Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
adventure advice needed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="wolfpunk" data-source="post: 43656" data-attributes="member: 699"><p>You are on the right track I think. Perhaps half the party the thinking part of the party is abducted by a wizard or some such npc. They are trapped in their dungeon, lair, castle whatever. Now they have several oppurtunities to try to free themselves, they just have to come up with ways to do it. Once they are free of confinement, perhaps halls filled with traps and the like twart their attempts at simply just running away. Give them some time to come up with ways to get around the clever traps. Perhaps if the traps get them, they incapacitate the pcs rather then killing them.</p><p></p><p>The pcs wake up, once again in their cell, only this time it is harder to escape, repeat as necessary.</p><p></p><p>The other half has to find some clue that would lead them to where the pcs are being held, and they simply have to fight there way into the area where the pcs are being held. This could include minions, monsters, and of course the big boss guy who started the whole event.</p><p></p><p>The problem is keeping one half of the party interested while the other party is playing. Not too hard for the puzzle people, they will need time to consider, but making the fighters wait while the puzzle players are playing, could lead to distraction.</p></blockquote><p></p>
[QUOTE="wolfpunk, post: 43656, member: 699"] You are on the right track I think. Perhaps half the party the thinking part of the party is abducted by a wizard or some such npc. They are trapped in their dungeon, lair, castle whatever. Now they have several oppurtunities to try to free themselves, they just have to come up with ways to do it. Once they are free of confinement, perhaps halls filled with traps and the like twart their attempts at simply just running away. Give them some time to come up with ways to get around the clever traps. Perhaps if the traps get them, they incapacitate the pcs rather then killing them. The pcs wake up, once again in their cell, only this time it is harder to escape, repeat as necessary. The other half has to find some clue that would lead them to where the pcs are being held, and they simply have to fight there way into the area where the pcs are being held. This could include minions, monsters, and of course the big boss guy who started the whole event. The problem is keeping one half of the party interested while the other party is playing. Not too hard for the puzzle people, they will need time to consider, but making the fighters wait while the puzzle players are playing, could lead to distraction. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
adventure advice needed
Top