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Adventure: A Tale of Two Domains (DM:Luinnar, Judge:renau1g)
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<blockquote data-quote="Luinnar" data-source="post: 5730232" data-attributes="member: 44459"><p>[gm]Don't forget about the damage from being next to Cur ExSixTen.[/gm]</p><p>Andras taunt seems to have shorted out some of Cur ExSixTen's circuits as red oil starts to ooze out of his gears.</p><p></p><p><strong><span style="color: Orange"><DANGER ANGER MANAGEMENT SYSTEMS FAILING...SELF REPAIR SYSTEMS FAILING...BACKUP REPAIR SYSTEMS FAILING...TAUNT UNACCEPTED...DIVIDE BY ZERO ERROR...ERROR CODE ALPHA BETA SQUARE> </span></strong></p><p></p><p>[GM]Cur ExSIxTen may no longer heal or gain THP.[/GM]</p><p>[sblock=Skill Challenge, Bring back Sir ExSixTen!]</p><p>Sucesses so far: -3 to defenses, Cur ExSixTen can no longer heal HP or THP.</p><p></p><p>Using the same skill 2 more rounds in a row brings about a cumulative -2 to the check.</p><p></p><p>Somewhere deep inside the Warforge's memory core is the real Sir ExSixTen. He may look like a murderous canine now, but the awesome fighter of destruction is somewhere inside.</p><p></p><p>Once per turn as a minor action you can make a skill check DC 23 (any skill you can justify), each success brings SirExSixTen's real self closer to the surface, bringing about various combat benefits.[/sblock]</p><p></p><p>[sblock=Combatants]</p><p>Cur Exsixten:</p><p>AC: 29+1, Fort:26, Reflex:22, Will:22</p><p>HP:<span style="color: Orange">11</span>+<span style="color: Lime">312</span><span style="color: White">/500</span>, Bloodied:250 <span style="color: White"> slowed EONT Brenn, +5 to damage & grants CA SONT Quagmire,</span>+5 power bonus to damage rolls until the end of the encounter,<span style="color: White"> vulnerable 5 cold, +1 AC/saves, 2d12+3 and slowed to PC starting adjacent </span></p><p> </p><p>Jax:79/79 CA against Cur Exsixten TENT</p><p></p><p>Dorn:83/83</p><p></p><p>Andras:12/66 +2 bonus to damage rolls until the end of the encounter, marked, -1 to AC(save ends), prone</p><p></p><p>Brenn:65/65</p><p></p><p>Quagmire:-19/71, marked, -2 to AC(save ends), prone, dying</p><p> [/sblock]</p><p></p><p>[sblock=Terrain]</p><p>The areas covered more than half by large rocks is difficult terrain.<span style="color: White">Squares that is less than 1/2 rocks are not difficult terrain</span>.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Luinnar, post: 5730232, member: 44459"] [gm]Don't forget about the damage from being next to Cur ExSixTen.[/gm] Andras taunt seems to have shorted out some of Cur ExSixTen's circuits as red oil starts to ooze out of his gears. [B][COLOR=Orange]<DANGER ANGER MANAGEMENT SYSTEMS FAILING...SELF REPAIR SYSTEMS FAILING...BACKUP REPAIR SYSTEMS FAILING...TAUNT UNACCEPTED...DIVIDE BY ZERO ERROR...ERROR CODE ALPHA BETA SQUARE> [/COLOR][/B] [GM]Cur ExSIxTen may no longer heal or gain THP.[/GM] [sblock=Skill Challenge, Bring back Sir ExSixTen!] Sucesses so far: -3 to defenses, Cur ExSixTen can no longer heal HP or THP. Using the same skill 2 more rounds in a row brings about a cumulative -2 to the check. Somewhere deep inside the Warforge's memory core is the real Sir ExSixTen. He may look like a murderous canine now, but the awesome fighter of destruction is somewhere inside. Once per turn as a minor action you can make a skill check DC 23 (any skill you can justify), each success brings SirExSixTen's real self closer to the surface, bringing about various combat benefits.[/sblock] [sblock=Combatants] Cur Exsixten: AC: 29+1, Fort:26, Reflex:22, Will:22 HP:[COLOR=Orange]11[/COLOR]+[COLOR=Lime]312[/COLOR][COLOR=White]/500[/COLOR], Bloodied:250 [COLOR=White] slowed EONT Brenn, +5 to damage & grants CA SONT Quagmire,[/COLOR]+5 power bonus to damage rolls until the end of the encounter,[COLOR=White] vulnerable 5 cold, +1 AC/saves, 2d12+3 and slowed to PC starting adjacent [/COLOR] Jax:79/79 CA against Cur Exsixten TENT Dorn:83/83 Andras:12/66 +2 bonus to damage rolls until the end of the encounter, marked, -1 to AC(save ends), prone Brenn:65/65 Quagmire:-19/71, marked, -2 to AC(save ends), prone, dying [/sblock] [sblock=Terrain] The areas covered more than half by large rocks is difficult terrain.[COLOR=White]Squares that is less than 1/2 rocks are not difficult terrain[/COLOR]. [/sblock] [/QUOTE]
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