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[Adventure] Artemis' Pact
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<blockquote data-quote="Someone" data-source="post: 5505636" data-attributes="member: 5656"><p>Amost as a reflex, Shale concentrates on the large bug thing, creating a mass of static energy. It pulses and send jolts of energy around which don't seem to damage the creature, but the pain from them doesn't allow it to move quickly. </p><p></p><p>As he does that, Shale hurries away from it as fast as he can, wading through the dark waters. When he looks back, he spots something strange at the ceiling.</p><p></p><p><img src="http://a.imageshack.us/img80/6060/raceportshardmind.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>[say]<span style="font-family: 'Fixedsys'"><span style="color: Red">Something weird over there. Looks like one of the animals we found earlier, only larger</span></span>[/say] says pointing at the ceiling, almost over Artemis' head.</p><p></p><p>[sblock=ooc]Using Static Mote at F10. Any enemy that starts it's turn next to it is slowed (no roll). Warning: the mote will explode in an area burts 3 at the start of my next round, so have it in mind when you move your character. Move action to move to M9, minor to roll perception.</p><p></p><p>I don't have very clear if we're supposed to roll perception once for all hidden text, or if every preception sblock needs it own roll. I went with the first option.</p><p></p><p>EDIT: Also, use Intelect Fortress (interrupt, +3 to defenses) or the Orb of Mental Constitution power (Interrupt, can use my Will defense against an attack against Fort or AC, and spend 1 power point for +4 to Will) if appropiate.[/sblock]</p><p></p><p></p><p>[sblock=mini-stats] <strong><a href="http://l4w.wikia.com/wiki/PC%3AShale_%28Someone%29" target="_blank">Shale</a></strong><a href="http://l4w.wikia.com/wiki/PC%3AShale_%28Someone%29" target="_blank">http://l4w.wikia.com/wiki/PC:Shale_(Someone)</a> Shardmind psion 3 </p><p>Status: </p><p>Initiative: +1, Passive perception: 11, Passive Insight: 16</p><p>Defenses: AC: 18, For: 13, Ref: 17, Will: 17 </p><p>HP: 31/33, Bloodied: 16, Surge value: 8, Surges/day: 6/7 Speed: 6 squares</p><p>Languages: Common, Deep Speech, Elemental</p><p>AP: 1, Power points: 4/4</p><p> </p><p>Powers: </p><p><span style="color: lime">Static Mote, Dimensional Scramble, Betrayal</span></p><p><span style="color: red">Shard Swarm, Far Hand, Forceful Push, Intellect Fortress, Orb of mental constitution (item), Second Wind</span></p><p><span style="color: gray">Living Missile, Amulet of resolution (item)</span>[/sblock]</p></blockquote><p></p>
[QUOTE="Someone, post: 5505636, member: 5656"] Amost as a reflex, Shale concentrates on the large bug thing, creating a mass of static energy. It pulses and send jolts of energy around which don't seem to damage the creature, but the pain from them doesn't allow it to move quickly. As he does that, Shale hurries away from it as fast as he can, wading through the dark waters. When he looks back, he spots something strange at the ceiling. [img]http://a.imageshack.us/img80/6060/raceportshardmind.png[/img] [say][FONT="Fixedsys"][COLOR="Red"]Something weird over there. Looks like one of the animals we found earlier, only larger[/COLOR][/FONT][/say] says pointing at the ceiling, almost over Artemis' head. [sblock=ooc]Using Static Mote at F10. Any enemy that starts it's turn next to it is slowed (no roll). Warning: the mote will explode in an area burts 3 at the start of my next round, so have it in mind when you move your character. Move action to move to M9, minor to roll perception. I don't have very clear if we're supposed to roll perception once for all hidden text, or if every preception sblock needs it own roll. I went with the first option. EDIT: Also, use Intelect Fortress (interrupt, +3 to defenses) or the Orb of Mental Constitution power (Interrupt, can use my Will defense against an attack against Fort or AC, and spend 1 power point for +4 to Will) if appropiate.[/sblock] [sblock=mini-stats] [B][url=http://l4w.wikia.com/wiki/PC%3AShale_%28Someone%29]Shale[/url][/B][url=http://l4w.wikia.com/wiki/PC%3AShale_%28Someone%29][/url] Shardmind psion 3 Status: Initiative: +1, Passive perception: 11, Passive Insight: 16 Defenses: AC: 18, For: 13, Ref: 17, Will: 17 HP: 31/33, Bloodied: 16, Surge value: 8, Surges/day: 6/7 Speed: 6 squares Languages: Common, Deep Speech, Elemental AP: 1, Power points: 4/4 Powers: [COLOR=lime]Static Mote, Dimensional Scramble, Betrayal[/COLOR] [COLOR=red]Shard Swarm, Far Hand, Forceful Push, Intellect Fortress, Orb of mental constitution (item), Second Wind[/COLOR] [COLOR=gray]Living Missile, Amulet of resolution (item)[/COLOR][/sblock] [/QUOTE]
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