse. Unable to feel despair, the remaining undead continue their assault on you. [sblock=actions] Brenwar charges the mage and fails to hit. I think you meant you ended in O4, though you can IIRC shift after a charge, so you could be at O3 if you want. P shifts north, casts Chaos Bolt, fails to hit because of cover. Tenchuu’s post was a bit confusing; me mentioned doing a Brash Assault but rolled for Vcious Mockery. I went with the latter; Halleck moves and hurls a lethal insult at the bugs, killing them. Joy moves, shouts very loud, fails to hit. Minion continues stabbing Brenwar. This time he’s unable to touch his AC, though. After thinking long about it, wight 1 decides to charge Brenwar. He’s the first to be surprised when he rolls a 19, which nets hitting AC 30. Brenwar suffers 8 damage after resistance and loses his remaining THP and1 HS, and suffers 5 damage. Wight 2 moves around the rocks and charges P. This one rolls a 1. Oops. Since nobody can sustain it, the area disappears. [/sblock] [sblock=enemies] Lore: The bug-animated corpse is a rare kind of undead created from the corpse of a mage or warlock after it’s been infested by insects. Though not physically powerful or durable, they can summon clouds of flies to hamper and harass its enemies. Some of the undead, the undamaged ones, are wights. They can steal your life force with a touch. Large skeleton: AC 22 FORT ?? REF 19 WILL ??. MBA (Reach 2, threatening reach): +13 VS AC; 2d6+7 damage. Undead legionaries (minion) : AC ?? FORT ?? REF ?? WILL 18. MBA: +12 vs AC, 7 damage and marks. Wights: AC 19 FORT ?? REF ?? WILL ?? MBA +10 vs AC, 1d6+4 damage and target loses a healing surge. Bug mage AC ?? FORT ?? REF ?? WILL 17 MBA +9 vs AC, 1d8+1 damage[/sblock] [sblock=status] Brenwar: 5 damage, 2 HS spent, Marked by minion. Halleck= 23 damage, 3 HS spent Porphyria: 6 damage, 1 HS spent. Joy: 14 damage, 2 HS spent Large skeleton: Dead. Bug corpse: Dead. Wight 1: 18 damage. Wight 2: Fine Legionary 1: Dead Legionary 2: Amazed at being still alive Legionary 3: Dead Legionary 4: Dead [/sblock] [sblock=map] [IMG]http://i118.photobucket.com/albums/o116/rowenstin/paladin1-5.jpg[/IMG] Squares marked with a “D”, as well those with rocks and bushes are difficult terrain. The mound, rocks and bushes are cover. Tokens highlighted in red are bloodied. [/sblock] [/QUOTE]
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Adventure: A paladin in need (DM:Someone, judge: THB)
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