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[Adventure] Artemis' Pact
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<blockquote data-quote="CaBaNa" data-source="post: 5507790" data-attributes="member: 82643"><p>Gil tries to divert focus away from poor Bob, recasting his minor light enchantment on Shale's Orb, causing Bob's rock to suddenly go dark. Simultaneously Gil casts a spell under is breathe, his own Orb glows slightly as the shadows cast by Shale's orb reach out and attack everything they can! </p><p></p><p>Both bats in the area are trapped instantly by the lacerating shadowstuff, only one of the swarms is lucky enough to be in a bright area thus avoiding entrapment in the gripping dark. The shadows don't stop thrashing, continuously lashing out at any who would dare close with them. Strangely the darkness loosens its grip on those bats that go limp, as if hesitating at delivering the final blow. The grubs on the other hand pop loudly as they explode from the pressure of the crushing darkness.</p><p></p><p>Gil skips onto the dry ground again, <span style="color: Magenta">Work your way around the shadows, come this way! If we can all get past them, we can flee! Karma, try to take the bat alive! I could take it as a pet and study it! Think of the possibilities if it could be trained! What a delight!</span></p><p></p><p>[sblock=OOC]</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2952106/" target="_blank">Roll Lookup</a></p><p></p><p>Minor action cast light on Shale's Orb, 13 bluff to fake the caster of the spell, agro the bats away from Bob, toward the healthiest member of the group.</p><p></p><p>Standard (with stealth check 11 to hide the casting)</p><p>Grasping Shadows Enlarged; area burst 2 centered on K11</p><p>24 vs will Bat 1 HIT</p><p>15 vs will Bat 3 HIT</p><p>23 vs will Rot Grub Swarm 1 HIT</p><p>Auto-Miss vs will Rot Grub Swarm 2 MISS</p><p></p><p>Bat 1, Bat 3, take <a href="http://invisiblecastle.com/roller/view/2952111/" target="_blank">6 psychic damage</a> and Rot Grub Swarm takes 16 damage (Six of that damage being psychic), all three are also slowed until the end of Dante Mephisto Gilgamesh's next turn. This includes enlarged modifiers.</p><p><strong></strong></p><p><strong>Effect:</strong> Shadows writhe in the designated area and continue until the end of Dante Mephisto Gilgamesh's next turn. <span style="color: Red">Any creature</span> <span style="color: Red">that enters the area</span> of the grasping shadows takes <span style="color: Red">5 psychic and is slowed</span> until the end of Dante Mephisto Gilgamesh's next turn</p><p></p><p>Gil won't kill any of the bats, all non-lethal. Grubs get squished though.</p><p></p><p>Move (M16 -> L17 ->K18) Gil ends move in K18</p><p></p><p></p><p>[/sblock]</p><p></p><p></p><p>[sblock=Ministat]</p><p></p><p>Gil Human Hybrid Wizard/Artificer Multiclass Assassin</p><p>AC 16 Fort 14 Reflex 17 Will 14 (+1 from ranged attack 5 squares away Cloak of Distortion)</p><p>HP 23/27 Surges 5/7 Surge value 6</p><p>Passive Insight 17, Passive Perception 17, Normal vision</p><p>Second Wind Not Used, AP total 0, Speed 6, Initiative +7, Languages Common, Draconic</p><p>At-will powers; Thundering Armor, Winged Horde, Scorching Burst, Ghost Sound, Light, Prestidigitation, Mage Hand</p><p>Encounter powers;<s> Grasping Shadows,</s> Shadow Step, Moonstride,<s> Healing Infusion: Curative or Resistive,</s> Orb Shift</p><p>Daily powers;<s> Caustic Rampart</s></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="CaBaNa, post: 5507790, member: 82643"] Gil tries to divert focus away from poor Bob, recasting his minor light enchantment on Shale's Orb, causing Bob's rock to suddenly go dark. Simultaneously Gil casts a spell under is breathe, his own Orb glows slightly as the shadows cast by Shale's orb reach out and attack everything they can! Both bats in the area are trapped instantly by the lacerating shadowstuff, only one of the swarms is lucky enough to be in a bright area thus avoiding entrapment in the gripping dark. The shadows don't stop thrashing, continuously lashing out at any who would dare close with them. Strangely the darkness loosens its grip on those bats that go limp, as if hesitating at delivering the final blow. The grubs on the other hand pop loudly as they explode from the pressure of the crushing darkness. Gil skips onto the dry ground again, [COLOR=Magenta]Work your way around the shadows, come this way! If we can all get past them, we can flee! Karma, try to take the bat alive! I could take it as a pet and study it! Think of the possibilities if it could be trained! What a delight![/COLOR] [sblock=OOC] [URL="http://invisiblecastle.com/roller/view/2952106/"]Roll Lookup[/URL] Minor action cast light on Shale's Orb, 13 bluff to fake the caster of the spell, agro the bats away from Bob, toward the healthiest member of the group. Standard (with stealth check 11 to hide the casting) Grasping Shadows Enlarged; area burst 2 centered on K11 24 vs will Bat 1 HIT 15 vs will Bat 3 HIT 23 vs will Rot Grub Swarm 1 HIT Auto-Miss vs will Rot Grub Swarm 2 MISS Bat 1, Bat 3, take [URL="http://invisiblecastle.com/roller/view/2952111/"]6 psychic damage[/URL] and Rot Grub Swarm takes 16 damage (Six of that damage being psychic), all three are also slowed until the end of Dante Mephisto Gilgamesh's next turn. This includes enlarged modifiers. [B] Effect:[/B] Shadows writhe in the designated area and continue until the end of Dante Mephisto Gilgamesh's next turn. [COLOR=Red]Any creature[/COLOR] [COLOR=Red]that enters the area[/COLOR] of the grasping shadows takes [COLOR=Red]5 psychic and is slowed[/COLOR] until the end of Dante Mephisto Gilgamesh's next turn Gil won't kill any of the bats, all non-lethal. Grubs get squished though. Move (M16 -> L17 ->K18) Gil ends move in K18 [/sblock] [sblock=Ministat] Gil Human Hybrid Wizard/Artificer Multiclass Assassin AC 16 Fort 14 Reflex 17 Will 14 (+1 from ranged attack 5 squares away Cloak of Distortion) HP 23/27 Surges 5/7 Surge value 6 Passive Insight 17, Passive Perception 17, Normal vision Second Wind Not Used, AP total 0, Speed 6, Initiative +7, Languages Common, Draconic At-will powers; Thundering Armor, Winged Horde, Scorching Burst, Ghost Sound, Light, Prestidigitation, Mage Hand Encounter powers;[s] Grasping Shadows,[/s] Shadow Step, Moonstride,[s] Healing Infusion: Curative or Resistive,[/s] Orb Shift Daily powers;[s] Caustic Rampart[/s] [/sblock] [/QUOTE]
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