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[Adventure] Artemis' Pact
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<blockquote data-quote="JoeNotCharles" data-source="post: 5482419" data-attributes="member: 79945"><p>The third ghoul perishes with a howl of pain, dead flesh melting from its bones in the caustic miasma. The flesh seeker also is showered with a caustic rain, and writhes in pain on the floor.</p><p></p><p>As the dark aura spirals around Artemis, the remaining ghoul leaps to its feet and backs away. It hisses another curse:</p><p></p><p>[sblock=Allarian]</p><p>You dare to use the Master's power against His servants! Impudence! I will hunt you to Hell itself, strip the black flesh from your bones, and gnaw your maggot-eaten heart from your chest!</p><p>[/sblock]</p><p></p><p>Then it leaps forward, darts between Artemis and Karma, hunches its shoulders below Shale's hasty punch, and lopes towards the exit, where it vanishes into the shadows with a supernatural suddenness.</p><p></p><p>As the ghoul makes its escape, the cave fisher abandons its search for Lilli and scuttles across the roof, making a beeline for the last place it heard its children. When it sees Artemis surrounded by tiny corpses, it rears up and spits an angry dart at him. Luckily Artemis is free of the ghoul's paralysis and is able to sidestep it.</p><p></p><p>[sblock=NPC Actions]</p><p>I made a mistake last turn - Illusory Ambush should have missed. I forgot the Cave Fisher Spiker has +2 to all defenses against ranged and area attacks from its camouflage. (Not retconning anything, just noting it. We'll say the light spell cancelled it for a turn...)</p><p></p><p>Ghoul 3 is teleported to L5 and takes 12 damage</p><p>Ghoul Flesh Seeker is teleported to N5 and takes 20 damage, bloodying it</p><p>Cave Fisher Spawn 3 takes 5 damage and dies</p><p>Cave Fisher Spawn 4 takes 3 damage and dies</p><p>Cave Fisher Spiker takes 13 damage, bloodying it</p><p></p><p>Ghoul 3 takes 10 acid damage from Caustic Rampart and dies: <a href="http://invisiblecastle.com/roller/view/2917228/" target="_blank">acid damage (1d6+6=10)</a></p><p></p><p>Ghoul Flesh Seeker:</p><p>Takes 12 acid damage from Caustic Rampart: <a href="http://invisiblecastle.com/roller/view/2921088/" target="_blank">Caustic Rampart (1d6+6=12)</a></p><p>Move: Stand</p><p>Standard: Move to S11, triggering an OA from Karma: <a href="http://invisiblecastle.com/roller/view/2917240/" target="_blank">OA on Flesh Seeker (1d20+2=9, 1d8-1=5)</a> (Actually a roll of 8 to hit, damage is invalid because those are Shale's numbers)</p><p>Free: Hide (yes, it only has partial concealment from Shale - it has a power called Shadow Skulk that lets it hide with only partial cover or concealment): <a href="http://invisiblecastle.com/roller/view/2917235/" target="_blank">Hide (1d20+10=13)</a></p><p></p><p>Cave Fisher Spiker:</p><p>Filament Wrap does not recharge: <a href="http://invisiblecastle.com/roller/view/2917243/" target="_blank">Recharge Filament Wrap (1d6=2)</a></p><p>Move: to H9 (spider climb across the ceiling)</p><p>Standard: Filament Spike at Artemis: <a href="http://invisiblecastle.com/roller/view/2917244/" target="_blank">Filament Spike at Artemis (-2 for partial cover) (1d20+7-2=11, 1d10+4=6)</a> Miss.</p><p>[/sblock]</p><p></p><p>[sblock=Unlocked Stats]</p><p>Farmer Bob: AC <s>15</s>16, Fort 13, Reflex 11, Will 11</p><p>Ghouls: AC 18, Fort 15, Reflex 17, Will 14</p><p>Ghoul Flesh Seeker: AC 17, Fort ??, Reflex 15, Will 14</p><p>Cave Fisher Spawn: AC ??, Fort ??, Reflex ??, Will 12</p><p>Cave Fisher Spiker: AC ??, Fort ??, Reflex ??, Will 12</p><p>[/sblock]</p><p></p><p>[sblock=Status]</p><p>Artemis: 14+2/29 hp, 7/7 surges, bloodied</p><p>Lilli: 15/22 hp, 6/7 surges</p><p>Gil: 25/26 hp, 7/7 surges</p><p>Shale: 31/33 hp, 6/7 surges</p><p>Karma: 24/30 hp, 4/5 surges</p><p>Farmer Bob: 2/2 hp, 0/1 surges</p><p></p><p><s>Ghoul 1</s>: 40 damage taken, dead</p><p><s>Ghoul 2</s>: 39 damage taken, dead</p><p><s>Ghoul 3</s>: 33 damage taken, dead</p><p>Ghoul Flesh Seeker: 34 damage taken, bloodied, can't take opportunity actions until the end of Gil's next turn. Cursed by Gil. Hidden with Stealth 13.</p><p><s>Cave Fisher Spawn 1</s>: 12 damage taken, dead</p><p><s>Cave Fisher Spawn 2</s>: 11 damage taken, dead</p><p><s>Cave Fisher Spawn 3</s>: 5 damage taken, dead</p><p><s>Cave Fisher Spawn 4</s>: 3 damage taken, dead</p><p>Cave Fisher Spiker: 23 damage taken, bloodied, glowing</p><p>[/sblock]</p><p></p><p></p><p><a href="http://tinypic.com/r/28iq0le/7" target="_blank">External Map Link</a></p><p>[sblock=Map]</p><p>The green is the Caustic Rampart, the yellow is the rope. There is no body at R7, just difficult terrain.</p><p></p><p><img src="http://i54.tinypic.com/28iq0le.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 5482419, member: 79945"] The third ghoul perishes with a howl of pain, dead flesh melting from its bones in the caustic miasma. The flesh seeker also is showered with a caustic rain, and writhes in pain on the floor. As the dark aura spirals around Artemis, the remaining ghoul leaps to its feet and backs away. It hisses another curse: [sblock=Allarian] You dare to use the Master's power against His servants! Impudence! I will hunt you to Hell itself, strip the black flesh from your bones, and gnaw your maggot-eaten heart from your chest! [/sblock] Then it leaps forward, darts between Artemis and Karma, hunches its shoulders below Shale's hasty punch, and lopes towards the exit, where it vanishes into the shadows with a supernatural suddenness. As the ghoul makes its escape, the cave fisher abandons its search for Lilli and scuttles across the roof, making a beeline for the last place it heard its children. When it sees Artemis surrounded by tiny corpses, it rears up and spits an angry dart at him. Luckily Artemis is free of the ghoul's paralysis and is able to sidestep it. [sblock=NPC Actions] I made a mistake last turn - Illusory Ambush should have missed. I forgot the Cave Fisher Spiker has +2 to all defenses against ranged and area attacks from its camouflage. (Not retconning anything, just noting it. We'll say the light spell cancelled it for a turn...) Ghoul 3 is teleported to L5 and takes 12 damage Ghoul Flesh Seeker is teleported to N5 and takes 20 damage, bloodying it Cave Fisher Spawn 3 takes 5 damage and dies Cave Fisher Spawn 4 takes 3 damage and dies Cave Fisher Spiker takes 13 damage, bloodying it Ghoul 3 takes 10 acid damage from Caustic Rampart and dies: [url=http://invisiblecastle.com/roller/view/2917228/]acid damage (1d6+6=10)[/url] Ghoul Flesh Seeker: Takes 12 acid damage from Caustic Rampart: [url=http://invisiblecastle.com/roller/view/2921088/]Caustic Rampart (1d6+6=12)[/url] Move: Stand Standard: Move to S11, triggering an OA from Karma: [url=http://invisiblecastle.com/roller/view/2917240/]OA on Flesh Seeker (1d20+2=9, 1d8-1=5)[/url] (Actually a roll of 8 to hit, damage is invalid because those are Shale's numbers) Free: Hide (yes, it only has partial concealment from Shale - it has a power called Shadow Skulk that lets it hide with only partial cover or concealment): [url=http://invisiblecastle.com/roller/view/2917235/]Hide (1d20+10=13)[/url] Cave Fisher Spiker: Filament Wrap does not recharge: [url=http://invisiblecastle.com/roller/view/2917243/]Recharge Filament Wrap (1d6=2)[/url] Move: to H9 (spider climb across the ceiling) Standard: Filament Spike at Artemis: [url=http://invisiblecastle.com/roller/view/2917244/]Filament Spike at Artemis (-2 for partial cover) (1d20+7-2=11, 1d10+4=6)[/url] Miss. [/sblock] [sblock=Unlocked Stats] Farmer Bob: AC [s]15[/s]16, Fort 13, Reflex 11, Will 11 Ghouls: AC 18, Fort 15, Reflex 17, Will 14 Ghoul Flesh Seeker: AC 17, Fort ??, Reflex 15, Will 14 Cave Fisher Spawn: AC ??, Fort ??, Reflex ??, Will 12 Cave Fisher Spiker: AC ??, Fort ??, Reflex ??, Will 12 [/sblock] [sblock=Status] Artemis: 14+2/29 hp, 7/7 surges, bloodied Lilli: 15/22 hp, 6/7 surges Gil: 25/26 hp, 7/7 surges Shale: 31/33 hp, 6/7 surges Karma: 24/30 hp, 4/5 surges Farmer Bob: 2/2 hp, 0/1 surges [s]Ghoul 1[/s]: 40 damage taken, dead [s]Ghoul 2[/s]: 39 damage taken, dead [s]Ghoul 3[/s]: 33 damage taken, dead Ghoul Flesh Seeker: 34 damage taken, bloodied, can't take opportunity actions until the end of Gil's next turn. Cursed by Gil. Hidden with Stealth 13. [s]Cave Fisher Spawn 1[/s]: 12 damage taken, dead [s]Cave Fisher Spawn 2[/s]: 11 damage taken, dead [s]Cave Fisher Spawn 3[/s]: 5 damage taken, dead [s]Cave Fisher Spawn 4[/s]: 3 damage taken, dead Cave Fisher Spiker: 23 damage taken, bloodied, glowing [/sblock] [url=http://tinypic.com/r/28iq0le/7]External Map Link[/url] [sblock=Map] The green is the Caustic Rampart, the yellow is the rope. There is no body at R7, just difficult terrain. [IMG]http://i54.tinypic.com/28iq0le.png[/IMG] [/sblock] [/QUOTE]
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