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Adventure: A Tale of Two Domains (DM:Luinnar, Judge:renau1g)
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<blockquote data-quote="Luinnar" data-source="post: 5615733" data-attributes="member: 44459"><p>[GM]Perhaps I should make this into a semi-skill challenge.</p><p></p><p>So how about this. It is 2 PM and nightfall is at 8 PM. Each hour each character can take 1 action, such as planting a trap, resting or preparing some barricade. </p><p></p><p>For example you may:</p><p>Plant horseshoe nails as caltrops (if stepped on the creature is slowed until start of next turn, DC 20 perception to spot).</p><p></p><p>Dig 1 square of a false-floor pit trap (see DMG p. 87, except you may dig it bigger than 2-by-2 squares.)</p><p></p><p>You can also spend more time on each trap to improve one aspect of the trap (increasing the perception check to spot it for example).</p><p></p><p>Build 1 square of barricades (difficult terrain, provides partial cover).</p><p></p><p>Board up the windows/doors of the house or barn. They currently have 10 HP 10 AC and 2 DR. Each hour spent adds +1 to each.</p><p></p><p>Rest in the house (gaining 3 THP/hour of rest)</p><p></p><p>Or anything else you can think of and justify. Something complicated/A-team-ish will require more work and maybe skill checks. The farm tools available to you are of standard 1700s variety (remember Ravenloft exists outside of regular time/space, thus there is a bit higher technology level). No they don't have any cannons, sorry <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Anything with "black powder" you are not proficient with, unless the farmers teach you. They only have the <a href="https://secure.wikimedia.org/wikipedia/en/wiki/Blunderbuss" target="_blank">blunderbuss</a> anyway.</p><p></p><p>Each PC please post your action by hour and what square you want to wait for the creature at. You are not limited to 6 hours, but if the creature attacks before you are ready, you won't be able to act the first round and you will not be at your designated spot. You of course can discuss any plans before posting your actions.</p><p>[/GM]</p><p></p><p>[GM]Some other things:</p><p>Chickens are in the fenced-in area around the barn.</p><p></p><p>The creature's tracks start from Q6, go around the barn, the fence and stop at T15 and then go to V15 and head back the same way.</p><p></p><p>The roofs are difficult terrain, but are flat enough to be walked on. The barn roof is the highest. The barn has two doors R9 and L9, the house door is at Y14, windows are at W13 & AC13. The fence is difficult terrain.</p><p></p><p>The family will hide out in the house by default and not fight in the battle, but you can change that plan if you wish.</p><p>[/GM]</p><p></p><p>[sblock=Dorn]</p><p>Dorn senses no strange magical activity in the area (this does not take up any or your actions).</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Luinnar, post: 5615733, member: 44459"] [GM]Perhaps I should make this into a semi-skill challenge. So how about this. It is 2 PM and nightfall is at 8 PM. Each hour each character can take 1 action, such as planting a trap, resting or preparing some barricade. For example you may: Plant horseshoe nails as caltrops (if stepped on the creature is slowed until start of next turn, DC 20 perception to spot). Dig 1 square of a false-floor pit trap (see DMG p. 87, except you may dig it bigger than 2-by-2 squares.) You can also spend more time on each trap to improve one aspect of the trap (increasing the perception check to spot it for example). Build 1 square of barricades (difficult terrain, provides partial cover). Board up the windows/doors of the house or barn. They currently have 10 HP 10 AC and 2 DR. Each hour spent adds +1 to each. Rest in the house (gaining 3 THP/hour of rest) Or anything else you can think of and justify. Something complicated/A-team-ish will require more work and maybe skill checks. The farm tools available to you are of standard 1700s variety (remember Ravenloft exists outside of regular time/space, thus there is a bit higher technology level). No they don't have any cannons, sorry ;) Anything with "black powder" you are not proficient with, unless the farmers teach you. They only have the [URL="https://secure.wikimedia.org/wikipedia/en/wiki/Blunderbuss"]blunderbuss[/URL] anyway. Each PC please post your action by hour and what square you want to wait for the creature at. You are not limited to 6 hours, but if the creature attacks before you are ready, you won't be able to act the first round and you will not be at your designated spot. You of course can discuss any plans before posting your actions. [/GM] [GM]Some other things: Chickens are in the fenced-in area around the barn. The creature's tracks start from Q6, go around the barn, the fence and stop at T15 and then go to V15 and head back the same way. The roofs are difficult terrain, but are flat enough to be walked on. The barn roof is the highest. The barn has two doors R9 and L9, the house door is at Y14, windows are at W13 & AC13. The fence is difficult terrain. The family will hide out in the house by default and not fight in the battle, but you can change that plan if you wish. [/GM] [sblock=Dorn] Dorn senses no strange magical activity in the area (this does not take up any or your actions). [/sblock] [/QUOTE]
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