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Living 4th Edition
Adventure: A paladin in need (DM:Someone, judge: THB)
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<blockquote data-quote="covaithe" data-source="post: 5535196" data-attributes="member: 46559"><p>The Starling leans out from behind the pillar of ground that has launched itself into the air, and waves her dagger in a complex twisting motion. A wave of flashing, multi-hued mist coalesces around the two demons to the west, sparking and fizzing with energy. When the mist clears, the impaler appears disoriented for a moment, though its confusion quickly dissipates. She casts a worried glance at the floor next to her. <span style="color: palegreen">"Guys? I don't like this floor much..."</span> She looks around to see if there's any way to disable the effect.</p><p></p><p>[sblock=actions]Start of turn: 5 ongoing damage. </p><p>Standard: Mists of disarray, burst 1 on C12. (I'm assuming that the D10-F12 area is below the surface, not up, so I have line of sight.) Targets will; <a href="http://invisiblecastle.com/roller/view/2989593/" target="_blank">25 vs. impaler 2, 13 vs. lasher 4</a>, hits the impaler for <a href="http://invisiblecastle.com/roller/view/2989593/" target="_blank">17 damage</a>, plus another <a href="http://invisiblecastle.com/roller/view/2989597/" target="_blank">1d6=1 damage</a> because it's at full health, and pushes it one square because the attack roll was odd. Not sure if I can actually push it from here, but if I can, push it NW. Misses the mud lasher, unless it was granting CA for some reason that I didn't notice. </p><p>Move: none</p><p>Minor: Arcana check to see if I can figure out a way to stop the floor from going nuts: <a href="http://invisiblecastle.com/roller/view/2989604/" target="_blank">16</a>.</p><p>End of turn: save vs. ongoing damage: <a href="http://invisiblecastle.com/roller/view/2989607/" target="_blank">fail again</a></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="covaithe, post: 5535196, member: 46559"] The Starling leans out from behind the pillar of ground that has launched itself into the air, and waves her dagger in a complex twisting motion. A wave of flashing, multi-hued mist coalesces around the two demons to the west, sparking and fizzing with energy. When the mist clears, the impaler appears disoriented for a moment, though its confusion quickly dissipates. She casts a worried glance at the floor next to her. [color=palegreen]"Guys? I don't like this floor much..."[/color] She looks around to see if there's any way to disable the effect. [sblock=actions]Start of turn: 5 ongoing damage. Standard: Mists of disarray, burst 1 on C12. (I'm assuming that the D10-F12 area is below the surface, not up, so I have line of sight.) Targets will; [url=http://invisiblecastle.com/roller/view/2989593/]25 vs. impaler 2, 13 vs. lasher 4[/url], hits the impaler for [url=http://invisiblecastle.com/roller/view/2989593/]17 damage[/url], plus another [url=http://invisiblecastle.com/roller/view/2989597/]1d6=1 damage[/url] because it's at full health, and pushes it one square because the attack roll was odd. Not sure if I can actually push it from here, but if I can, push it NW. Misses the mud lasher, unless it was granting CA for some reason that I didn't notice. Move: none Minor: Arcana check to see if I can figure out a way to stop the floor from going nuts: [url=http://invisiblecastle.com/roller/view/2989604/]16[/url]. End of turn: save vs. ongoing damage: [url=http://invisiblecastle.com/roller/view/2989607/]fail again[/url] [/sblock] [/QUOTE]
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Adventure: A paladin in need (DM:Someone, judge: THB)
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