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[Adventure] BH1: Merryl's Rescue (DM: Velmont, Judge: renau1g)
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<blockquote data-quote="Velmont" data-source="post: 5104817" data-attributes="member: 13739"><p>As the group turns around to leave by where they have come, Pasqual adds <span style="color: DarkOrange">"Good luck, Charina."</span>. The group leaves Nelly to Pasqual and heads toward the Fisherman's Alley.</p><p></p><p>The Fisherman's Alley market had sprung illegally in the most convenient location; it was officially a public square dedicated to Arek Steelsheath, one of the Five, the heroic swordmistress. A magnifient statue, 20 feet high, still reminded everyone of the place's original purpose. But the location was ideally located near to the docks and on a well travelled street toward the heart of the city and so soon vendors and peddlers were squatting the square. No effort to clear the square had ever been successful and soon the authorities just gave up. Now it was a sprawling affair with stands and tent everywhere and a thick crowd that made navigating the area difficult at best.</p><p></p><p>It was bordered by worn out apartment buildings that rented cheap due to the persistent odour of fish driving down the value. This was a problem that Harann, a somewhat well known elderly retired adventurer, had used to his advantage. The sophisticated and cunning half-orc barbarian had bought for cheap a location near the market and had opened a restaurant without kitchens! His waiters had arrangements with the nearby vendors. He even mitigated the odour problem with the use of a curious enchanted statue of a sea gull that acted on the mind of people to convince them they were smelling and hearing the sea. His ancient partners had thought he was crazy to claim it as part of his loot instead of an enchanted weapon, but now he enjoyed a much more prosperous retirement then they did. He had named his establishment, logically enough, the Raging Sea Gull. </p><p></p><p>After the group have been able to make their way through the thick crowd, they find the Sea Gull and take the street next to it. As they exit the square, the crowd quickly thin and they are able to walk more freely. Two blocks down, they find the Swordfish. It looks like an old blacksmith shop. The chimney exhale no smoke and the doors seems to be lock. Planks have been nail to the windows.</p></blockquote><p></p>
[QUOTE="Velmont, post: 5104817, member: 13739"] As the group turns around to leave by where they have come, Pasqual adds [COLOR="DarkOrange"]"Good luck, Charina."[/COLOR]. The group leaves Nelly to Pasqual and heads toward the Fisherman's Alley. The Fisherman's Alley market had sprung illegally in the most convenient location; it was officially a public square dedicated to Arek Steelsheath, one of the Five, the heroic swordmistress. A magnifient statue, 20 feet high, still reminded everyone of the place's original purpose. But the location was ideally located near to the docks and on a well travelled street toward the heart of the city and so soon vendors and peddlers were squatting the square. No effort to clear the square had ever been successful and soon the authorities just gave up. Now it was a sprawling affair with stands and tent everywhere and a thick crowd that made navigating the area difficult at best. It was bordered by worn out apartment buildings that rented cheap due to the persistent odour of fish driving down the value. This was a problem that Harann, a somewhat well known elderly retired adventurer, had used to his advantage. The sophisticated and cunning half-orc barbarian had bought for cheap a location near the market and had opened a restaurant without kitchens! His waiters had arrangements with the nearby vendors. He even mitigated the odour problem with the use of a curious enchanted statue of a sea gull that acted on the mind of people to convince them they were smelling and hearing the sea. His ancient partners had thought he was crazy to claim it as part of his loot instead of an enchanted weapon, but now he enjoyed a much more prosperous retirement then they did. He had named his establishment, logically enough, the Raging Sea Gull. After the group have been able to make their way through the thick crowd, they find the Sea Gull and take the street next to it. As they exit the square, the crowd quickly thin and they are able to walk more freely. Two blocks down, they find the Swordfish. It looks like an old blacksmith shop. The chimney exhale no smoke and the doors seems to be lock. Planks have been nail to the windows. [/QUOTE]
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[Adventure] BH1: Merryl's Rescue (DM: Velmont, Judge: renau1g)
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