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Adventure Begins: A New Dungeons and Dragons Boardgame
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<blockquote data-quote="LuisCarlos17f" data-source="post: 8047257" data-attributes="member: 6802378"><p>My opinion is a true dungeon-crawler boardgame should be:</p><p></p><p>- Simple rules easy to learnt if you want new players, or to publish "crossovers" titles.</p><p></p><p>- Labyrinth tour, the opposite of raidcoal. The players have to choose between opening the door, go to the right or left passage.</p><p></p><p>- Leveling up, not automatic milestones, to feel your PCs are becoming stronger thanks you stopped to farm more gold coins. That is the difference between a one-shot adventure and playing a campaign.</p><p></p><p>- Searching: hidden threasures, doors and traps. Nothing about "I don't need to be careful because the trap only will appear if a radom card says it. The hidden elements have to be hidden since the first moment. </p><p></p><p>----</p><p></p><p>I wonder about playing a solo game with an app but this can controll nothing, only the reaction of the scenery when players step on a space or search hidden traps. This would allow players to test their own house rules. </p><p></p><p>"Endless Quest" would a cool name for a dungeon-crawler board game.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 8047257, member: 6802378"] My opinion is a true dungeon-crawler boardgame should be: - Simple rules easy to learnt if you want new players, or to publish "crossovers" titles. - Labyrinth tour, the opposite of raidcoal. The players have to choose between opening the door, go to the right or left passage. - Leveling up, not automatic milestones, to feel your PCs are becoming stronger thanks you stopped to farm more gold coins. That is the difference between a one-shot adventure and playing a campaign. - Searching: hidden threasures, doors and traps. Nothing about "I don't need to be careful because the trap only will appear if a radom card says it. The hidden elements have to be hidden since the first moment. ---- I wonder about playing a solo game with an app but this can controll nothing, only the reaction of the scenery when players step on a space or search hidden traps. This would allow players to test their own house rules. "Endless Quest" would a cool name for a dungeon-crawler board game. [/QUOTE]
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Adventure Begins: A New Dungeons and Dragons Boardgame
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