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<blockquote data-quote="Someone" data-source="post: 5599763" data-attributes="member: 5656"><p>With supreme effort, shale raises a telekinetic screen as the chains try to wrap around him, deflecting them long enough so he can step outside of their reach. </p><p></p><p>Then he unleashes the full power of his telekinetic abilities.</p><p></p><p>The crystal on his hand shine like a red sun, matching the hot chains, which shake slightly. As the devil tries to advance towards the group, they stubbornly cling to the ground at first, under the incredulous sight of the creature. They start then to bend, moving slightly, like a thick metal rod subject to some incredible force.</p><p></p><p>Then the devil's will over the chain momentarily snap. The chains flay around wildly before Shale can regain control of them, raising the whole cursing and screaming package in the air. With a sudden movement, Shale tosses the devil bouncing over the ledges and pools of water, bouncing several times before stopping at the base of a wall.</p><p></p><p>[sblock=actions]</p><p>Immediate interrupt last round: Use Intellect Fortress to raise my Reflex defense to 20, negating the devil's attack, so Shale is stil at 31 HP and is not Dazed.</p><p>Standard action: Living Missile daily attack on the devil (I really think not having this thing close to us is good enough to spend a daily). It hits only Fort 14, which I very much doubt is high enough to reach the devil's defense, but that means it's only slowed instead of Immobilized (save ends).</p><p>Minor action: Use the Living Missile's secondary attack on the devil, moving him 10 squares to G16. Notice can move it so it doesn't fall more than 5 feet. Unless I'm wrong, a fall of 5 feet doesn't inflict falling damage so it doesn't really should count as a "precipice", which means it doesn't trigger a save to stop the movement.</p><p>End of round: Successfully save against the Shalckles effect. </p><p>[/sblock]</p><p></p><p></p><p>[sblock=mini-stats] <strong><a href="http://l4w.wikia.com/wiki/PC%3AShale_%28Someone%29" target="_blank">Shale</a></strong><a href="http://l4w.wikia.com/wiki/PC%3AShale_%28Someone%29" target="_blank">http://l4w.wikia.com/wiki/PC:Shale_(Someone)</a> Shardmind psion 3 </p><p>Status: </p><p>Initiative: +1, Passive perception: 11, Passive Insight: 16</p><p>Defenses: AC: 18, For: 13, Ref: 17, Will: 17 </p><p>HP: 31/33, Bloodied: 16, Surge value: 8, Surges/day: 2/7 Speed: 6 squares</p><p>Languages: Common, Deep Speech, Elemental</p><p>AP: 1, Power points: 3/4</p><p> </p><p>Powers: </p><p><span style="color: lime">Static Mote, Dimensional Scramble, Betrayal</span></p><p><span style="color: red">Shard Swarm, Far Hand,<s>Forceful Push</s>, <s>Intellect Fortress</s>, Orb of mental constitution (item), Second Wind</span></p><p><span style="color: gray"><s>Living Missile</s>, Amulet of resolution (item)</span>[/sblock]</p></blockquote><p></p>
[QUOTE="Someone, post: 5599763, member: 5656"] With supreme effort, shale raises a telekinetic screen as the chains try to wrap around him, deflecting them long enough so he can step outside of their reach. Then he unleashes the full power of his telekinetic abilities. The crystal on his hand shine like a red sun, matching the hot chains, which shake slightly. As the devil tries to advance towards the group, they stubbornly cling to the ground at first, under the incredulous sight of the creature. They start then to bend, moving slightly, like a thick metal rod subject to some incredible force. Then the devil's will over the chain momentarily snap. The chains flay around wildly before Shale can regain control of them, raising the whole cursing and screaming package in the air. With a sudden movement, Shale tosses the devil bouncing over the ledges and pools of water, bouncing several times before stopping at the base of a wall. [sblock=actions] Immediate interrupt last round: Use Intellect Fortress to raise my Reflex defense to 20, negating the devil's attack, so Shale is stil at 31 HP and is not Dazed. Standard action: Living Missile daily attack on the devil (I really think not having this thing close to us is good enough to spend a daily). It hits only Fort 14, which I very much doubt is high enough to reach the devil's defense, but that means it's only slowed instead of Immobilized (save ends). Minor action: Use the Living Missile's secondary attack on the devil, moving him 10 squares to G16. Notice can move it so it doesn't fall more than 5 feet. Unless I'm wrong, a fall of 5 feet doesn't inflict falling damage so it doesn't really should count as a "precipice", which means it doesn't trigger a save to stop the movement. End of round: Successfully save against the Shalckles effect. [/sblock] [sblock=mini-stats] [B][url=http://l4w.wikia.com/wiki/PC%3AShale_%28Someone%29]Shale[/url][/B][url=http://l4w.wikia.com/wiki/PC%3AShale_%28Someone%29][/url] Shardmind psion 3 Status: Initiative: +1, Passive perception: 11, Passive Insight: 16 Defenses: AC: 18, For: 13, Ref: 17, Will: 17 HP: 31/33, Bloodied: 16, Surge value: 8, Surges/day: 2/7 Speed: 6 squares Languages: Common, Deep Speech, Elemental AP: 1, Power points: 3/4 Powers: [COLOR=lime]Static Mote, Dimensional Scramble, Betrayal[/COLOR] [COLOR=red]Shard Swarm, Far Hand,[s]Forceful Push[/s], [s]Intellect Fortress[/s], Orb of mental constitution (item), Second Wind[/COLOR] [COLOR=gray][s]Living Missile[/s], Amulet of resolution (item)[/COLOR][/sblock] [/QUOTE]
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