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Adventure begins! So how do the PCs know each other?
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<blockquote data-quote="Lanefan" data-source="post: 2911487" data-attributes="member: 29398"><p>A famous adventuring company, not heard from in several years before this summer, holds a widely-advertised recruitment meeting for brave new adventurers. A pile o' people turn up (including our intrepid heroes, natch) and are divided into groups (with of course all the PC's in the same group), given basic missions to complete, so as prove their worth, and sent on their way. The PC's mission was to go to a long-ago-cleaned-out dungeon complex and map it.</p><p></p><p>That's how I started my current campaign. I wrote up short back-stories for each PC on how they heard of and-or got to the meeting; the campaign began at the start of the meeting.</p><p></p><p>Of course, it's all a fraud; the people respresenting this "famous adventuring company" have never in fact had anything to do with it. The idea is to rid the land of most of its promising low-level adventurers (the missions are thinly-disguised suicide runs; the PC's weren't informed the place they'd been sent to map had become quite active again...) so that in a few years when all the plots come to fruition there's not as many mid-level types to deal with as there otherwise would be. 'Twixt one thing and another, I got years of mileage out of that story arc before the PC's...by now their own company...finally managed to defeat the bad guys' plots.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 2911487, member: 29398"] A famous adventuring company, not heard from in several years before this summer, holds a widely-advertised recruitment meeting for brave new adventurers. A pile o' people turn up (including our intrepid heroes, natch) and are divided into groups (with of course all the PC's in the same group), given basic missions to complete, so as prove their worth, and sent on their way. The PC's mission was to go to a long-ago-cleaned-out dungeon complex and map it. That's how I started my current campaign. I wrote up short back-stories for each PC on how they heard of and-or got to the meeting; the campaign began at the start of the meeting. Of course, it's all a fraud; the people respresenting this "famous adventuring company" have never in fact had anything to do with it. The idea is to rid the land of most of its promising low-level adventurers (the missions are thinly-disguised suicide runs; the PC's weren't informed the place they'd been sent to map had become quite active again...) so that in a few years when all the plots come to fruition there's not as many mid-level types to deal with as there otherwise would be. 'Twixt one thing and another, I got years of mileage out of that story arc before the PC's...by now their own company...finally managed to defeat the bad guys' plots. Lanefan [/QUOTE]
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Adventure begins! So how do the PCs know each other?
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