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Adventure advice needed, related to Savage Tide AP
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<blockquote data-quote="Wraith Form" data-source="post: 3038675" data-attributes="member: 10789"><p>Hello.</p><p></p><p>I have a party of 4 players, iconic classes. All 1st level, about to be bumped to 2nd. Greyhawk, in the Dyvers / Wooly Bay area.</p><p></p><p>I have full intentions to run them through the Savage Tide Adventure Path in Dungeon, so please keep that in mind. </p><p></p><p>Last game they were taken prisoner by a pirate captain, who took all their stuff. He is undead (the revanant template from Monsters of Faerun) but I'm allowing him to use a "special process" to convert all his ship mates into lower level undead sort of like him. The party killed him in an earlier adventure, which is why he's a revenant (and why he captured them).</p><p></p><p>The pirate has sailed to a deserted island. (Likely in the Wooly Bay or Nyr Dyv.) The pirate took his remaining (living) crew with him onto shore (willing or unwilling), to go through the ritual to convert them to undead. Mr. Undead Pirate Captain left 5 undead mates behind to guard the boat.</p><p></p><p>The players managed to escape their captors, destroying a few in the process and trapping the rest of the pirates in the hold. The players then swam to shore ("shore" meaning the island's shore, not the mainland shore <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). The ship is still intact. There is also a longboat from the pirate vessel on the shore, which my adventurers have "acquired" and hidden from the pirates. The pirates are somewhere on the interior of the jungle doing the evil "living-pirate-to-undead-pirate" ritual. These pirates might be convinced to turn against their captain, as he is going to kill them in order to convert them to undead.</p><p></p><p>Here's my dilemma: 1) they're barely 2nd level. I can't throw ultra-powerful baddies at them, and I suspect that the CR2 pirate captain and CR1 pirate crew (about 15 of them or so) are a little too much for the players to handle on their own. 2) I improvized the whole capture & deserted island thing--I have little idea where to take this adventure.</p><p></p><p>I want to keep the main pirate as an ongoing villain, so I want him to live...err, you know what I mean. But I want to have a Robert E Howard/H P Lovecraft moment where the players sneak through the woods / jungle and watch the hideous ritual that converts the living crew into undead.</p><p></p><p>Anybody know of a published adventure I might use? Or ideas how I can move this forward?</p><p></p><p>Thank you one and all for any suggestions.</p></blockquote><p></p>
[QUOTE="Wraith Form, post: 3038675, member: 10789"] Hello. I have a party of 4 players, iconic classes. All 1st level, about to be bumped to 2nd. Greyhawk, in the Dyvers / Wooly Bay area. I have full intentions to run them through the Savage Tide Adventure Path in Dungeon, so please keep that in mind. Last game they were taken prisoner by a pirate captain, who took all their stuff. He is undead (the revanant template from Monsters of Faerun) but I'm allowing him to use a "special process" to convert all his ship mates into lower level undead sort of like him. The party killed him in an earlier adventure, which is why he's a revenant (and why he captured them). The pirate has sailed to a deserted island. (Likely in the Wooly Bay or Nyr Dyv.) The pirate took his remaining (living) crew with him onto shore (willing or unwilling), to go through the ritual to convert them to undead. Mr. Undead Pirate Captain left 5 undead mates behind to guard the boat. The players managed to escape their captors, destroying a few in the process and trapping the rest of the pirates in the hold. The players then swam to shore ("shore" meaning the island's shore, not the mainland shore ;) ). The ship is still intact. There is also a longboat from the pirate vessel on the shore, which my adventurers have "acquired" and hidden from the pirates. The pirates are somewhere on the interior of the jungle doing the evil "living-pirate-to-undead-pirate" ritual. These pirates might be convinced to turn against their captain, as he is going to kill them in order to convert them to undead. Here's my dilemma: 1) they're barely 2nd level. I can't throw ultra-powerful baddies at them, and I suspect that the CR2 pirate captain and CR1 pirate crew (about 15 of them or so) are a little too much for the players to handle on their own. 2) I improvized the whole capture & deserted island thing--I have little idea where to take this adventure. I want to keep the main pirate as an ongoing villain, so I want him to live...err, you know what I mean. But I want to have a Robert E Howard/H P Lovecraft moment where the players sneak through the woods / jungle and watch the hideous ritual that converts the living crew into undead. Anybody know of a published adventure I might use? Or ideas how I can move this forward? Thank you one and all for any suggestions. [/QUOTE]
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