Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dimsdale" data-source="post: 5951105" data-attributes="member: 79956"><p>ooc: Waiting on Halleck, then badguys</p><p></p><p>[sblock=DM Notes: Please Ignore]</p><p>[sblock=Mechanics]</p><p><strong><span style="font-size: 15px">Heroes turn:</span></strong></p><p><span style="font-size: 15px"><span style="color: Cyan">Halleck</span>:</span>: TW1, TW2, TW3, TW4 are hit for 12, +1 AC/Ref</p><p><span style="font-size: 15px"><span style="color: Cyan">Quan</span>:</span> Heals for 41 hp, miss Vlastoes</p><p><span style="font-size: 15px"><span style="color: Cyan">Rocco</span>:</span> miss, miss, mark TW2 and TW3</p><p><span style="font-size: 15px"><span style="color: Cyan">Skalisss</span>:</span>: Hit TW3 for 20 (TW is a Tomb Guardian: sorry for the confusion: fails save vs dazed)</p><p><span style="font-size: 15px"><span style="color: Cyan">Vimak</span>:</span> Hits TW1 for 21, TW1 has -6 to damage TENT, lose HS (now down to 4/11), Quan and Nementah get hp = to HS, Vimak, Quan and Nementah +5 To AC, fail save vs slow, <span style="color: Red">take 5 damage for failed SA</span></p><p><span style="font-size: 15px"><span style="color: Cyan">Nementah</span>:</span> everyone except Vimak gets resist 5 the rest of the encounter. </p><p> </p><p><span style="font-size: 15px"><strong>Baddies turn:</strong></span></p><p><span style="font-size: 15px"><span style="color: Red">BG2</span>: </span></p><p>Double Slam Attack vs Quan and Vimak: 1d20+16 vs Rocco AC and 1d20+16 vs Rocco again AC for 2d8+5</p><p><span style="color: Red">Halleck: Hit (roll 34) for 16 and dazed (save ends)</span></p><p><span style="color: Red">Primera: Hit (26) for 11</span> (not enough to make Primera disappear)</p><p><a href="http://invisiblecastle.com/roller/view/3577646/" target="_blank">Roll Lookup</a></p><p></p><p>rampage recharge (Damn! forgot to roll these in previous rounds) = yes</p><p><a href="http://invisiblecastle.com/roller/view/3577649/" target="_blank">Roll Lookup</a></p><p></p><p><span style="font-size: 15px"><span style="color: Red">TG1</span>: </span></p><p>+13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12) vs Vimak AC= </p><p>attack 1: Vimak: Miss (because of Vimak magic)</p><p>attack 2: Vimak: Miss</p><p><a href="http://invisiblecastle.com/roller/view/3577651/" target="_blank">Roll Lookup</a></p><p></p><p><span style="font-size: 15px"><span style="color: Red">TG2</span>: </span></p><p>+13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12) vs Skalisss AC= </p><p><span style="color: Red">attack 1: Skalisss: Hit (Roll 32) for 9</span></p><p><span style="color: Red">attack 2: Skalisss: Miss (Roll 28) for 9</span></p><p><a href="http://invisiblecastle.com/roller/view/3577658/" target="_blank">Roll Lookup</a></p><p></p><p><span style="font-size: 15px"><span style="color: Red">TG3:</span> </span></p><p>Cascade of steel attack vs Skaliss</p><p>+13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12) vs Skalisss AC= </p><p>Attack 1: Skalisss: Miss</p><p>Attack 2: Skalisss: Miss</p><p><a href="http://invisiblecastle.com/roller/view/3577663/" target="_blank">Roll Lookup</a></p><p></p><p>+13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12) vs Skalisss AC= </p><p>Attack 3: Skalisss: Miss</p><p>Attack 4: Skalisss: Miss</p><p><a href="http://invisiblecastle.com/roller/view/3577665/" target="_blank">Roll Lookup</a></p><p></p><p><span style="font-size: 15px"><span style="color: Red">TG4</span>: </span></p><p>Two Scimitar attacks</p><p>+13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12) vs XeruruAC= </p><p>Attack 1: miss</p><p>Attack 2:<span style="color: Red"> Xeruru (Roll 23) Hit for 11</span>: Not enough to make it disappear</p><p><a href="http://invisiblecastle.com/roller/view/3577683/" target="_blank">Roll Lookup</a></p><p></p><p>recharge Cascade of Steel power for TW1, TW2, TW3 and TW4: no, no, no and no</p><p><a href="http://invisiblecastle.com/roller/view/3577685/" target="_blank">Roll Lookup</a></p><p></p><p><span style="font-size: 15px"><span style="color: Red">Vlastoes the Lich</span> </span></p><p></p><p>Necromantic Aura (Necrotic) aura 5; any living creature that enters</p><p>or starts its turn in the aura takes 5 necrotic damage. (I forgot to put this on the map but you </p><p>could have read it in Vlastoes's description so to bad <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> )</p><p>so...</p><p><span style="color: Red">Quan, Rocco, Halleck and Vimak: -5 necrotic damage</span></p><p></p><p>Movement: move to new location on map</p><p>Attack: Frostburn:</p><p>A Frostburn (standard; sustain minor; recharge ⚄ ⚅ ) ✦ Cold,</p><p>Necrotic, Zone</p><p>Area burst 2 within 20; +18 vs. Fortitude; 3d8 + 6 cold and</p><p>necrotic damage. The burst creates a zone that lasts until the end</p><p>of the lich’s next turn. The zone is considered difficult terrain.</p><p>Any creature that starts its turn within the zone takes 5 cold</p><p>and necrotic damage. The lich can sustain or dismiss the zone as</p><p>a minor action.</p><p></p><p>Attack target square K4: attack includes Vimak, Halleck, Rocco and Quan</p><p><span style="color: Red">Vimak: Hit (Roll 34) for 19 cold/necrotic damage</span></p><p><span style="color: Red">Halleck: Hit (Roll 25) for 19 cold/necrotic damage</span></p><p>Rocco: Miss (Roll 25)</p><p><span style="color: Red">Quan: Hit (Roll 27) for 19 cold/necrotic damage</span></p><p><a href="http://invisiblecastle.com/roller/view/3577711/" target="_blank">Roll Lookup</a></p><p></p><p>Power recharge: <a href="http://invisiblecastle.com/roller/view/3577719/" target="_blank">nope</a></p><p></p><p>AP attack: </p><p>Attack: Shadow Ray: 1d20+18 vs Rocco's Reflex for 2d8+6 necrotic damage</p><p><span style="color: Red">Rocco: Hit (Roll 37) for 14 necrotic damage</span></p><p><a href="http://invisiblecastle.com/roller/view/3577726/" target="_blank">Roll Lookup</a></p><p></p><p>Oh! Not look'n good for the home team!</p><p>[/sblock]</p><p></p><p>[sblock=Damage to Foes and Allies for this round]</p><p><span style="font-size: 15px"><strong>Total Damage to Enemies:</strong></span></p><p>BG2: No Damage</p><p>Lich: No Damage</p><p>TW1: -33</p><p>TW2: -12 marked by Rocco</p><p>TW3: -32 marked by Rocco</p><p>TW4: -12</p><p></p><p><span style="font-size: 15px"><strong>Total Damage to allies:</strong></span></p><p>Halleck: -42 (beginning damage), hit for 16 and dazed (save ends) (BG2 rampage), -5 lich aura, resist 5 (Nementah power), -19 (lich frostburn attack)</p><p>End of Round: <span style="color: red">-77</span></p><p> </p><p>Skalisss: -16 (beginning damage), fails save vs dazed, hit for 18 (TW2 attacks), resist 5 (Nementah power)</p><p>End of Round: <span style="color: red">-29</span></p><p> </p><p>Rocco: -13 (beginning damage), -5 (lich aura), resist 5 (Nementah power), -14 (Lich shadow ray)</p><p>End of Round: <span style="color: red">-27</span></p><p> </p><p>Vimak: -0 (beginning damage), -5 failed save vs slowed, -5 lich aura, -19 (lich frostburn attack)</p><p>End of Round: <span style="color: red">-29</span></p><p> </p><p>Quan: -36 (beginning damage), heals for 41 (Vimak power), -19 (Lich frostburn attack), resist 5 (Nementah power)</p><p>End of Round: <span style="color: red">-14</span></p><p> </p><p>Nementah: -20 +19 temp (beginning damage), +19 (Vimak Power)</p><p>End of Round: <span style="color: Red">-1 +19 temp</span></p><p> </p><p>Primera: Hit for 11</p><p> </p><p>Xerzuzu: +19 thp, hit for 11, thp now at 8</p><p>[/sblock]</p><p> </p><p>[sblock=Stats]</p><p><span style="font-size: 15px"><strong>Party:</strong></span></p><p><span style="font-size: 15px"><span style="color: Cyan">Nementah</span>: </span></p><p>HP: <span style="color: red">76</span>/77 TEMP 19: 13 SurgeValue: 19 Surges: 12/12</p><p>AC:22 Fort:23 Reflex21 Will:23</p><p> </p><p><span style="font-size: 15px"><span style="color: Cyan">Primera</span>: </span></p><p>HP: 15/15 TEMP: 0 </p><p>AC:24 Fort:25 Reflex23 Will:25</p><p> </p><p><span style="font-size: 15px"><span style="color: Cyan">Xerzuzu</span>: </span></p><p>HP: 15/15 TEMP: 19 </p><p>AC:24 Fort:25 Reflex23 Will:25</p><p> </p><p><span style="font-size: 15px"><span style="color: Cyan">Vimak</span>:</span> </p><p>HP: <span style="color: red">46</span>/75 TEMP: 0 SurgeValue: 18 Surges: <span style="color: Red">4</span>/11</p><p>AC:26 Fort:22 Reflex:20 Will:22</p><p> </p><p><span style="font-size: 15px"><span style="color: Cyan">Rocco</span>: </span></p><p>HP:<span style="color: red">66</span>/93 TEMP: 0 SurgeValue: 24 Surges: <span style="color: Red">12</span>/13</p><p>AC:26 Fort:26 Reflex:23 Will:22</p><p> </p><p><span style="font-size: 15px"><span style="color: Cyan">Skalisss</span>:</span> : <span style="color: Red">Dazed Save Ends</span></p><p>HP: <span style="color: Red">70</span>/86 TEMP 0 SurgeValue: 22 Surges:<span style="color: Red"> 5</span>/11</p><p>AC:27 TENT Fort:23 TENT Reflex:20 TENT Will:23 TENT Resist 1 ALL</p><p> </p><p><span style="font-size: 15px"><span style="color: Cyan">Halleck</span>: </span></p><p>HP:<span style="color: red">70</span>/76 TEMP: 0 SurgeValue: 19 Surges: 9/10</p><p>AC:28 Fort:23 Reflex:19 Will:26</p><p> </p><p><span style="font-size: 15px"><span style="color: Cyan">Quan</span></span> </p><p>HP: <span style="color: red">56</span>/70 TEMP: 0 SurgeValue: 17 Surges: 7/7</p><p>AC:23 Fort:20 Reflex:24 Will:23</p><p> </p><p><span style="font-size: 15px"><strong>Enemies:</strong></span></p><p>Krorg: <span style="color: red">DEAD</span></p><p>BG1: <span style="color: red">DEAD</span>/250 </p><p>BG2: <span style="color: red">147</span>/250</p><p>Vlastoes the Lich: <span style="color: Red">216</span>/216</p><p>TG1: <span style="color: red">79</span>/126 </p><p>TG2: <span style="color: red">91</span>/126 </p><p>TG3: <span style="color: red">94</span>/126</p><p>TG4: <span style="color: red">114</span>/126</p><p>[/sblock]</p><p> </p><p>[sblock=map]</p><p><a href="https://docs.google.com/spreadsheet/ccc?key=0AkiawYCWOxaodGpyTjNnMTVIekFvYjdWRk1YUXZ1MXc#gid=0" target="_blank"><span style="color: #0066cc">map</span></a></p><p>[/sblock]</p><p> </p><p>[sblock=Enemy Information]</p><p><span style="font-size: 15px"><strong><span style="color: Red">Bone Golem</span></strong></span></p><p>HP 250; Bloodied 125; see also berserk attack</p><p>AC 26; Fortitude 29, Refl ex 21, Will 22</p><p>Saving Throws +2</p><p>Speed 6; can’t shift</p><p>Action Points 1</p><p>m Slam (standard; at-will)</p><p>Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and</p><p>the target is dazed (save ends).</p><p>M Double Attack (standard; at-will)</p><p>The bone golem makes two slam attacks.</p><p>M Berserk Attack (immediate reaction, when damaged by an attack</p><p>while bloodied; at-will)</p><p>The bone golem makes a slam attack against a random target</p><p>within its reach.</p><p>M Golem Rampage (standard; recharge 5,6 )</p><p>The bone golem moves up to its speed plus 2 and can move</p><p>through enemies’ spaces, provoking opportunity attacks as</p><p>normal. When it enters a creature’s space (ally or enemy), the</p><p>golem makes a slam attack against that creature. The creature</p><p>remains in its space, and the golem must leave the space after</p><p>it attacks. The golem must end its rampage in an unoccupied</p><p> </p><p><span style="font-size: 15px"><span style="color: Red"><strong>Krong: Collasal Bone Creature</strong></span></span></p><p><strong>HP</strong> 400; <strong>Bloodied</strong> 200</p><p><strong>AC </strong>25; <strong>Fortitude</strong> 25, <strong>Reflex</strong> 23, <strong>Will</strong> 24</p><p><strong>Immune</strong> disease, fear, poison; <strong>Resist</strong> 30 necrotic; <strong>Vulnerable</strong> 5 all</p><p><strong>Saving Throws</strong> +5</p><p><strong>Speed</strong> 6,</p><p><strong>Action Points</strong> 0</p><p><img src="http://www.wizards.com/dnd/images/symbol/S2.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> <strong>Bite</strong> (standard, at-will) </p><p>Reach 2; +18 vs AC; 2d6+6 damage, and the target is marked until the end of the stoneborn Krorg next turn. </p><p><img src="http://www.wizards.com/dnd/images/symbol/Z2a.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> <strong>Stone Fury</strong> (standard, at-will) </p><p>+18 vs AC; 2d6+5 damage.. Krorg makes a bite attack and a tail sweep attack.</p><p><img src="http://www.wizards.com/dnd/images/symbol/Z1a.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> <strong>Bone Shard Splinters</strong> (immediate reaction, when the Krorg takes damage, at-will) </p><p>Close burst 3; +15vs AC; 2d6+6 damage. </p><p><img src="http://www.wizards.com/dnd/images/symbol/Z1a.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> <strong>Breath Weapon</strong> (standard, recharge <img src="http://www.wizards.com/dnd/images/symbol/5a.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://www.wizards.com/dnd/images/symbol/6a.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" />) <img src="http://www.wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> <strong>Necrotic</strong></p><p>Close blast 5; +17 vs Reflex; 2d8+4 necrotic damage, and the target is slowed (save ends). Each Failed Saving Throw: The target takes 5 damage. </p><p><img src="http://www.wizards.com/dnd/images/symbol/Z1a.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> <strong>Bloodied Breath</strong> (free, when first bloodied, encounter) <img src="http://www.wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> <strong>Necrotic</strong></p><p>Krorg breath weapon recharges, and uses it immediately.</p><p><img src="http://www.wizards.com/dnd/images/symbol/Z1a.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> <strong>Tail Sweep</strong> (standard, at-will) </p><p>Close burst 2; +18 vs AC; 1d8+6 damage, and the target is knocked prone. </p><p></p><p><span style="font-size: 15px"><strong><span style="color: Red">Tomb Guardian</span></strong></span></p><p>HP 126; Bloodied 63</p><p>AC 23; Fortitude 22, Refl ex 23, Will 20</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>Speed 8</p><p>mTwin Scimitar Strike (standard; at-will) ✦ Weapon</p><p>The skeletal tomb guardian makes two scimitar attacks against</p><p>the same target: +13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12). This</p><p>also holds true for opportunity attacks. </p><p>M Cascade of Steel (standard; at-will) ✦ Weapon (recharge: 5, 6)</p><p>The skeletal tomb guardian makes two twin scimitar strike attacks</p><p>(four scimitar attacks total).</p><p>M Sudden Strike (immediate reaction, when an adjacent enemy</p><p>shifts; at-will) ✦ Weapon</p><p>The skeletal tomb guardian makes a melee basic attack against</p><p>the enemy.</p><p></p><p><span style="font-size: 15px"><span style="color: Red"><strong>Vlastoes the Lich</strong></span></span></p><p>Initiative +8 Senses Perception +8; darkvision</p><p>Necromantic Aura (Necrotic) aura 5; any living creature that enters</p><p>or starts its turn in the aura takes 5 necrotic damage.</p><p>HP 218; Bloodied 109</p><p>Regeneration 5 (if the lich takes radiant damage, regeneration</p><p>doesn’t function on its next turn)</p><p>AC 26; Fortitude 24, Reflex 26, Will 26</p><p>Immune disease, poison; Resist 10 necrotic</p><p>Saving Throws +2</p><p>Speed 6</p><p>Action Points 1</p><p>r Shadow Ray (standard; at-will) ✦ Necrotic</p><p>Ranged 20; +18 vs. Refl ex; 2d8 + 6 necrotic damage.</p><p>A Frostburn (standard; sustain minor; recharge ⚄ ⚅ ) ✦ Cold,</p><p>Necrotic, Zone</p><p>Area burst 2 within 20; +18 vs. Fortitude; 3d8 + 6 cold and</p><p>necrotic damage. The burst creates a zone that lasts until the end</p><p>of the lich’s next turn. The zone is considered difficult terrain.</p><p>Any creature that starts its turn within the zone takes 5 cold</p><p>and necrotic damage. The lich can sustain or dismiss the zone as</p><p>a minor action.</p><p>Indestructible</p><p>When a lich is reduced to 0 hit points, its body and possessions</p><p>crumble into dust, but it is not destroyed. It reappears (along with</p><p>its possessions) in 1d10 days within 1 square of its phylactery,</p><p>unless the phylactery is also found and destroyed.</p><p>Second Wind (standard; encounter) ✦ Healing</p><p>The lich spends a healing surge and regains 54 hit points. The</p><p>lich gains a +2 bonus to all defenses until the start of its next</p><p>turn.</p><p>[/sblock]</p><p></p><p>[sblock=Adventure Summary]</p><p><span style="font-size: 15px"><strong>Summary of Events</strong></span></p><p>1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.</p><p>2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank</p><p>3. Prevented a possible encounter with a pack of wolves...for the moment</p><p>4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.</p><p>5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.</p><p>6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.</p><p>7. Mark is successfully removed from Lerrick by brother Buchta. </p><p>8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge. </p><p>9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.</p><p>10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath. </p><p>11. Party helps Druid retrieve artifact: The Branch of Life</p><p>12. Killed beholders that were feasting on druids</p><p>13. Destroyed gate portal to hell</p><p>14. Moved to room that contained a tomb with a shield impression exact like the shield Halleck possess. A wizard named Vlastoes tries in vain to open it. He unleashes undead minions to slay the heroes.</p><p>15. The spells prove too powerful for the wizard and he is killed, temporarily...as his body is consumed by some unknown power which strips the wizard of his flesh and takes his soul stone, thus converting the wizard into a lich. </p><p>[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5951105, member: 79956"] ooc: Waiting on Halleck, then badguys [sblock=DM Notes: Please Ignore] [sblock=Mechanics] [B][SIZE=4]Heroes turn:[/SIZE][/B] [SIZE=4][COLOR="Cyan"]Halleck[/COLOR]:[/SIZE]: TW1, TW2, TW3, TW4 are hit for 12, +1 AC/Ref [SIZE=4][COLOR="Cyan"]Quan[/COLOR]:[/SIZE] Heals for 41 hp, miss Vlastoes [SIZE=4][COLOR="Cyan"]Rocco[/COLOR]:[/SIZE] miss, miss, mark TW2 and TW3 [SIZE=4][COLOR="Cyan"]Skalisss[/COLOR]:[/SIZE]: Hit TW3 for 20 (TW is a Tomb Guardian: sorry for the confusion: fails save vs dazed) [SIZE=4][COLOR="Cyan"]Vimak[/COLOR]:[/SIZE] Hits TW1 for 21, TW1 has -6 to damage TENT, lose HS (now down to 4/11), Quan and Nementah get hp = to HS, Vimak, Quan and Nementah +5 To AC, fail save vs slow, [COLOR="Red"]take 5 damage for failed SA[/COLOR] [SIZE=4][COLOR="Cyan"]Nementah[/COLOR]:[/SIZE] everyone except Vimak gets resist 5 the rest of the encounter. [SIZE=4][B]Baddies turn:[/B][/SIZE] [SIZE=4][COLOR="Red"]BG2[/COLOR]: [/SIZE] Double Slam Attack vs Quan and Vimak: 1d20+16 vs Rocco AC and 1d20+16 vs Rocco again AC for 2d8+5 [COLOR="Red"]Halleck: Hit (roll 34) for 16 and dazed (save ends)[/COLOR] [COLOR="Red"]Primera: Hit (26) for 11[/COLOR] (not enough to make Primera disappear) [URL="http://invisiblecastle.com/roller/view/3577646/"]Roll Lookup[/URL] rampage recharge (Damn! forgot to roll these in previous rounds) = yes [URL="http://invisiblecastle.com/roller/view/3577649/"]Roll Lookup[/URL] [SIZE="4"][COLOR="Red"]TG1[/COLOR]: [/SIZE] +13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12) vs Vimak AC= attack 1: Vimak: Miss (because of Vimak magic) attack 2: Vimak: Miss [URL="http://invisiblecastle.com/roller/view/3577651/"]Roll Lookup[/URL] [SIZE="4"][COLOR="Red"]TG2[/COLOR]: [/SIZE] +13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12) vs Skalisss AC= [COLOR="Red"]attack 1: Skalisss: Hit (Roll 32) for 9[/COLOR] [COLOR="Red"]attack 2: Skalisss: Miss (Roll 28) for 9[/COLOR] [URL="http://invisiblecastle.com/roller/view/3577658/"]Roll Lookup[/URL] [SIZE="4"][COLOR="Red"]TG3:[/COLOR] [/SIZE] Cascade of steel attack vs Skaliss +13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12) vs Skalisss AC= Attack 1: Skalisss: Miss Attack 2: Skalisss: Miss [URL="http://invisiblecastle.com/roller/view/3577663/"]Roll Lookup[/URL] +13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12) vs Skalisss AC= Attack 3: Skalisss: Miss Attack 4: Skalisss: Miss [URL="http://invisiblecastle.com/roller/view/3577665/"]Roll Lookup[/URL] [SIZE="4"][COLOR="Red"]TG4[/COLOR]: [/SIZE] Two Scimitar attacks +13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12) vs XeruruAC= Attack 1: miss Attack 2:[COLOR="Red"] Xeruru (Roll 23) Hit for 11[/COLOR]: Not enough to make it disappear [URL="http://invisiblecastle.com/roller/view/3577683/"]Roll Lookup[/URL] recharge Cascade of Steel power for TW1, TW2, TW3 and TW4: no, no, no and no [URL="http://invisiblecastle.com/roller/view/3577685/"]Roll Lookup[/URL] [SIZE="4"][COLOR="Red"]Vlastoes the Lich[/COLOR] [/SIZE] Necromantic Aura (Necrotic) aura 5; any living creature that enters or starts its turn in the aura takes 5 necrotic damage. (I forgot to put this on the map but you could have read it in Vlastoes's description so to bad :) ) so... [COLOR="Red"]Quan, Rocco, Halleck and Vimak: -5 necrotic damage[/COLOR] Movement: move to new location on map Attack: Frostburn: A Frostburn (standard; sustain minor; recharge ⚄ ⚅ ) ✦ Cold, Necrotic, Zone Area burst 2 within 20; +18 vs. Fortitude; 3d8 + 6 cold and necrotic damage. The burst creates a zone that lasts until the end of the lich’s next turn. The zone is considered difficult terrain. Any creature that starts its turn within the zone takes 5 cold and necrotic damage. The lich can sustain or dismiss the zone as a minor action. Attack target square K4: attack includes Vimak, Halleck, Rocco and Quan [COLOR="Red"]Vimak: Hit (Roll 34) for 19 cold/necrotic damage Halleck: Hit (Roll 25) for 19 cold/necrotic damage[/COLOR] Rocco: Miss (Roll 25) [COLOR="Red"]Quan: Hit (Roll 27) for 19 cold/necrotic damage[/COLOR] [URL="http://invisiblecastle.com/roller/view/3577711/"]Roll Lookup[/URL] Power recharge: [URL="http://invisiblecastle.com/roller/view/3577719/"]nope[/URL] AP attack: Attack: Shadow Ray: 1d20+18 vs Rocco's Reflex for 2d8+6 necrotic damage [COLOR="Red"]Rocco: Hit (Roll 37) for 14 necrotic damage[/COLOR] [URL="http://invisiblecastle.com/roller/view/3577726/"]Roll Lookup[/URL] Oh! Not look'n good for the home team! [/sblock] [sblock=Damage to Foes and Allies for this round] [SIZE="4"][B]Total Damage to Enemies:[/B][/SIZE] BG2: No Damage Lich: No Damage TW1: -33 TW2: -12 marked by Rocco TW3: -32 marked by Rocco TW4: -12 [SIZE="4"][B]Total Damage to allies:[/B][/SIZE] Halleck: -42 (beginning damage), hit for 16 and dazed (save ends) (BG2 rampage), -5 lich aura, resist 5 (Nementah power), -19 (lich frostburn attack) End of Round: [COLOR=red]-77[/COLOR] Skalisss: -16 (beginning damage), fails save vs dazed, hit for 18 (TW2 attacks), resist 5 (Nementah power) End of Round: [COLOR=red]-29[/COLOR] Rocco: -13 (beginning damage), -5 (lich aura), resist 5 (Nementah power), -14 (Lich shadow ray) End of Round: [COLOR=red]-27[/COLOR] Vimak: -0 (beginning damage), -5 failed save vs slowed, -5 lich aura, -19 (lich frostburn attack) End of Round: [COLOR=red]-29[/COLOR] Quan: -36 (beginning damage), heals for 41 (Vimak power), -19 (Lich frostburn attack), resist 5 (Nementah power) End of Round: [COLOR=red]-14[/COLOR] Nementah: -20 +19 temp (beginning damage), +19 (Vimak Power) End of Round: [COLOR="Red"]-1 +19 temp[/COLOR] Primera: Hit for 11 Xerzuzu: +19 thp, hit for 11, thp now at 8 [/sblock] [sblock=Stats] [SIZE="4"][B]Party:[/B][/SIZE] [SIZE="4"][COLOR="Cyan"]Nementah[/COLOR]: [/SIZE] HP: [COLOR=red]76[/COLOR]/77 TEMP 19: 13 SurgeValue: 19 Surges: 12/12 AC:22 Fort:23 Reflex21 Will:23 [SIZE="4"][COLOR="Cyan"]Primera[/COLOR]: [/SIZE] HP: 15/15 TEMP: 0 AC:24 Fort:25 Reflex23 Will:25 [SIZE="4"][COLOR="Cyan"]Xerzuzu[/COLOR]: [/SIZE] HP: 15/15 TEMP: 19 AC:24 Fort:25 Reflex23 Will:25 [SIZE="4"][COLOR="Cyan"]Vimak[/COLOR]:[/SIZE] [COLOR=red][/COLOR] HP: [COLOR=red]46[/COLOR]/75 TEMP: 0 SurgeValue: 18 Surges: [COLOR="Red"]4[/COLOR]/11 AC:26 Fort:22 Reflex:20 Will:22 [SIZE="4"][COLOR="Cyan"]Rocco[/COLOR]: [/SIZE] HP:[COLOR=red]66[/COLOR]/93 TEMP: 0 SurgeValue: 24 Surges: [COLOR="Red"]12[/COLOR]/13 AC:26 Fort:26 Reflex:23 Will:22 [SIZE="4"][COLOR="Cyan"]Skalisss[/COLOR]:[/SIZE] [COLOR=red][/COLOR]: [COLOR="Red"]Dazed Save Ends[/COLOR] HP: [COLOR="Red"]70[/COLOR]/86 TEMP 0 SurgeValue: 22 Surges:[COLOR="Red"] 5[/COLOR]/11 AC:27 TENT Fort:23 TENT Reflex:20 TENT Will:23 TENT Resist 1 ALL [SIZE="4"][COLOR="Cyan"]Halleck[/COLOR]: [/SIZE] HP:[COLOR=red]70[/COLOR]/76 TEMP: 0 SurgeValue: 19 Surges: 9/10 AC:28 Fort:23 Reflex:19 Will:26 [SIZE="4"][COLOR="Cyan"]Quan[/COLOR][/SIZE] [COLOR=red][/COLOR] HP: [COLOR=red]56[/COLOR]/70 TEMP: 0 SurgeValue: 17 Surges: 7/7 AC:23 Fort:20 Reflex:24 Will:23 [SIZE="4"][B]Enemies:[/B][/SIZE] Krorg: [COLOR=red]DEAD[/COLOR] BG1: [COLOR=red]DEAD[/COLOR]/250 BG2: [COLOR=red]147[/COLOR]/250 Vlastoes the Lich: [COLOR="Red"]216[/COLOR]/216 TG1: [COLOR=red]79[/COLOR]/126 TG2: [COLOR=red]91[/COLOR]/126 TG3: [COLOR=red]94[/COLOR]/126 TG4: [COLOR=red]114[/COLOR]/126 [/sblock] [sblock=map] [URL="https://docs.google.com/spreadsheet/ccc?key=0AkiawYCWOxaodGpyTjNnMTVIekFvYjdWRk1YUXZ1MXc#gid=0"][COLOR=#0066cc]map[/COLOR][/URL] [/sblock] [sblock=Enemy Information] [SIZE="4"][B][COLOR="Red"]Bone Golem[/COLOR][/B][/SIZE] HP 250; Bloodied 125; see also berserk attack AC 26; Fortitude 29, Refl ex 21, Will 22 Saving Throws +2 Speed 6; can’t shift Action Points 1 m Slam (standard; at-will) Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and the target is dazed (save ends). M Double Attack (standard; at-will) The bone golem makes two slam attacks. M Berserk Attack (immediate reaction, when damaged by an attack while bloodied; at-will) The bone golem makes a slam attack against a random target within its reach. M Golem Rampage (standard; recharge 5,6 ) The bone golem moves up to its speed plus 2 and can move through enemies’ spaces, provoking opportunity attacks as normal. When it enters a creature’s space (ally or enemy), the golem makes a slam attack against that creature. The creature remains in its space, and the golem must leave the space after it attacks. The golem must end its rampage in an unoccupied [SIZE="4"][COLOR="Red"][B]Krong: Collasal Bone Creature[/B][/COLOR][/SIZE] [B]HP[/B] 400; [B]Bloodied[/B] 200 [B]AC [/B]25; [B]Fortitude[/B] 25, [B]Reflex[/B] 23, [B]Will[/B] 24 [B]Immune[/B] disease, fear, poison; [B]Resist[/B] 30 necrotic; [B]Vulnerable[/B] 5 all [B]Saving Throws[/B] +5 [B]Speed[/B] 6, [B]Action Points[/B] 0 [IMG]http://www.wizards.com/dnd/images/symbol/S2.gif[/IMG] [B]Bite[/B] (standard, at-will) Reach 2; +18 vs AC; 2d6+6 damage, and the target is marked until the end of the stoneborn Krorg next turn. [IMG]http://www.wizards.com/dnd/images/symbol/Z2a.gif[/IMG] [B]Stone Fury[/B] (standard, at-will) +18 vs AC; 2d6+5 damage.. Krorg makes a bite attack and a tail sweep attack. [IMG]http://www.wizards.com/dnd/images/symbol/Z1a.gif[/IMG] [B]Bone Shard Splinters[/B] (immediate reaction, when the Krorg takes damage, at-will) Close burst 3; +15vs AC; 2d6+6 damage. [IMG]http://www.wizards.com/dnd/images/symbol/Z1a.gif[/IMG] [B]Breath Weapon[/B] (standard, recharge [IMG]http://www.wizards.com/dnd/images/symbol/5a.gif[/IMG][IMG]http://www.wizards.com/dnd/images/symbol/6a.gif[/IMG]) [IMG]http://www.wizards.com/dnd/images/symbol/x.gif[/IMG] [B]Necrotic[/B] Close blast 5; +17 vs Reflex; 2d8+4 necrotic damage, and the target is slowed (save ends). Each Failed Saving Throw: The target takes 5 damage. [IMG]http://www.wizards.com/dnd/images/symbol/Z1a.gif[/IMG] [B]Bloodied Breath[/B] (free, when first bloodied, encounter) [IMG]http://www.wizards.com/dnd/images/symbol/x.gif[/IMG] [B]Necrotic[/B] Krorg breath weapon recharges, and uses it immediately. [IMG]http://www.wizards.com/dnd/images/symbol/Z1a.gif[/IMG] [B]Tail Sweep[/B] (standard, at-will) Close burst 2; +18 vs AC; 1d8+6 damage, and the target is knocked prone. [SIZE="4"][B][COLOR="Red"]Tomb Guardian[/COLOR][/B][/SIZE] HP 126; Bloodied 63 AC 23; Fortitude 22, Refl ex 23, Will 20 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 8 mTwin Scimitar Strike (standard; at-will) ✦ Weapon The skeletal tomb guardian makes two scimitar attacks against the same target: +13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12). This also holds true for opportunity attacks. M Cascade of Steel (standard; at-will) ✦ Weapon (recharge: 5, 6) The skeletal tomb guardian makes two twin scimitar strike attacks (four scimitar attacks total). M Sudden Strike (immediate reaction, when an adjacent enemy shifts; at-will) ✦ Weapon The skeletal tomb guardian makes a melee basic attack against the enemy. [SIZE="4"][COLOR="Red"][B]Vlastoes the Lich[/B][/COLOR][/SIZE] Initiative +8 Senses Perception +8; darkvision Necromantic Aura (Necrotic) aura 5; any living creature that enters or starts its turn in the aura takes 5 necrotic damage. HP 218; Bloodied 109 Regeneration 5 (if the lich takes radiant damage, regeneration doesn’t function on its next turn) AC 26; Fortitude 24, Reflex 26, Will 26 Immune disease, poison; Resist 10 necrotic Saving Throws +2 Speed 6 Action Points 1 r Shadow Ray (standard; at-will) ✦ Necrotic Ranged 20; +18 vs. Refl ex; 2d8 + 6 necrotic damage. A Frostburn (standard; sustain minor; recharge ⚄ ⚅ ) ✦ Cold, Necrotic, Zone Area burst 2 within 20; +18 vs. Fortitude; 3d8 + 6 cold and necrotic damage. The burst creates a zone that lasts until the end of the lich’s next turn. The zone is considered difficult terrain. Any creature that starts its turn within the zone takes 5 cold and necrotic damage. The lich can sustain or dismiss the zone as a minor action. Indestructible When a lich is reduced to 0 hit points, its body and possessions crumble into dust, but it is not destroyed. It reappears (along with its possessions) in 1d10 days within 1 square of its phylactery, unless the phylactery is also found and destroyed. Second Wind (standard; encounter) ✦ Healing The lich spends a healing surge and regains 54 hit points. The lich gains a +2 bonus to all defenses until the start of its next turn. [/sblock] [sblock=Adventure Summary] [SIZE="4"][B]Summary of Events[/B][/SIZE] 1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad. 2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank 3. Prevented a possible encounter with a pack of wolves...for the moment 4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah. 5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin. 6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick. 7. Mark is successfully removed from Lerrick by brother Buchta. 8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge. 9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield. 10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath. 11. Party helps Druid retrieve artifact: The Branch of Life 12. Killed beholders that were feasting on druids 13. Destroyed gate portal to hell 14. Moved to room that contained a tomb with a shield impression exact like the shield Halleck possess. A wizard named Vlastoes tries in vain to open it. He unleashes undead minions to slay the heroes. 15. The spells prove too powerful for the wizard and he is killed, temporarily...as his body is consumed by some unknown power which strips the wizard of his flesh and takes his soul stone, thus converting the wizard into a lich. [/sblock] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)
Top