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Living Worlds
Living 4th Edition
Adventure: A paladin in need (DM:Someone, judge: THB)
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<blockquote data-quote="Rapida" data-source="post: 5537105" data-attributes="member: 30079"><p>Brenwar sighs as he takes a few clanking steps back, and he can be heard whispering a prayer. He then makes a running leap, which is very impressive for a man wearing plate and hefting around such a large shield. He lands with a huge clatter, but manages to stay on his feet. He charges the two devils with his hammer raised and challenges the larger hellish creature with his divine challenge. </p><p>[sblock=Combat]</p><p><strong>Move Action</strong>: Move to I10 for a running start then leap. <a href="http://invisiblecastle.com/roller/view/2992404/" target="_blank">Athletics Check (1d20+0=16)</a></p><p>A 16 let's me clear 3 squares with a running start so I'll land in E13 (I guess?)</p><p><strong>Standard Action</strong>:->Move Action to C12</p><p><strong>Minor Action</strong>: Divine Challenge Impaler #2</p><p>(I think I can move to C12 without provoking from the mud creature since it isn't a hard corner. If I'm wrong I don't mind provoking the attack of opp.)</p><p>(Also, if I messed up any of these movements rules in regards to jumping just retcon me to get close to the impaler as possible, provoking if necessary)</p><p></p><p><strong>Ongoing Effect</strong>:</p><p></p><p></p><p>[sblock=Stats]</p><p>Brenwar – Male Human Paladin 6</p><p><a href="http://l4w.wikia.com/wiki/PC:Brenwar_Holyshield_(Rapida)" target="_blank">PC:Brenwar Holyshield (Rapida) - L4W Wiki</a></p><p></p><p>Initiative: +2, Speed: 5 Passive Perception: 16, Passive Insight: 21</p><p></p><p>AC: 25 Fort: 18, Reflex: 18, Will: 20, Resist: 1/all</p><p></p><p>HP: 54/59 (15 THP), Bloodied: 29 , Surge Value: 15, Surges Left: 9/13</p><p></p><p>Action Points: 0</p><p></p><p>Feats of Note:</p><p></p><p>Whenever Brenwar spends a healing surge, he gains 3 resistance to all damage until the start of his next turn.</p><p></p><p>Whenever Brenwar uses a power that allows an ally to spend a healing surge or regain hit points as if she had spent a healing surge, that ally can use his healing surge value (15 HP) to determine the number of hit points gained.</p><p></p><p>OA Basic Melee Attack: +10 Virtuous Strike (Vanguard's Hammer) 1d10+5 Damage</p><p></p><p>Powers At-Will Powers:<span style="color: Green">Divine Challenge, Ardent Strike, Virtuous Strike, Lay on Hands (2/3 Remaining)</span></p><p></p><p>Encounter Powers: <span style="color: red"><s>Valorous Smite</s>, <s>Righteous Smite</s>, <s>Virtue</s>, <s>Channel Divinity</s>, Deliverance of Faith, Swift Recovery, Heroic Effort, Second Wind</span></p><p></p><p>Daily Powers: <span style="color: gray"><s>Majestic Halo</s>, Unyielding Faith, Magic Item Daily</span></p><p>[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Rapida, post: 5537105, member: 30079"] Brenwar sighs as he takes a few clanking steps back, and he can be heard whispering a prayer. He then makes a running leap, which is very impressive for a man wearing plate and hefting around such a large shield. He lands with a huge clatter, but manages to stay on his feet. He charges the two devils with his hammer raised and challenges the larger hellish creature with his divine challenge. [sblock=Combat] [b]Move Action[/b]: Move to I10 for a running start then leap. [url=http://invisiblecastle.com/roller/view/2992404/]Athletics Check (1d20+0=16)[/url] A 16 let's me clear 3 squares with a running start so I'll land in E13 (I guess?) [B]Standard Action[/B]:->Move Action to C12 [b]Minor Action[/b]: Divine Challenge Impaler #2 (I think I can move to C12 without provoking from the mud creature since it isn't a hard corner. If I'm wrong I don't mind provoking the attack of opp.) (Also, if I messed up any of these movements rules in regards to jumping just retcon me to get close to the impaler as possible, provoking if necessary) [B]Ongoing Effect[/B]: [sblock=Stats] Brenwar – Male Human Paladin 6 [url=http://l4w.wikia.com/wiki/PC:Brenwar_Holyshield_(Rapida)]PC:Brenwar Holyshield (Rapida) - L4W Wiki[/url] Initiative: +2, Speed: 5 Passive Perception: 16, Passive Insight: 21 AC: 25 Fort: 18, Reflex: 18, Will: 20, Resist: 1/all HP: 54/59 (15 THP), Bloodied: 29 , Surge Value: 15, Surges Left: 9/13 Action Points: 0 Feats of Note: Whenever Brenwar spends a healing surge, he gains 3 resistance to all damage until the start of his next turn. Whenever Brenwar uses a power that allows an ally to spend a healing surge or regain hit points as if she had spent a healing surge, that ally can use his healing surge value (15 HP) to determine the number of hit points gained. OA Basic Melee Attack: +10 Virtuous Strike (Vanguard's Hammer) 1d10+5 Damage Powers At-Will Powers:[COLOR=Green]Divine Challenge, Ardent Strike, Virtuous Strike, Lay on Hands (2/3 Remaining)[/COLOR] Encounter Powers: [COLOR=red][s]Valorous Smite[/s], [s]Righteous Smite[/s], [s]Virtue[/s], [s]Channel Divinity[/s], Deliverance of Faith, Swift Recovery, Heroic Effort, Second Wind[/COLOR] Daily Powers: [COLOR=gray][s]Majestic Halo[/s], Unyielding Faith, Magic Item Daily[/COLOR] [/sblock] [/sblock] [/QUOTE]
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Adventure: A paladin in need (DM:Someone, judge: THB)
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