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[Adventure] Artemis' Pact
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<blockquote data-quote="JoeNotCharles" data-source="post: 5596780" data-attributes="member: 79945"><p>The door opens onto a ledge overlooking a huge cavern. It's an ancient mine works that grew haphazardly as ore was mined from the walls - the floor is uneven, with several distinct levels, and ledges surround the walls at various heights. Stairways connect the various levels of the cave. The walls are all braced with thick wooden timbers, and several of the ledges have wooden scaffolding forming bridges between them. One of the bridges stretched right across the cave to join two ledges on opposite sides, but that one has fallen and lies in pieces on the cavern floor. The remaining bridges look rickety and unsafe.</p><p></p><p>There is a steady drip of moisture from stalactites in the ceiling. The water has collected at the lowest points of the irregular floor, forming three large pools. Patches of slick moss surround a the pools and some of the higher ledges where the water drips most strongly.</p><p></p><p>On the far side of the room, on the floor, is another iron door identical to the one you entered by. Even from here you can make out large gouges and dents in it, but it seems to be holding solid.</p><p></p><p>At three points around the rim of the cavern are... some sort of vortices. At first glance it looks like they are sinkholes in the floor, but they also might be tunnels bored into the walls - it's hard to tell exactly how they're oriented. The very air seems to be twisted around them. You can tell that they extend back (down?) a few feet into the rock, but you can't make out whether the tunnel ends or continues into darkness. At least, not with your eyes.</p><p></p><p>[sblock=OOC]</p><p>You may use passive Arcana for free to read the following block, or on your first turn if you spend time studying the holes, use a minor action to get an Arcana roll to read it.</p><p>[/sblock]</p><p></p><p>[sblock=Arcana 18]</p><p>These were attempts to tunnel out of the cavern. The magic of the prison warped the tunnels around to lead back where they came from. Now anyone entering one of them will emerge back into the cave.</p><p></p><p>Anyone entering the 2x2 square covered by a vortex can use 1 square of movement to enter the tunnel. If they don't (or if they are moved in by forced movement) they take an attack at +7 vs Reflex due to the twisted space around the tunnel mouth, and if they are hit they are sucked in anyway.</p><p></p><p>Anyone who enters a vortex freely can make a DC 18 Arcana check to choose which vortex they come out of. If they fail, or if they are sucked in against their will, they emerge from a random vortex.)</p><p>[/sblock]</p><p></p><p>Standing at the tip of a ledge jutting out into the center of the cave is a demon wrapped tightly in chains. At first it appears to be hovering in the air just above the ledge, but as it shifts to face the opening door you realize that it is supported by chains hanging from its body to the ledge, as if it were a spider perched on flexible legs. Another set of chains slowly unwraps from around its body and begins lashing the air like tentacles. Where you can see the beast's skin beneath its wrapping it glows red with heat, but the chains soon smother any outbreak of flame.</p><p></p><p><img src="http://i54.tinypic.com/2ihno2h.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><span style="color: DarkRed"><span style="font-size: 15px">"AT LAST,"</span></span> it roars as it sees the door begin to grind open. <span style="color: DarkRed"><span style="font-size: 15px">"TO THINK THAT I ONCE OFFERED POWER TO AN INSECT LIKE YOU! TO WEAK TO RESIST MY CALL, AND TOO STUPID TO UNRAVEL MY LABYRINTH!"</span></span> Then it sees Gil's face peaking through the door, and laughs, the sound a mixture of grinding stone and crackling flame. <span style="color: DarkRed"><span style="font-size: 15px">"AND FRIGHTENED! TOO AFRAID TO FACE ME YOURSELF, YOU MUST SEND A FOLLOWER TO GAIN THE FIRST SIGHT OF MY MAJESTY, WHILE YOU COWER BEHIND THE DOOR!</span></span></p><p><span style="color: DarkRed"><span style="font-size: 15px"></span></span></p><p><span style="color: DarkRed"><span style="font-size: 15px">COME IN, LITTLE HUMAN. I WILL GRIND YOU INTO THE ROCK AND THROW YOUR BONES INTO THE RIVER FOR CAVE FISH TO NIBBLE ON. THEN I WILL KILL YOUR MASTER AND REGAIN THE POWER I INVESTED IN HIM. AND THEN I WILL USE THAT POWER TO DESTROY THE WHOLE SUNLIT WORLD THAT BOUND ME HERE!"</span></span></p><p></p><p>The demon begins to drift slowly towards Gil as the chains beneath it coil and shift.</p><p></p><p><a href="http://tinypic.com/r/wbvtef/7" target="_blank">External Map Link</a></p><p></p><p>[sblock=Map]</p><p>Farmer Bob is just off the map to the south.</p><p></p><p>The white numbers on the floor are the height of each ledge. The door opens onto a ledge 15' above the lowest point of the floor (so 10' above the floor below it, which is itself 5' above the lowest point). The demon is currently covering a 10.</p><p></p><p>The rickety bridges are difficult terrain (including the one that's fallen). The two that are intact are held up by scaffolding reaching to the floor below, which can be climbed with a DC 15 Athletics check as a Move action.</p><p></p><p>The green patches of moss are difficult terrain. The pools of water are thigh deep (chest-deep on Lilli) so they are difficult terrain and, if anyone moves into a water-filled square, it takes a DC 10 Athletics or Acrobatics check to avoid falling prone due to the slippery moss at the bottom of the pool. (The demon is immune since the chains supporting it are so long, but it still counts as difficult terrain.)</p><p></p><p>The vortexes are explained in the Arcana block above.</p><p></p><p><img src="http://i55.tinypic.com/wbvtef.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 5596780, member: 79945"] The door opens onto a ledge overlooking a huge cavern. It's an ancient mine works that grew haphazardly as ore was mined from the walls - the floor is uneven, with several distinct levels, and ledges surround the walls at various heights. Stairways connect the various levels of the cave. The walls are all braced with thick wooden timbers, and several of the ledges have wooden scaffolding forming bridges between them. One of the bridges stretched right across the cave to join two ledges on opposite sides, but that one has fallen and lies in pieces on the cavern floor. The remaining bridges look rickety and unsafe. There is a steady drip of moisture from stalactites in the ceiling. The water has collected at the lowest points of the irregular floor, forming three large pools. Patches of slick moss surround a the pools and some of the higher ledges where the water drips most strongly. On the far side of the room, on the floor, is another iron door identical to the one you entered by. Even from here you can make out large gouges and dents in it, but it seems to be holding solid. At three points around the rim of the cavern are... some sort of vortices. At first glance it looks like they are sinkholes in the floor, but they also might be tunnels bored into the walls - it's hard to tell exactly how they're oriented. The very air seems to be twisted around them. You can tell that they extend back (down?) a few feet into the rock, but you can't make out whether the tunnel ends or continues into darkness. At least, not with your eyes. [sblock=OOC] You may use passive Arcana for free to read the following block, or on your first turn if you spend time studying the holes, use a minor action to get an Arcana roll to read it. [/sblock] [sblock=Arcana 18] These were attempts to tunnel out of the cavern. The magic of the prison warped the tunnels around to lead back where they came from. Now anyone entering one of them will emerge back into the cave. Anyone entering the 2x2 square covered by a vortex can use 1 square of movement to enter the tunnel. If they don't (or if they are moved in by forced movement) they take an attack at +7 vs Reflex due to the twisted space around the tunnel mouth, and if they are hit they are sucked in anyway. Anyone who enters a vortex freely can make a DC 18 Arcana check to choose which vortex they come out of. If they fail, or if they are sucked in against their will, they emerge from a random vortex.) [/sblock] Standing at the tip of a ledge jutting out into the center of the cave is a demon wrapped tightly in chains. At first it appears to be hovering in the air just above the ledge, but as it shifts to face the opening door you realize that it is supported by chains hanging from its body to the ledge, as if it were a spider perched on flexible legs. Another set of chains slowly unwraps from around its body and begins lashing the air like tentacles. Where you can see the beast's skin beneath its wrapping it glows red with heat, but the chains soon smother any outbreak of flame. [IMG]http://i54.tinypic.com/2ihno2h.png[/IMG] [COLOR="DarkRed"][size=4]"AT LAST,"[/size][/COLOR] it roars as it sees the door begin to grind open. [COLOR="DarkRed"][size=4]"TO THINK THAT I ONCE OFFERED POWER TO AN INSECT LIKE YOU! TO WEAK TO RESIST MY CALL, AND TOO STUPID TO UNRAVEL MY LABYRINTH!"[/size][/color][size=4][/size] Then it sees Gil's face peaking through the door, and laughs, the sound a mixture of grinding stone and crackling flame. [COLOR="DarkRed"][size=4]"AND FRIGHTENED! TOO AFRAID TO FACE ME YOURSELF, YOU MUST SEND A FOLLOWER TO GAIN THE FIRST SIGHT OF MY MAJESTY, WHILE YOU COWER BEHIND THE DOOR! COME IN, LITTLE HUMAN. I WILL GRIND YOU INTO THE ROCK AND THROW YOUR BONES INTO THE RIVER FOR CAVE FISH TO NIBBLE ON. THEN I WILL KILL YOUR MASTER AND REGAIN THE POWER I INVESTED IN HIM. AND THEN I WILL USE THAT POWER TO DESTROY THE WHOLE SUNLIT WORLD THAT BOUND ME HERE!"[/size][/color][size=4][/size] The demon begins to drift slowly towards Gil as the chains beneath it coil and shift. [url=http://tinypic.com/r/wbvtef/7]External Map Link[/url] [sblock=Map] Farmer Bob is just off the map to the south. The white numbers on the floor are the height of each ledge. The door opens onto a ledge 15' above the lowest point of the floor (so 10' above the floor below it, which is itself 5' above the lowest point). The demon is currently covering a 10. The rickety bridges are difficult terrain (including the one that's fallen). The two that are intact are held up by scaffolding reaching to the floor below, which can be climbed with a DC 15 Athletics check as a Move action. The green patches of moss are difficult terrain. The pools of water are thigh deep (chest-deep on Lilli) so they are difficult terrain and, if anyone moves into a water-filled square, it takes a DC 10 Athletics or Acrobatics check to avoid falling prone due to the slippery moss at the bottom of the pool. (The demon is immune since the chains supporting it are so long, but it still counts as difficult terrain.) The vortexes are explained in the Arcana block above. [IMG]http://i55.tinypic.com/wbvtef.png[/IMG] [/sblock] [/QUOTE]
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