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Living Worlds
Living 4th Edition
Adventure: A paladin in need (DM:Someone, judge: THB)
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<blockquote data-quote="Someone" data-source="post: 5507728" data-attributes="member: 5656"><p>[ooc]Vulnerability was 5; I think I'll post alldefenses in the future, as it'll make life easier for everyone.[/ooc]</p><p></p><p>As the last wight turns to attack Halleck, Brenwar crushes and consumes it with the weight of his hammer and divine fire. The remains fall to the ground in a flaming heap. The notion that he's now alone penetrates that last wight's necrotized cranium, and it turns to flee. The last remaining walking corpse, lacking sentience, doesn't stop. brenwar barely manages to block a sword slash, and counterattack with his hammer, hitting the skull so hard that the heal falls hanging to the side. But not even that is enough to stop the monster from moving as it continues attacking until you gang on him and reduce it to small pieces.</p><p></p><p>You stand victorius on the grisly plateau.</p><p></p><p>[sblock=actions]I didn't notice when i decided the wight would use the AoO that he was already challenged by brenwar. Not only he falied to hit (rolled 21 vs AC) but took major damage from Brenwar's challenge and then the critical strike. Sorry I didn't notice you were too at range, Covaithe. At least it turned to be the best for you.</p><p></p><p>The last wight runs south (you can roll an AoO if you want, though I doubt it'll change much) and the minion makes his final attack against Brenwar, which hits AC 24. Not enough. I took the liberty to run another round against it, and this time you manage to finish it.[/sblock]</p></blockquote><p></p>
[QUOTE="Someone, post: 5507728, member: 5656"] [ooc]Vulnerability was 5; I think I'll post alldefenses in the future, as it'll make life easier for everyone.[/ooc] As the last wight turns to attack Halleck, Brenwar crushes and consumes it with the weight of his hammer and divine fire. The remains fall to the ground in a flaming heap. The notion that he's now alone penetrates that last wight's necrotized cranium, and it turns to flee. The last remaining walking corpse, lacking sentience, doesn't stop. brenwar barely manages to block a sword slash, and counterattack with his hammer, hitting the skull so hard that the heal falls hanging to the side. But not even that is enough to stop the monster from moving as it continues attacking until you gang on him and reduce it to small pieces. You stand victorius on the grisly plateau. [sblock=actions]I didn't notice when i decided the wight would use the AoO that he was already challenged by brenwar. Not only he falied to hit (rolled 21 vs AC) but took major damage from Brenwar's challenge and then the critical strike. Sorry I didn't notice you were too at range, Covaithe. At least it turned to be the best for you. The last wight runs south (you can roll an AoO if you want, though I doubt it'll change much) and the minion makes his final attack against Brenwar, which hits AC 24. Not enough. I took the liberty to run another round against it, and this time you manage to finish it.[/sblock] [/QUOTE]
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Adventure: A paladin in need (DM:Someone, judge: THB)
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