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[Adventure] Artemis' Pact
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<blockquote data-quote="JoeNotCharles" data-source="post: 5599676" data-attributes="member: 79945"><p>As Artemis rushes the devil, chains lash out at his legs, forcing him to dodge over and around them to move. But despite the hindrance, he slams into his former patron, shoving it back into the vortex. The demon reaches out and a cluster of chains sinks into the rock around the mouth of the vortex, anchoring it in place, leaving it floating in the center of the well.</p><p></p><p>Even as it slides away, a chain lashes out and wraps around Artemis upper arm. It picks him up and dangles him in the air, nearly wrenching the arm out of its socket, and tosses him over the edge of the cliff!</p><p></p><p>[sblock=Update]</p><p>I forgot to mention the aura!</p><p></p><p>Binding Field (Aura 3) Squares within the aura are difficult terrain for enemies.</p><p></p><p>It's now a red square on the map.</p><p></p><p>Yes, you can use Eldritch Strike on a charge - that's the point of it being a basic attack. So that hits AC 20 for 14 damage, and slides it to I26. The vortex attacks Reflex: <a href="http://invisiblecastle.com/roller/view/3081183/" target="_blank">attack on Artemis' Patron (1d20+7=12)</a> It does not get sucked through.</p><p></p><p>Artemis' Patron retaliates with Armor of Wrath: immediate reaction (note, that's an immediate action, not at opportunity action), when an enemy within 5 squares hits it: the triggering enemy takes 6 damage and is pushed 2 squares.</p><p></p><p>It attempts to push Artemis to K24. He gets a save to avoid being pushed off the edge, which he fails, so he takes 4 damage from the fall: <a href="http://invisiblecastle.com/roller/view/3081188/" target="_blank">save vs falling; falling damage (1d20=2, 1d10=4)</a></p><p></p><p>Artemis is bloodied.</p><p>[/sblock]</p><p></p><p>[sblock=Unlocked Stats]</p><p>Farmer Bob: AC <s>17</s>19, Fort <s>13</s>15, Reflex <s>11</s>13, Will <s>11</s>13</p><p>Artemis' Patron: AC 20, Fort ??, Reflex 17, Will 21</p><p>Obsidian Gargoyle: AC ??, Fort 18, Reflex 16, Will 15</p><p>[/sblock]</p><p></p><p>[sblock=Status]</p><p>Artemis: 8/29 hp, 2/7 surges, bloodied</p><p>Lilli: 21/22 hp, 2/7 surges, psychically shackled to Shale (save ends)</p><p>Gil: 21/26 hp, 1/7 surges</p><p>Shale: 20/33 hp, 2/7 surges, psychically shackled to Lilli (save ends), dazed until end of next turn</p><p>Karma: 24/30 hp, 1/5 surges</p><p>Farmer Bob: 2/2 hp, 0/1 surges</p><p></p><p>Artemis' Patron: 21 damage taken, cannot take opportunity actions until the end of Gil's next turn, -2 to hit until the end of Artemis' next turn, used Mind Shackles, used Unfettered Scream, used Chains of Smoke and Fire, used Armor of Wrath, used 1 AP</p><p><s>Obisidian Gargoyle 1: 8 damage taken</s></p><p><s>Obisidian Gargoyle 2: 11 damage taken</s></p><p>[/sblock]</p><p></p><p><a href="http://tinypic.com/r/dgpg6g/7" target="_blank">External Map Link</a></p><p>[sblock=Map]</p><p>The red square is difficult terrain for enemies of Artemis' Patron.</p><p></p><p>The white numbers on the floor are the height of each ledge. The door opens onto a ledge 15' above the lowest point of the floor (so 10' above the floor below it, which is itself 5' above the lowest point).</p><p></p><p>The rickety bridges are difficult terrain (including the one that's fallen). The two that are intact are held up by scaffolding reaching to the floor below, which can be climbed with a DC 15 Athletics check as a Move action.</p><p></p><p>The green patches of moss are difficult terrain. The pools of water are thigh deep (chest-deep on Lilli) so they are difficult terrain and, if anyone moves into a water-filled square, it takes a DC 10 Athletics or Acrobatics check to avoid falling prone due to the slippery moss at the bottom of the pool. (The demon is immune since the chains supporting it are so long, but it still counts as difficult terrain.)</p><p></p><p>The vortexes are explained in the Arcana block above.</p><p></p><p><img src="http://i52.tinypic.com/dgpg6g.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 5599676, member: 79945"] As Artemis rushes the devil, chains lash out at his legs, forcing him to dodge over and around them to move. But despite the hindrance, he slams into his former patron, shoving it back into the vortex. The demon reaches out and a cluster of chains sinks into the rock around the mouth of the vortex, anchoring it in place, leaving it floating in the center of the well. Even as it slides away, a chain lashes out and wraps around Artemis upper arm. It picks him up and dangles him in the air, nearly wrenching the arm out of its socket, and tosses him over the edge of the cliff! [sblock=Update] I forgot to mention the aura! Binding Field (Aura 3) Squares within the aura are difficult terrain for enemies. It's now a red square on the map. Yes, you can use Eldritch Strike on a charge - that's the point of it being a basic attack. So that hits AC 20 for 14 damage, and slides it to I26. The vortex attacks Reflex: [url=http://invisiblecastle.com/roller/view/3081183/]attack on Artemis' Patron (1d20+7=12)[/url] It does not get sucked through. Artemis' Patron retaliates with Armor of Wrath: immediate reaction (note, that's an immediate action, not at opportunity action), when an enemy within 5 squares hits it: the triggering enemy takes 6 damage and is pushed 2 squares. It attempts to push Artemis to K24. He gets a save to avoid being pushed off the edge, which he fails, so he takes 4 damage from the fall: [url=http://invisiblecastle.com/roller/view/3081188/]save vs falling; falling damage (1d20=2, 1d10=4)[/url] Artemis is bloodied. [/sblock] [sblock=Unlocked Stats] Farmer Bob: AC [s]17[/s]19, Fort [s]13[/s]15, Reflex [s]11[/s]13, Will [s]11[/s]13 Artemis' Patron: AC 20, Fort ??, Reflex 17, Will 21 Obsidian Gargoyle: AC ??, Fort 18, Reflex 16, Will 15 [/sblock] [sblock=Status] Artemis: 8/29 hp, 2/7 surges, bloodied Lilli: 21/22 hp, 2/7 surges, psychically shackled to Shale (save ends) Gil: 21/26 hp, 1/7 surges Shale: 20/33 hp, 2/7 surges, psychically shackled to Lilli (save ends), dazed until end of next turn Karma: 24/30 hp, 1/5 surges Farmer Bob: 2/2 hp, 0/1 surges Artemis' Patron: 21 damage taken, cannot take opportunity actions until the end of Gil's next turn, -2 to hit until the end of Artemis' next turn, used Mind Shackles, used Unfettered Scream, used Chains of Smoke and Fire, used Armor of Wrath, used 1 AP [s]Obisidian Gargoyle 1: 8 damage taken[/s] [s]Obisidian Gargoyle 2: 11 damage taken[/s] [/sblock] [url=http://tinypic.com/r/dgpg6g/7]External Map Link[/url] [sblock=Map] The red square is difficult terrain for enemies of Artemis' Patron. The white numbers on the floor are the height of each ledge. The door opens onto a ledge 15' above the lowest point of the floor (so 10' above the floor below it, which is itself 5' above the lowest point). The rickety bridges are difficult terrain (including the one that's fallen). The two that are intact are held up by scaffolding reaching to the floor below, which can be climbed with a DC 15 Athletics check as a Move action. The green patches of moss are difficult terrain. The pools of water are thigh deep (chest-deep on Lilli) so they are difficult terrain and, if anyone moves into a water-filled square, it takes a DC 10 Athletics or Acrobatics check to avoid falling prone due to the slippery moss at the bottom of the pool. (The demon is immune since the chains supporting it are so long, but it still counts as difficult terrain.) The vortexes are explained in the Arcana block above. [IMG]http://i52.tinypic.com/dgpg6g.png[/IMG] [/sblock] [/QUOTE]
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