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Adventure: A paladin in need (DM:Someone, judge: THB)
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<blockquote data-quote="Someone" data-source="post: 5528457" data-attributes="member: 5656"><p>Porphyria lets loose her magic, which singes one of the devil's shoulders as he's agile enough to not end with his head carbonized. Your foes don't seem very concerned by Halleck's insults as they charge forward. Brenwar casually deflect their feeble attacks, but the girls at the back aren't so lucky and soon are covered in viscous mud.</p><p></p><p>As they fight for their lives, the horrid devils summon two very large and cruelly barbed spikes and throw them against your rear ranks. They wound Joy and Porphyria with painful gashes, pinning their clothes and breking their concentration. The mud monsters use this distraction to attack again; under the assault, Porphyria seems about to collapse.</p><p></p><p>If that wasn't enough, the green lines on the floor and walls intensify, shining in long straight lines. A rumble is heard and tall walls surge from the stone floor accompanied by the sound of stone grinding against stone. And the floor hasn't stopped shaking, as you can see the dirt being disturbed on the places where it's going to move.</p><p> </p><p>[sblock=actions]</p><p>Porphyria uses Chaos Bolt, damages impaler 1.</p><p>Halleck uses Vicious Mockery, fails to hit, shifts</p><p>Mud Laser 1 closes on Joy, attacks with Drowning Slam, only hits Fort 10.</p><p>Mud Lasher 3 closes on Porphyria, uses Drowning Slam too, hits Fort 18. Damage is 12 and ongoing 5 (save ends)</p><p>Mud Lasher 2 and 4 use Mud Ball on Brenwar, hitting really pathetic numbers. They close in after that.</p><p>Impalers target Joy and Porphyria with Barbed Spike, hitting AC 31 (Joy) and 25 (Porphyria); damage is 13 and 7, respectively. They now grant CA until the end of the Impalers’ next round and allow one (each) of the adjacent mud lashers to attack with a MBA. The one against Porphyria hits AC 24 for 20 damage.</p><p>Battlefield changes. Thick black lines are stone walls, highlighted squares are trembling.</p><p>[/sblock]</p><p>[sblock=status]</p><p>Unless I commited a mistake, after the last battle and short rest you ended with 5 damage (Brenwar) 4 damage (Halleck) 6 damage (Porphyria), and Joy at full health; Joy would spend a HS though Ardent Surge if Brenwar didn't use Lay on Hands on her, which he didn’t – he used it on Halleck. Correct me if I'm wrong.</p><p></p><p>Brenwar: 5 damage, 3 HS spent,.</p><p>Halleck= 4 damage, 3 HS spent</p><p>Porphyria: 38 damage, ongoing 5 damage, grants combat advantage, bloodied 2 HS spent.</p><p>Joy: 13 damage, grants combat advantage 3 HS spent</p><p>Impaler 1: 14 damage</p><p>Impaler 2:</p><p>Mud monster 1:</p><p>Mud monster 2:</p><p>Mud monster 3:</p><p>Mud monster 4:</p><p> [/sblock]</p><p>[sblock=map]</p><p><img src="http://[IMG]http://i118.photobucket.com/albums/o116/rowenstin/paladin2-2.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> [/sblock]</p></blockquote><p></p>
[QUOTE="Someone, post: 5528457, member: 5656"] Porphyria lets loose her magic, which singes one of the devil's shoulders as he's agile enough to not end with his head carbonized. Your foes don't seem very concerned by Halleck's insults as they charge forward. Brenwar casually deflect their feeble attacks, but the girls at the back aren't so lucky and soon are covered in viscous mud. As they fight for their lives, the horrid devils summon two very large and cruelly barbed spikes and throw them against your rear ranks. They wound Joy and Porphyria with painful gashes, pinning their clothes and breking their concentration. The mud monsters use this distraction to attack again; under the assault, Porphyria seems about to collapse. If that wasn't enough, the green lines on the floor and walls intensify, shining in long straight lines. A rumble is heard and tall walls surge from the stone floor accompanied by the sound of stone grinding against stone. And the floor hasn't stopped shaking, as you can see the dirt being disturbed on the places where it's going to move. [sblock=actions] Porphyria uses Chaos Bolt, damages impaler 1. Halleck uses Vicious Mockery, fails to hit, shifts Mud Laser 1 closes on Joy, attacks with Drowning Slam, only hits Fort 10. Mud Lasher 3 closes on Porphyria, uses Drowning Slam too, hits Fort 18. Damage is 12 and ongoing 5 (save ends) Mud Lasher 2 and 4 use Mud Ball on Brenwar, hitting really pathetic numbers. They close in after that. Impalers target Joy and Porphyria with Barbed Spike, hitting AC 31 (Joy) and 25 (Porphyria); damage is 13 and 7, respectively. They now grant CA until the end of the Impalers’ next round and allow one (each) of the adjacent mud lashers to attack with a MBA. The one against Porphyria hits AC 24 for 20 damage. Battlefield changes. Thick black lines are stone walls, highlighted squares are trembling. [/sblock] [sblock=status] Unless I commited a mistake, after the last battle and short rest you ended with 5 damage (Brenwar) 4 damage (Halleck) 6 damage (Porphyria), and Joy at full health; Joy would spend a HS though Ardent Surge if Brenwar didn't use Lay on Hands on her, which he didn’t – he used it on Halleck. Correct me if I'm wrong. Brenwar: 5 damage, 3 HS spent,. Halleck= 4 damage, 3 HS spent Porphyria: 38 damage, ongoing 5 damage, grants combat advantage, bloodied 2 HS spent. Joy: 13 damage, grants combat advantage 3 HS spent Impaler 1: 14 damage Impaler 2: Mud monster 1: Mud monster 2: Mud monster 3: Mud monster 4: [/sblock] [sblock=map] [IMG] [IMG]http://i118.photobucket.com/albums/o116/rowenstin/paladin2-2.jpg[/IMG] [/sblock] [/QUOTE]
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