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Adventure: A Tale of Two Domains (DM:Luinnar, Judge:renau1g)
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<blockquote data-quote="Luinnar" data-source="post: 5727461" data-attributes="member: 44459"><p>[GM]Map updated. Jax is not on it since he is invisible.</p><p></p><p>No changes in Cur ExSixTen's stats because of skill checks this turn, but the success will be carried over to future rounds (Brenn did not make a check by the way).</p><p></p><p>I admit I am totally confused with the Andras plan, so I do not know if the next round has started, or if you are going to add in a AP. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> So I guess go ahead and post the next round's actions, but if you need to do something last round go ahead and post that as well (that will happen before Cur ExSixTen acted last round.[/GM]</p><p>[sblock=Skill Challenge, Bring back Sir ExSixTen!]</p><p>Sucesses so far: -3 to defenses.</p><p></p><p>Using the same skill 2 more rounds in a row brings about a cumulative -2 to the check.</p><p></p><p>Somewhere deep inside the Warforge's memory core is the real Sir ExSixTen. He may look like a murderous canine now, but the awesome fighter of destruction is somewhere inside.</p><p></p><p>Once per turn as a minor action you can make a skill check DC 23 (any skill you can justify), each success brings SirExSixTen's real self closer to the surface, bringing about various combat benefits.[/sblock]</p><p></p><p>[sblock=Combatants]</p><p>Cur Exsixten:</p><p>AC: 29+1, Fort:27, Reflex:22, Will:22</p><p>HP:<span style="color: White">355/500</span>, Bloodied:250 <span style="color: White">+2 defenses, slowed EONT Brenn, vulnerable 5 cold, +1 AC/saves, 2d12+3 and slowed to PC starting adjacent </span></p><p> </p><p>Jax:79/79 invisible TENT</p><p></p><p>Dorn:83/83</p><p></p><p>Andras:34/66 +2 bonus to damage rolls until the end of the encounter</p><p></p><p>Brenn:65/65</p><p></p><p>Quagmire:56/71,<a href="http://invisiblecastle.com/roller/view/3251017/" target="_blank">save succeded </a> +2 to defenses TSN<span style="color: White">T</span>marked EONT<a href="http://invisiblecastle.com/roller/view/3251017/" target="_blank"></a></p><p><a href="http://invisiblecastle.com/roller/view/3251017/" target="_blank"></a> [/sblock]</p><p></p><p>[sblock=Terrain]</p><p>The areas covered more than half by large rocks is difficult terrain.<span style="color: White">Squares that is less than 1/2 rocks are not difficult terrain</span>.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Luinnar, post: 5727461, member: 44459"] [GM]Map updated. Jax is not on it since he is invisible. No changes in Cur ExSixTen's stats because of skill checks this turn, but the success will be carried over to future rounds (Brenn did not make a check by the way). I admit I am totally confused with the Andras plan, so I do not know if the next round has started, or if you are going to add in a AP. ;) So I guess go ahead and post the next round's actions, but if you need to do something last round go ahead and post that as well (that will happen before Cur ExSixTen acted last round.[/GM] [sblock=Skill Challenge, Bring back Sir ExSixTen!] Sucesses so far: -3 to defenses. Using the same skill 2 more rounds in a row brings about a cumulative -2 to the check. Somewhere deep inside the Warforge's memory core is the real Sir ExSixTen. He may look like a murderous canine now, but the awesome fighter of destruction is somewhere inside. Once per turn as a minor action you can make a skill check DC 23 (any skill you can justify), each success brings SirExSixTen's real self closer to the surface, bringing about various combat benefits.[/sblock] [sblock=Combatants] Cur Exsixten: AC: 29+1, Fort:27, Reflex:22, Will:22 HP:[COLOR=White]355/500[/COLOR], Bloodied:250 [COLOR=White]+2 defenses, slowed EONT Brenn, vulnerable 5 cold, +1 AC/saves, 2d12+3 and slowed to PC starting adjacent [/COLOR] Jax:79/79 invisible TENT Dorn:83/83 Andras:34/66 +2 bonus to damage rolls until the end of the encounter Brenn:65/65 Quagmire:56/71,[URL="http://invisiblecastle.com/roller/view/3251017/"]save succeded [/URL] +2 to defenses TSN[COLOR=White]T[/COLOR]marked EONT[URL="http://invisiblecastle.com/roller/view/3251017/"] [/URL] [/sblock] [sblock=Terrain] The areas covered more than half by large rocks is difficult terrain.[COLOR=White]Squares that is less than 1/2 rocks are not difficult terrain[/COLOR]. [/sblock] [/QUOTE]
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