Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure] Artemis' Pact
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JoeNotCharles" data-source="post: 5507968" data-attributes="member: 79945"><p>Shale's power scrambles the air in a weird twisting vortex. After a moment, a bat emerges from it, looking confused, and a mass of grubs plops down into the water to merge with the other half of the swarm. Almost as confusingly, Gil performs weird tricks with light and shadow.</p><p></p><p>[sblock=OOC]</p><p>[MENTION=88601]FourMonos[/MENTION]: Uh-oh. Shale's attack did hit the grub swarm. Which completely invalidates Artemis' action, since it's no longer next to him. Artemis can take his turn again. Lucky you, that means you get to re-roll that saving throw too. (Also, if the swarm had still been there when you started your turn, you would have taken 5 damage from its aura - see below.)</p><p></p><p>[MENTION=5656]Someone[/MENTION]: Your second hit does hit the grub swarm. Your second attack wouldn't hit the bat if it's centered at K12, though, since the bat was already moved to I12. So here's what I'll do: first attack is centered at L12. It hits the bat and moves it to J12. The second attack is centered at K12. It hits both, and moves the bat to I11 and the grub to I10.</p><p></p><p>[MENTION=100292]Neil1889[/MENTION]: Since there's nobody adjacent to your Nightmare Eruption target anymore, do you want to pick a different target? You'll have to reroll if so, though, since I'm making FourMonos reroll...</p><p></p><p>[MENTION=82643]CaBaNa[/MENTION]: Grasping Shadows hits everything even in their new positions, so I'll have it go off as you posted it.</p><p></p><p>Bat 1 is hit twice by Dimension Scramble and once by Grasping Shadows, for 29 damage (bloodying it), teleported to I11, and slowed until the end of Gil's next turn.</p><p>Bat 3 is hit by Grasping Shadows for 6 damage, and slowed until the end of Gil's next turn.</p><p>Grub Swarm 1 is hit by Grasping Shadows for 16 damage (bloodying it) and slowed until the end of Gil's next turn.</p><p>Grub Swarm 2 is hit by Dimension Scramble for 21 damage (bloodying it) and teleported to I10.</p><p></p><p>Summary: I took Shale and Gil's actions as posted, Artemis must repost, Lilli can decide to repost or keep her existing action, Karma still has to go.</p><p>[/sblock]</p><p></p><p>[sblock=Unlocked Stats]</p><p>Farmer Bob: AC <s>17</s>19, Fort <s>13</s>15, Reflex <s>11</s>13, Will <s>11</s>13</p><p>Maddened Umber Hulk: AC ??, Fort ??, Reflex ??, Will 17</p><p>Rot Grub Swarm: AC ??, Fort 13, Reflex ??, Will 13</p><p>Shadowhunter Bat: AC ??, Fort 13, Reflex ??, Will 11</p><p></p><p>Anyone who begins their turn next to a Rot Grub Swarm will take 5 damage, plus an extra 2 damage for each additional Rot Grub Swarm adjacent to them.</p><p>[/sblock]</p><p></p><p>[sblock=Status]</p><p>Artemis: 28/29 hp, 5/7 surges, 4 ongoing damage (save ends)</p><p>Lilli: 19/22 hp, 4/7 surges</p><p>Gil: 23/26 hp, 5/7 surges</p><p>Shale: 31/33 hp, 6/7 surges</p><p>Karma: 30/30 hp, 3/5 surges</p><p>Farmer Bob: 2/2 hp, 0/1 surges, +2 to all defenses until start of next turn</p><p></p><p>Maddened Umber Hulk: 11 damage taken.</p><p>Rot Grub Swarm 1: 31 damage taken. Bloodied. Slowed until the end of Gil's next turn.</p><p>Rot Grub Swarm 2: 36 damage taken. Bloodied.</p><p>Shadowhunter Bat 1: 29 damage taken. Bloodied. Slowed until the end of Gil's next turn.</p><p>Shadowhunter Bat 2: 0 damage taken. On ceiling (20' up).</p><p>Shadowhunter Bat 3: 9 damage taken. Slowed until the end of Gil's next turn. On ceiling (20' up).</p><p>[/sblock]</p><p></p><p><a href="http://tinypic.com/r/29qi5bt/7" target="_blank">External Map Link</a></p><p>[sblock=Map]</p><p>Climbing a rock pile takes a DC 15 Athletics or Acrobatics check and you grant combat advantage while on top of them. The standing water and rock piles are difficult terrain. (Don't forget there is a rock pile beneath Bat 2 and Bat 3. Yes, you can reach the ceiling for a melee attack from the top of the piles.)</p><p></p><p>The grey square is Grasping Shadows. Any creature entering the area before the end of Gil's next turn takes 5 psychic damage and is slowed until the end of Gil's next turn.</p><p></p><p><img src="http://i56.tinypic.com/29qi5bt.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 5507968, member: 79945"] Shale's power scrambles the air in a weird twisting vortex. After a moment, a bat emerges from it, looking confused, and a mass of grubs plops down into the water to merge with the other half of the swarm. Almost as confusingly, Gil performs weird tricks with light and shadow. [sblock=OOC] [MENTION=88601]FourMonos[/MENTION]: Uh-oh. Shale's attack did hit the grub swarm. Which completely invalidates Artemis' action, since it's no longer next to him. Artemis can take his turn again. Lucky you, that means you get to re-roll that saving throw too. (Also, if the swarm had still been there when you started your turn, you would have taken 5 damage from its aura - see below.) [MENTION=5656]Someone[/MENTION]: Your second hit does hit the grub swarm. Your second attack wouldn't hit the bat if it's centered at K12, though, since the bat was already moved to I12. So here's what I'll do: first attack is centered at L12. It hits the bat and moves it to J12. The second attack is centered at K12. It hits both, and moves the bat to I11 and the grub to I10. [MENTION=100292]Neil1889[/MENTION]: Since there's nobody adjacent to your Nightmare Eruption target anymore, do you want to pick a different target? You'll have to reroll if so, though, since I'm making FourMonos reroll... [MENTION=82643]CaBaNa[/MENTION]: Grasping Shadows hits everything even in their new positions, so I'll have it go off as you posted it. Bat 1 is hit twice by Dimension Scramble and once by Grasping Shadows, for 29 damage (bloodying it), teleported to I11, and slowed until the end of Gil's next turn. Bat 3 is hit by Grasping Shadows for 6 damage, and slowed until the end of Gil's next turn. Grub Swarm 1 is hit by Grasping Shadows for 16 damage (bloodying it) and slowed until the end of Gil's next turn. Grub Swarm 2 is hit by Dimension Scramble for 21 damage (bloodying it) and teleported to I10. Summary: I took Shale and Gil's actions as posted, Artemis must repost, Lilli can decide to repost or keep her existing action, Karma still has to go. [/sblock] [sblock=Unlocked Stats] Farmer Bob: AC [s]17[/s]19, Fort [s]13[/s]15, Reflex [s]11[/s]13, Will [s]11[/s]13 Maddened Umber Hulk: AC ??, Fort ??, Reflex ??, Will 17 Rot Grub Swarm: AC ??, Fort 13, Reflex ??, Will 13 Shadowhunter Bat: AC ??, Fort 13, Reflex ??, Will 11 Anyone who begins their turn next to a Rot Grub Swarm will take 5 damage, plus an extra 2 damage for each additional Rot Grub Swarm adjacent to them. [/sblock] [sblock=Status] Artemis: 28/29 hp, 5/7 surges, 4 ongoing damage (save ends) Lilli: 19/22 hp, 4/7 surges Gil: 23/26 hp, 5/7 surges Shale: 31/33 hp, 6/7 surges Karma: 30/30 hp, 3/5 surges Farmer Bob: 2/2 hp, 0/1 surges, +2 to all defenses until start of next turn Maddened Umber Hulk: 11 damage taken. Rot Grub Swarm 1: 31 damage taken. Bloodied. Slowed until the end of Gil's next turn. Rot Grub Swarm 2: 36 damage taken. Bloodied. Shadowhunter Bat 1: 29 damage taken. Bloodied. Slowed until the end of Gil's next turn. Shadowhunter Bat 2: 0 damage taken. On ceiling (20' up). Shadowhunter Bat 3: 9 damage taken. Slowed until the end of Gil's next turn. On ceiling (20' up). [/sblock] [url=http://tinypic.com/r/29qi5bt/7]External Map Link[/url] [sblock=Map] Climbing a rock pile takes a DC 15 Athletics or Acrobatics check and you grant combat advantage while on top of them. The standing water and rock piles are difficult terrain. (Don't forget there is a rock pile beneath Bat 2 and Bat 3. Yes, you can reach the ceiling for a melee attack from the top of the piles.) The grey square is Grasping Shadows. Any creature entering the area before the end of Gil's next turn takes 5 psychic damage and is slowed until the end of Gil's next turn. [IMG]http://i56.tinypic.com/29qi5bt.png[/IMG] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure] Artemis' Pact
Top