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Adventure: A Tale of Two Domains (DM:Luinnar, Judge:renau1g)
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<blockquote data-quote="Luinnar" data-source="post: 5708060" data-attributes="member: 44459"><p><span style="color: Green">Uh..</span> Moonbaun says, still trying to work out what exactly was said to him. <span style="color: Green">I'll have your rabbit in the morning. Can't do dragon. </span><span style="color: Green">Uh, I guess you will be wanting to see your room. <strong></strong></span></p><p><span style="color: Green"><strong></strong></span></p><p><span style="color: Green"><strong>JIM!</strong></span> he yells and a short ratty looking young man scurries out from a corner of the room. <span style="color: Green">Take these good folks to room number seventeen.</span></p><p></p><p><span style="color: Yellow">Right this way sirs!</span> he boy says in a squeaky voice. He leads you outside the tavern, down a passage, up some stairs and to a room with the number seventeen expertly carved into it. Fumbling, he opens the door with a set of keys. Musty air drains out of the room, washing over you like stagnant water. Within the room, all is dark. Once your eyes adjust, you can see that the beds in this part of the Old Kartakan Inn are made of sturdy iron frames with plenty of blankets on top. Next to each bed is a conveniently placed little table containing an oil lantern. </p><p></p><p>The window shutters are closed, latched, and barred with a thick board. You can see an iron holder built onto the door frame for securing a large beam across the three inch thick oak door. Just such a beam rests beside the door, so security is obviously not a problem.</p><p></p><p><span style="color: Yellow">Will you be needing anything else? </span>Jim says, holding out his hand.</p><p></p><p>[sblock=Perception=20 (passive or rolled)]You notice the room has seen its share of trauma. There are partially patched up nicks on one side of the wall, suggesting that some sort of weapon hit it at some point. One of the tables also covers a set of claw marks that run deep in the wall. You did not notice any of these things in the other room you stayed at before.[/sblock]</p></blockquote><p></p>
[QUOTE="Luinnar, post: 5708060, member: 44459"] [COLOR=Green]Uh..[/COLOR] Moonbaun says, still trying to work out what exactly was said to him. [COLOR=Green]I'll have your rabbit in the morning. Can't do dragon. [/COLOR][COLOR=Green]Uh, I guess you will be wanting to see your room. [B] JIM![/B][/COLOR] he yells and a short ratty looking young man scurries out from a corner of the room. [COLOR=Green]Take these good folks to room number seventeen.[/COLOR] [COLOR=Yellow]Right this way sirs![/COLOR] he boy says in a squeaky voice. He leads you outside the tavern, down a passage, up some stairs and to a room with the number seventeen expertly carved into it. Fumbling, he opens the door with a set of keys. Musty air drains out of the room, washing over you like stagnant water. Within the room, all is dark. Once your eyes adjust, you can see that the beds in this part of the Old Kartakan Inn are made of sturdy iron frames with plenty of blankets on top. Next to each bed is a conveniently placed little table containing an oil lantern. The window shutters are closed, latched, and barred with a thick board. You can see an iron holder built onto the door frame for securing a large beam across the three inch thick oak door. Just such a beam rests beside the door, so security is obviously not a problem. [COLOR=Yellow]Will you be needing anything else? [/COLOR]Jim says, holding out his hand. [sblock=Perception=20 (passive or rolled)]You notice the room has seen its share of trauma. There are partially patched up nicks on one side of the wall, suggesting that some sort of weapon hit it at some point. One of the tables also covers a set of claw marks that run deep in the wall. You did not notice any of these things in the other room you stayed at before.[/sblock] [/QUOTE]
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