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Adventure: A paladin in need (DM:Someone, judge: THB)
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<blockquote data-quote="covaithe" data-source="post: 5522104" data-attributes="member: 46559"><p>The Starling hesitates, looking between the temptingly unlocked iron door and the hallway. <span style="color: palegreen">"Shouldn't we try the main rooms first?"</span> she asks, unsure of herself. <span style="color: palegreen">"I mean, this room looks kind of... um, private?"</span> she finishes lamely, waving her hands to try to convey something that she can't quite articulate.</p><p></p><p>[sblock=ooc Speculation]I have a feeling that the hallway and the larger room leads to our host, the reclusive mage; the "front door", if you will. The iron door with the broken lock seems more of a "back door", the sort of place where people might break into if they considered themselves opponents of the master of the house for whatever reason. Definitely not the sort of place that guests seeking the cooperation of the host would go.</p><p></p><p>What I'm getting at here is that the choice of path here could represent a declaration of intent: do we intend to go behind the mage's back, or do we want to try working with him first? Following the paladins (if they're really paladins; we know very little about them) seems to suggest that we're not really that interested in getting cooperation from our host. </p><p></p><p>Metagame-wise, we've been getting hints that this mage won't be friendly: the undead, the traps, the dark lair with the stench and so forth. But they're just hints; it's still plausible that he's just reclusive and, um, morally flexible about undead. And hygiene. His guards didn't attack until we did, and there were several warnings posted before you get to the traps. </p><p></p><p>I don't much mind either way, but it seems slightly inconsistent to go shouting down the well, announcing our presence and asking to talk, and then go straight for the locked room when we find it. </p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="covaithe, post: 5522104, member: 46559"] The Starling hesitates, looking between the temptingly unlocked iron door and the hallway. [color=palegreen]"Shouldn't we try the main rooms first?"[/color] she asks, unsure of herself. [color=palegreen]"I mean, this room looks kind of... um, private?"[/color] she finishes lamely, waving her hands to try to convey something that she can't quite articulate. [sblock=ooc Speculation]I have a feeling that the hallway and the larger room leads to our host, the reclusive mage; the "front door", if you will. The iron door with the broken lock seems more of a "back door", the sort of place where people might break into if they considered themselves opponents of the master of the house for whatever reason. Definitely not the sort of place that guests seeking the cooperation of the host would go. What I'm getting at here is that the choice of path here could represent a declaration of intent: do we intend to go behind the mage's back, or do we want to try working with him first? Following the paladins (if they're really paladins; we know very little about them) seems to suggest that we're not really that interested in getting cooperation from our host. Metagame-wise, we've been getting hints that this mage won't be friendly: the undead, the traps, the dark lair with the stench and so forth. But they're just hints; it's still plausible that he's just reclusive and, um, morally flexible about undead. And hygiene. His guards didn't attack until we did, and there were several warnings posted before you get to the traps. I don't much mind either way, but it seems slightly inconsistent to go shouting down the well, announcing our presence and asking to talk, and then go straight for the locked room when we find it. [/sblock] [/QUOTE]
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