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[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 5964345" data-attributes="member: 79956"><p>[MENTION=85539]Tenchuu[/MENTION] waiting on Halleck's actions.</p><p></p><p>[sblock=DM notes: Please ignore]</p><p></p><p>[sblock=Mechanics]</p><p><strong><span style="font-size: 15px">Heroes turn:</span></strong></p><p><span style="font-size: 15px"><span style="color: Cyan">Halleck</span>:</span>: TW1, TW2, TW3, TW4 are hit for 12, +1 AC/Ref</p><p><span style="font-size: 15px"><span style="color: Cyan">Quan</span>:</span> Heals for 41 hp, miss Vlastoes</p><p><span style="font-size: 15px"><span style="color: Cyan">Rocco</span>:</span> miss, miss, mark TW2 and TW3</p><p><span style="font-size: 15px"><span style="color: Cyan">Skalisss</span>:</span>: Hit TW3 for 20 (TW is a Tomb Guardian: sorry for the confusion: fails save vs dazed)</p><p><span style="font-size: 15px"><span style="color: Cyan">Vimak</span>:</span> Hits TW1 for 21, TW1 has -6 to damage TENT, lose HS (now down to 4/11), Quan and Nementah get hp = to HS, Vimak, Quan and Nementah +5 To AC, fail save vs slow, <span style="color: Red">take 5 damage for failed SA</span></p><p><span style="font-size: 15px"><span style="color: Cyan">Nementah</span>:</span> everyone except Vimak gets resist 5 the rest of the encounter. </p><p> </p><p><span style="font-size: 15px"><strong>Baddies turn:</strong></span></p><p><span style="font-size: 15px"><span style="color: Red">BG2</span>: </span></p><p>Double Slam Attack vs Quan and Vimak: 1d20+16 vs Rocco AC and 1d20+16 vs Rocco again AC for 2d8+5</p><p><span style="color: Red">Halleck: Hit (roll 34) for 16 and dazed (save ends)</span></p><p><span style="color: Red">Primera: Hit (26) for 11</span> (not enough to make Primera disappear)</p><p><a href="http://invisiblecastle.com/roller/view/3577646/" target="_blank">Roll Lookup</a></p><p></p><p>rampage recharge (Damn! forgot to roll these in previous rounds) = yes</p><p><a href="http://invisiblecastle.com/roller/view/3577649/" target="_blank">Roll Lookup</a></p><p></p><p><span style="font-size: 15px"><span style="color: Red">TG1</span>: </span></p><p>+13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12) vs Vimak AC= </p><p>attack 1: Vimak: Miss (because of Vimak magic)</p><p>attack 2: Vimak: Miss</p><p><a href="http://invisiblecastle.com/roller/view/3577651/" target="_blank">Roll Lookup</a></p><p></p><p><span style="font-size: 15px"><span style="color: Red">TG2</span>: </span></p><p>+13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12) vs Skalisss AC= </p><p><span style="color: Red">attack 1: Skalisss: Hit (Roll 32) for 9</span></p><p><span style="color: Red">attack 2: Skalisss: Miss (Roll 28) for 9</span></p><p><a href="http://invisiblecastle.com/roller/view/3577658/" target="_blank">Roll Lookup</a></p><p></p><p><span style="font-size: 15px"><span style="color: Red">TG3:</span> </span></p><p>Cascade of steel attack vs Skaliss</p><p>+13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12) vs Skalisss AC= </p><p>Attack 1: Skalisss: Miss</p><p>Attack 2: Skalisss: Miss</p><p><a href="http://invisiblecastle.com/roller/view/3577663/" target="_blank">Roll Lookup</a></p><p></p><p>+13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12) vs Skalisss AC= </p><p>Attack 3: Skalisss: Miss</p><p>Attack 4: Skalisss: Miss</p><p><a href="http://invisiblecastle.com/roller/view/3577665/" target="_blank">Roll Lookup</a></p><p></p><p><span style="font-size: 15px"><span style="color: Red">TG4</span>: </span></p><p>Two Scimitar attacks</p><p>+13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12) vs XeruruAC= </p><p>Attack 1: miss</p><p>Attack 2:<span style="color: Red"> Xeruru (Roll 23) Hit for 11</span>: Not enough to make it disappear</p><p><a href="http://invisiblecastle.com/roller/view/3577683/" target="_blank">Roll Lookup</a></p><p></p><p>recharge Cascade of Steel power for TW1, TW2, TW3 and TW4: no, no, no and no</p><p><a href="http://invisiblecastle.com/roller/view/3577685/" target="_blank">Roll Lookup</a></p><p></p><p><span style="font-size: 15px"><span style="color: Red">Vlastoes the Lich</span> </span></p><p>Necromantic Aura (Necrotic) aura 5; any living creature that enters</p><p>or starts its turn in the aura takes 5 necrotic damage. (I forgot to put this on the map but you </p><p>could have read it in Vlastoes's description so to bad <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p>so...</p><p><span style="color: Red">Quan, Rocco, Halleck and Vimak: -5 necrotic damage</span></p><p></p><p>Movement: move to new location on map</p><p>Attack: Frostburn:</p><p>A Frostburn (standard; sustain minor; recharge ⚄ ⚅ ) ✦ Cold,</p><p>Necrotic, Zone</p><p>Area burst 2 within 20; +18 vs. Fortitude; 3d8 + 6 cold and</p><p>necrotic damage. The burst creates a zone that lasts until the end</p><p>of the lich’s next turn. The zone is considered difficult terrain.</p><p>Any creature that starts its turn within the zone takes 5 cold</p><p>and necrotic damage. The lich can sustain or dismiss the zone as</p><p>a minor action.</p><p></p><p>Attack target square K4: attack includes Rocco and Quan</p><p><span style="color: Red">Vimak: Hit (Roll 34) for 19 cold/necrotic damage</span></p><p><span style="color: Red">Rocco: Miss (Roll 25)</span></p><p><span style="color: Red"><span style="color: Red">Quan: Hit (Roll 27) for 19 cold/necrotic damage</span></span></p><p><span style="color: Red"><a href="http://invisiblecastle.com/roller/view/3577711/" target="_blank">Roll Lookup</a></span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Power recharge: <a href="http://invisiblecastle.com/roller/view/3577719/" target="_blank">nope</a></span></p><p><span style="color: Red"></span></p><p><span style="color: Red">AP attack: </span></p><p><span style="color: Red">Attack: Shadow Ray: 1d20+18 vs Rocco's Reflex for 2d8+6 necrotic damage</span></p><p><span style="color: Red"><span style="color: Red">Rocco: Hit (Roll 37) for 14 necrotic damage</span></span></p><p><span style="color: Red"><a href="http://invisiblecastle.com/roller/view/3577726/" target="_blank">Roll Lookup</a></span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Oh! Not look'n good for the home team!</span></p><p><span style="color: Red">[/sblock]</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">[sblock=Damage to Foes and Allies for this round]</span></p><p><span style="color: Red"><span style="font-size: 15px"><strong>Total Damage to Enemies:</strong></span></span></p><p><span style="color: Red">BG2: No Damage</span></p><p><span style="color: Red">Lich: No Damage</span></p><p><span style="color: Red">TW1: -33</span></p><p><span style="color: Red">TW2: -12 marked by Rocco</span></p><p><span style="color: Red">TW3: -32 marked by Rocco</span></p><p><span style="color: Red">TW4: -12</span></p><p><span style="color: Red"></span></p><p><span style="color: Red"><span style="font-size: 15px"><strong>Total Damage to allies:</strong></span> </span></p><p><span style="color: Red">Halleck: -42 (beginning damage), hit for 16 and dazed (save ends) (BG2), resist 5 (Nementah power), -5 lich aura, resist 5 (Nementah power), +8 (healing Nementah power)</span></p><p><span style="color: Red">End of Round: <span style="color: red">-45</span></span></p><p> <span style="color: Red"></span></p><p><span style="color: Red">Skalisss: -16 (beginning damage), fails save vs dazed, hit for 9 (TW2 attacks), resist 5 (Nementah power), hit for 9 (TW2 attacks), resist 5 (Nementah power)</span></p><p><span style="color: Red">End of Round: <span style="color: red">-24</span></span></p><p> <span style="color: Red"></span></p><p><span style="color: Red">Rocco: -13 (beginning damage), -5 (lich aura), resist 5 (Nementah power), -14 (Lich shadow ray), resist 5 (Nementah power)</span></p><p><span style="color: Red">End of Round: <span style="color: red">-22</span></span></p><p> <span style="color: Red"></span></p><p><span style="color: Red">Vimak: -0 (beginning damage), -5 failed save vs slowed, -5 (lich aura)</span></p><p><span style="color: Red">End of Round: <span style="color: red">-10</span></span></p><p> <span style="color: Red"></span></p><p><span style="color: Red">Quan: -36 (beginning damage), heals for 41 (Vimak power), -19 (Lich frostburn attack), resist 5 (Nementah power), -5 (lich aura), resist 5 (Nementah power)</span></p><p><span style="color: Red">End of Round: <span style="color: red">-14</span></span></p><p> <span style="color: Red"></span></p><p><span style="color: Red">Nementah: -20 +19 temp (beginning damage), +19 (Vimak Power)</span></p><p><span style="color: Red">End of Round: <span style="color: Red">-1 +19 temp</span></span></p><p> <span style="color: Red"></span></p><p><span style="color: Red">Primera: Hit for 11, resist 5 (Nementah power)</span></p><p> <span style="color: Red"></span></p><p><span style="color: Red">Xerzuzu: +19 thp, hit for 11, resist 5 (Nementah power)</span></p><p><span style="color: Red">End of Round: <span style="color: Red">-1 +13 temp</span></span></p><p><span style="color: Red">[/sblock]</span></p><p> <span style="color: Red"></span></p><p><span style="color: Red">[sblock=Stats]</span></p><p><span style="color: Red"><span style="font-size: 15px"><strong>Party:</strong></span></span></p><p><span style="color: Red"><span style="font-size: 15px"><span style="color: Cyan">Nementah</span>: </span></span></p><p><span style="color: Red">HP: <span style="color: red">76</span>/77 TEMP 19: 13 SurgeValue: 19 Surges: 12/12</span></p><p><span style="color: Red">AC:22 Fort:23 Reflex21 Will:23</span></p><p> <span style="color: Red"></span></p><p><span style="color: Red"><span style="font-size: 15px"><span style="color: Cyan">Primera</span>: </span></span></p><p><span style="color: Red">HP: 15/15 TEMP: 0 </span></p><p><span style="color: Red">AC:24 Fort:25 Reflex23 Will:25</span></p><p> <span style="color: Red"></span></p><p><span style="color: Red"><span style="font-size: 15px"><span style="color: Cyan">Xerzuzu</span>: </span></span></p><p><span style="color: Red">HP: 15/15 TEMP: 13</span></p><p><span style="color: Red">AC:24 Fort:25 Reflex23 Will:25</span></p><p> <span style="color: Red"></span></p><p><span style="color: Red"><span style="font-size: 15px"><span style="color: Cyan">Vimak</span>:</span> <span style="color: red">Slowed (save ends)</span></span></p><p><span style="color: Red">HP: <span style="color: red">65</span>/75 TEMP: 0 SurgeValue: 18 Surges: <span style="color: Red">4</span>/11</span></p><p><span style="color: Red">AC:26 Fort:22 Reflex:20 Will:22</span></p><p> <span style="color: Red"></span></p><p><span style="color: Red"><span style="font-size: 15px"><span style="color: Cyan">Rocco</span>: </span></span></p><p><span style="color: Red">HP:<span style="color: red">71</span>/93 TEMP: 0 SurgeValue: 24 Surges: <span style="color: Red">12</span>/13</span></p><p><span style="color: Red">AC:26 Fort:26 Reflex:23 Will:22</span></p><p> <span style="color: Red"></span></p><p><span style="color: Red"><span style="font-size: 15px"><span style="color: Cyan">Skalisss</span>:</span> : <span style="color: Red">Dazed Save Ends</span></span></p><p><span style="color: Red">HP: <span style="color: Red">72</span>/86 TEMP 0 SurgeValue: 22 Surges:<span style="color: Red"> 5</span>/11</span></p><p><span style="color: Red">AC:27 TENT Fort:23 TENT Reflex:20 TENT Will:23 TENT Resist 1 ALL</span></p><p> <span style="color: Red"></span></p><p><span style="color: Red"><span style="font-size: 15px"><span style="color: Cyan">Halleck</span>: </span>: <span style="color: red">Dazed (save ends)</span></span></p><p><span style="color: Red">HP:<span style="color: red">31</span>/76 TEMP: 0 SurgeValue: 19 Surges: 9/10</span></p><p><span style="color: Red">AC:28 Fort:23 Reflex:19 Will:26</span></p><p> <span style="color: Red"></span></p><p><span style="color: Red"><span style="font-size: 15px"><span style="color: Cyan">Quan</span></span> </span></p><p><span style="color: Red">HP: <span style="color: red">56</span>/70 TEMP: 0 SurgeValue: 17 Surges: 7/7</span></p><p><span style="color: Red">AC:23 Fort:20 Reflex:24 Will:23</span></p><p> <span style="color: Red"></span></p><p><span style="color: Red"><span style="font-size: 15px"><strong>Enemies:</strong></span></span></p><p><span style="color: Red">Krorg: <span style="color: red">DEAD</span></span></p><p><span style="color: Red">BG1: <span style="color: red">DEAD</span>/250 </span></p><p><span style="color: Red">BG2: <span style="color: red">147</span>/250</span></p><p><span style="color: Red">Vlastoes the Lich: <span style="color: Red">216</span>/216</span></p><p><span style="color: Red">TG1: <span style="color: red">79</span>/126 </span></p><p><span style="color: Red">TG2: <span style="color: red">91</span>/126 </span></p><p><span style="color: Red">TG3: <span style="color: red">94</span>/126</span></p><p><span style="color: Red">TG4: <span style="color: red">114</span>/126</span></p><p><span style="color: Red">[/sblock]</span></p><p> <span style="color: Red"></span></p><p><span style="color: Red">[sblock=map]</span></p><p><span style="color: Red"><a href="https://docs.google.com/spreadsheet/ccc?key=0AkiawYCWOxaodGpyTjNnMTVIekFvYjdWRk1YUXZ1MXc#gid=0" target="_blank"><span style="color: #0066cc">map</span></a></span></p><p><span style="color: Red">[/sblock]</span></p><p> <span style="color: Red"></span></p><p><span style="color: Red">[sblock=Enemy Information]</span></p><p><span style="color: Red"><span style="font-size: 15px"><strong><span style="color: Red">Bone Golem</span></strong></span></span></p><p><span style="color: Red">HP 250; Bloodied 125; see also berserk attack</span></p><p><span style="color: Red">AC 26; Fortitude 29, Refl ex 21, Will 22</span></p><p><span style="color: Red">Saving Throws +2</span></p><p><span style="color: Red">Speed 6; can’t shift</span></p><p><span style="color: Red">Action Points 1</span></p><p><span style="color: Red">m Slam (standard; at-will)</span></p><p><span style="color: Red">Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and</span></p><p><span style="color: Red">the target is dazed (save ends).</span></p><p><span style="color: Red">M Double Attack (standard; at-will)</span></p><p><span style="color: Red">The bone golem makes two slam attacks.</span></p><p><span style="color: Red">M Berserk Attack (immediate reaction, when damaged by an attack</span></p><p><span style="color: Red">while bloodied; at-will)</span></p><p><span style="color: Red">The bone golem makes a slam attack against a random target</span></p><p><span style="color: Red">within its reach.</span></p><p><span style="color: Red">M Golem Rampage (standard; recharge 5,6 )</span></p><p><span style="color: Red">The bone golem moves up to its speed plus 2 and can move</span></p><p><span style="color: Red">through enemies’ spaces, provoking opportunity attacks as</span></p><p><span style="color: Red">normal. When it enters a creature’s space (ally or enemy), the</span></p><p><span style="color: Red">golem makes a slam attack against that creature. The creature</span></p><p><span style="color: Red">remains in its space, and the golem must leave the space after</span></p><p><span style="color: Red">it attacks. The golem must end its rampage in an unoccupied</span></p><p> <span style="color: Red"></span></p><p><span style="color: Red"><span style="font-size: 15px"><span style="color: Red"><strong>Krong: Collasal Bone Creature</strong></span></span></span></p><p><span style="color: Red"><strong>HP</strong> 400; <strong>Bloodied</strong> 200</span></p><p><span style="color: Red"><strong>AC </strong>25; <strong>Fortitude</strong> 25, <strong>Reflex</strong> 23, <strong>Will</strong> 24</span></p><p><span style="color: Red"><strong>Immune</strong> disease, fear, poison; <strong>Resist</strong> 30 necrotic; <strong>Vulnerable</strong> 5 all</span></p><p><span style="color: Red"><strong>Saving Throws</strong> +5</span></p><p><span style="color: Red"><strong>Speed</strong> 6,</span></p><p><span style="color: Red"><strong>Action Points</strong> 0</span></p><p><span style="color: Red"><img src="http://www.wizards.com/dnd/images/symbol/S2.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Bite</strong> (standard, at-will) </span></p><p><span style="color: Red">Reach 2; +18 vs AC; 2d6+6 damage, and the target is marked until the end of the stoneborn Krorg next turn. </span></p><p><span style="color: Red"><img src="http://www.wizards.com/dnd/images/symbol/Z2a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Stone Fury</strong> (standard, at-will) </span></p><p><span style="color: Red">+18 vs AC; 2d6+5 damage.. Krorg makes a bite attack and a tail sweep attack.</span></p><p><span style="color: Red"><img src="http://www.wizards.com/dnd/images/symbol/Z1a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Bone Shard Splinters</strong> (immediate reaction, when the Krorg takes damage, at-will) </span></p><p><span style="color: Red">Close burst 3; +15vs AC; 2d6+6 damage. </span></p><p><span style="color: Red"><img src="http://www.wizards.com/dnd/images/symbol/Z1a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Breath Weapon</strong> (standard, recharge <img src="http://www.wizards.com/dnd/images/symbol/5a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><img src="http://www.wizards.com/dnd/images/symbol/6a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />) <img src="http://www.wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Necrotic</strong></span></p><p><span style="color: Red">Close blast 5; +17 vs Reflex; 2d8+4 necrotic damage, and the target is slowed (save ends). Each Failed Saving Throw: The target takes 5 damage. </span></p><p><span style="color: Red"><img src="http://www.wizards.com/dnd/images/symbol/Z1a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Bloodied Breath</strong> (free, when first bloodied, encounter) <img src="http://www.wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Necrotic</strong></span></p><p><span style="color: Red">Krorg breath weapon recharges, and uses it immediately.</span></p><p><span style="color: Red"><img src="http://www.wizards.com/dnd/images/symbol/Z1a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Tail Sweep</strong> (standard, at-will) </span></p><p><span style="color: Red">Close burst 2; +18 vs AC; 1d8+6 damage, and the target is knocked prone. </span></p><p><span style="color: Red"></span></p><p><span style="color: Red"><span style="font-size: 15px"><strong><span style="color: Red">Tomb Guardian</span></strong></span></span></p><p><span style="color: Red">HP 126; Bloodied 63</span></p><p><span style="color: Red">AC 23; Fortitude 22, Refl ex 23, Will 20</span></p><p><span style="color: Red">Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</span></p><p><span style="color: Red">Speed 8</span></p><p><span style="color: Red">mTwin Scimitar Strike (standard; at-will) ✦ Weapon</span></p><p><span style="color: Red">The skeletal tomb guardian makes two scimitar attacks against</span></p><p><span style="color: Red">the same target: +13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12). This</span></p><p><span style="color: Red">also holds true for opportunity attacks. </span></p><p><span style="color: Red">M Cascade of Steel (standard; at-will) ✦ Weapon (recharge: 5, 6)</span></p><p><span style="color: Red">The skeletal tomb guardian makes two twin scimitar strike attacks</span></p><p><span style="color: Red">(four scimitar attacks total).</span></p><p><span style="color: Red">M Sudden Strike (immediate reaction, when an adjacent enemy</span></p><p><span style="color: Red">shifts; at-will) ✦ Weapon</span></p><p><span style="color: Red">The skeletal tomb guardian makes a melee basic attack against</span></p><p><span style="color: Red">the enemy.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red"><span style="font-size: 15px"><span style="color: Red"><strong>Vlastoes the Lich</strong></span></span></span></p><p><span style="color: Red">Initiative +8 Senses Perception +8; darkvision</span></p><p><span style="color: Red">Necromantic Aura (Necrotic) aura 5; any living creature that enters</span></p><p><span style="color: Red">or starts its turn in the aura takes 5 necrotic damage.</span></p><p><span style="color: Red">HP 218; Bloodied 109</span></p><p><span style="color: Red">Regeneration 5 (if the lich takes radiant damage, regeneration</span></p><p><span style="color: Red">doesn’t function on its next turn)</span></p><p><span style="color: Red">AC 26; Fortitude 24, Reflex 26, Will 26</span></p><p><span style="color: Red">Immune disease, poison; Resist 10 necrotic</span></p><p><span style="color: Red">Saving Throws +2</span></p><p><span style="color: Red">Speed 6</span></p><p><span style="color: Red">Action Points 1</span></p><p><span style="color: Red">r Shadow Ray (standard; at-will) ✦ Necrotic</span></p><p><span style="color: Red">Ranged 20; +18 vs. Refl ex; 2d8 + 6 necrotic damage.</span></p><p><span style="color: Red">A Frostburn (standard; sustain minor; recharge ⚄ ⚅ ) ✦ Cold,</span></p><p><span style="color: Red">Necrotic, Zone</span></p><p><span style="color: Red">Area burst 2 within 20; +18 vs. Fortitude; 3d8 + 6 cold and</span></p><p><span style="color: Red">necrotic damage. The burst creates a zone that lasts until the end</span></p><p><span style="color: Red">of the lich’s next turn. The zone is considered difficult terrain.</span></p><p><span style="color: Red">Any creature that starts its turn within the zone takes 5 cold</span></p><p><span style="color: Red">and necrotic damage. The lich can sustain or dismiss the zone as</span></p><p><span style="color: Red">a minor action.</span></p><p><span style="color: Red">Indestructible</span></p><p><span style="color: Red">When a lich is reduced to 0 hit points, its body and possessions</span></p><p><span style="color: Red">crumble into dust, but it is not destroyed. It reappears (along with</span></p><p><span style="color: Red">its possessions) in 1d10 days within 1 square of its phylactery,</span></p><p><span style="color: Red">unless the phylactery is also found and destroyed.</span></p><p><span style="color: Red">Second Wind (standard; encounter) ✦ Healing</span></p><p><span style="color: Red">The lich spends a healing surge and regains 54 hit points. The</span></p><p><span style="color: Red">lich gains a +2 bonus to all defenses until the start of its next</span></p><p><span style="color: Red">turn.</span></p><p><span style="color: Red">[/sblock]</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">[sblock=Adventure Summary]</span></p><p><span style="color: Red"><span style="font-size: 15px"><strong>Summary of Events</strong></span></span></p><p><span style="color: Red">1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.</span></p><p><span style="color: Red">2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank</span></p><p><span style="color: Red">3. Prevented a possible encounter with a pack of wolves...for the moment</span></p><p><span style="color: Red">4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.</span></p><p><span style="color: Red">5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.</span></p><p><span style="color: Red">6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.</span></p><p><span style="color: Red">7. Mark is successfully removed from Lerrick by brother Buchta. </span></p><p><span style="color: Red">8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge. </span></p><p><span style="color: Red">9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.</span></p><p><span style="color: Red">10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath. </span></p><p><span style="color: Red">11. Party helps Druid retrieve artifact: The Branch of Life</span></p><p><span style="color: Red">12. Killed beholders that were feasting on druids</span></p><p><span style="color: Red">13. Destroyed gate portal to hell</span></p><p><span style="color: Red">14. Moved to room that contained a tomb with a shield impression exact like the shield Halleck possess. A wizard named Vlastoes tries in vain to open it. He unleashes undead minions to slay the heroes.</span></p><p><span style="color: Red">15. The spells prove too powerful for the wizard and he is killed, temporarily...as his body is consumed by some unknown power which strips the wizard of his flesh and takes his soul stone, thus converting the wizard into a lich. </span></p><p><span style="color: Red">[/sblock]</span></p><p><span style="color: Red">[/sblock]</span></p></blockquote><p></p>
[QUOTE="dimsdale, post: 5964345, member: 79956"] [MENTION=85539]Tenchuu[/MENTION] waiting on Halleck's actions. [sblock=DM notes: Please ignore] [sblock=Mechanics] [B][SIZE=4]Heroes turn:[/SIZE][/B] [SIZE=4][COLOR="Cyan"]Halleck[/COLOR]:[/SIZE]: TW1, TW2, TW3, TW4 are hit for 12, +1 AC/Ref [SIZE=4][COLOR="Cyan"]Quan[/COLOR]:[/SIZE] Heals for 41 hp, miss Vlastoes [SIZE=4][COLOR="Cyan"]Rocco[/COLOR]:[/SIZE] miss, miss, mark TW2 and TW3 [SIZE=4][COLOR="Cyan"]Skalisss[/COLOR]:[/SIZE]: Hit TW3 for 20 (TW is a Tomb Guardian: sorry for the confusion: fails save vs dazed) [SIZE=4][COLOR="Cyan"]Vimak[/COLOR]:[/SIZE] Hits TW1 for 21, TW1 has -6 to damage TENT, lose HS (now down to 4/11), Quan and Nementah get hp = to HS, Vimak, Quan and Nementah +5 To AC, fail save vs slow, [COLOR="Red"]take 5 damage for failed SA[/COLOR] [SIZE=4][COLOR="Cyan"]Nementah[/COLOR]:[/SIZE] everyone except Vimak gets resist 5 the rest of the encounter. [SIZE=4][B]Baddies turn:[/B][/SIZE] [SIZE=4][COLOR="Red"]BG2[/COLOR]: [/SIZE] Double Slam Attack vs Quan and Vimak: 1d20+16 vs Rocco AC and 1d20+16 vs Rocco again AC for 2d8+5 [COLOR="Red"]Halleck: Hit (roll 34) for 16 and dazed (save ends)[/COLOR] [COLOR="Red"]Primera: Hit (26) for 11[/COLOR] (not enough to make Primera disappear) [URL="http://invisiblecastle.com/roller/view/3577646/"]Roll Lookup[/URL] rampage recharge (Damn! forgot to roll these in previous rounds) = yes [URL="http://invisiblecastle.com/roller/view/3577649/"]Roll Lookup[/URL] [SIZE="4"][COLOR="Red"]TG1[/COLOR]: [/SIZE] +13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12) vs Vimak AC= attack 1: Vimak: Miss (because of Vimak magic) attack 2: Vimak: Miss [URL="http://invisiblecastle.com/roller/view/3577651/"]Roll Lookup[/URL] [SIZE="4"][COLOR="Red"]TG2[/COLOR]: [/SIZE] +13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12) vs Skalisss AC= [COLOR="Red"]attack 1: Skalisss: Hit (Roll 32) for 9[/COLOR] [COLOR="Red"]attack 2: Skalisss: Miss (Roll 28) for 9[/COLOR] [URL="http://invisiblecastle.com/roller/view/3577658/"]Roll Lookup[/URL] [SIZE="4"][COLOR="Red"]TG3:[/COLOR] [/SIZE] Cascade of steel attack vs Skaliss +13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12) vs Skalisss AC= Attack 1: Skalisss: Miss Attack 2: Skalisss: Miss [URL="http://invisiblecastle.com/roller/view/3577663/"]Roll Lookup[/URL] +13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12) vs Skalisss AC= Attack 3: Skalisss: Miss Attack 4: Skalisss: Miss [URL="http://invisiblecastle.com/roller/view/3577665/"]Roll Lookup[/URL] [SIZE="4"][COLOR="Red"]TG4[/COLOR]: [/SIZE] Two Scimitar attacks +13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12) vs XeruruAC= Attack 1: miss Attack 2:[COLOR="Red"] Xeruru (Roll 23) Hit for 11[/COLOR]: Not enough to make it disappear [URL="http://invisiblecastle.com/roller/view/3577683/"]Roll Lookup[/URL] recharge Cascade of Steel power for TW1, TW2, TW3 and TW4: no, no, no and no [URL="http://invisiblecastle.com/roller/view/3577685/"]Roll Lookup[/URL] [SIZE="4"][COLOR="Red"]Vlastoes the Lich[/COLOR] [/SIZE] Necromantic Aura (Necrotic) aura 5; any living creature that enters or starts its turn in the aura takes 5 necrotic damage. (I forgot to put this on the map but you could have read it in Vlastoes's description so to bad :) ) so... [COLOR="Red"]Quan, Rocco, Halleck and Vimak: -5 necrotic damage[/COLOR] Movement: move to new location on map Attack: Frostburn: A Frostburn (standard; sustain minor; recharge ⚄ ⚅ ) ✦ Cold, Necrotic, Zone Area burst 2 within 20; +18 vs. Fortitude; 3d8 + 6 cold and necrotic damage. The burst creates a zone that lasts until the end of the lich’s next turn. The zone is considered difficult terrain. Any creature that starts its turn within the zone takes 5 cold and necrotic damage. The lich can sustain or dismiss the zone as a minor action. Attack target square K4: attack includes Rocco and Quan [COLOR="Red"]Vimak: Hit (Roll 34) for 19 cold/necrotic damage Rocco: Miss (Roll 25) [COLOR="Red"]Quan: Hit (Roll 27) for 19 cold/necrotic damage[/COLOR] [URL="http://invisiblecastle.com/roller/view/3577711/"]Roll Lookup[/URL] Power recharge: [URL="http://invisiblecastle.com/roller/view/3577719/"]nope[/URL] AP attack: Attack: Shadow Ray: 1d20+18 vs Rocco's Reflex for 2d8+6 necrotic damage [COLOR="Red"]Rocco: Hit (Roll 37) for 14 necrotic damage[/COLOR] [URL="http://invisiblecastle.com/roller/view/3577726/"]Roll Lookup[/URL] Oh! Not look'n good for the home team! [/sblock] [sblock=Damage to Foes and Allies for this round] [SIZE="4"][B]Total Damage to Enemies:[/B][/SIZE] BG2: No Damage Lich: No Damage TW1: -33 TW2: -12 marked by Rocco TW3: -32 marked by Rocco TW4: -12 [SIZE="4"][B]Total Damage to allies:[/B][/SIZE] Halleck: -42 (beginning damage), hit for 16 and dazed (save ends) (BG2), resist 5 (Nementah power), -5 lich aura, resist 5 (Nementah power), +8 (healing Nementah power) End of Round: [COLOR=red]-45[/COLOR] Skalisss: -16 (beginning damage), fails save vs dazed, hit for 9 (TW2 attacks), resist 5 (Nementah power), hit for 9 (TW2 attacks), resist 5 (Nementah power) End of Round: [COLOR=red]-24[/COLOR] Rocco: -13 (beginning damage), -5 (lich aura), resist 5 (Nementah power), -14 (Lich shadow ray), resist 5 (Nementah power) End of Round: [COLOR=red]-22[/COLOR] Vimak: -0 (beginning damage), -5 failed save vs slowed, -5 (lich aura) End of Round: [COLOR=red]-10[/COLOR] Quan: -36 (beginning damage), heals for 41 (Vimak power), -19 (Lich frostburn attack), resist 5 (Nementah power), -5 (lich aura), resist 5 (Nementah power) End of Round: [COLOR=red]-14[/COLOR] Nementah: -20 +19 temp (beginning damage), +19 (Vimak Power) End of Round: [COLOR="Red"]-1 +19 temp[/COLOR] Primera: Hit for 11, resist 5 (Nementah power) Xerzuzu: +19 thp, hit for 11, resist 5 (Nementah power) End of Round: [COLOR="Red"]-1 +13 temp[/COLOR] [/sblock] [sblock=Stats] [SIZE="4"][B]Party:[/B][/SIZE] [SIZE="4"][COLOR="Cyan"]Nementah[/COLOR]: [/SIZE] HP: [COLOR=red]76[/COLOR]/77 TEMP 19: 13 SurgeValue: 19 Surges: 12/12 AC:22 Fort:23 Reflex21 Will:23 [SIZE="4"][COLOR="Cyan"]Primera[/COLOR]: [/SIZE] HP: 15/15 TEMP: 0 AC:24 Fort:25 Reflex23 Will:25 [SIZE="4"][COLOR="Cyan"]Xerzuzu[/COLOR]: [/SIZE] HP: 15/15 TEMP: 13 AC:24 Fort:25 Reflex23 Will:25 [SIZE="4"][COLOR="Cyan"]Vimak[/COLOR]:[/SIZE] [COLOR=red]Slowed (save ends)[/COLOR] HP: [COLOR=red]65[/COLOR]/75 TEMP: 0 SurgeValue: 18 Surges: [COLOR="Red"]4[/COLOR]/11 AC:26 Fort:22 Reflex:20 Will:22 [SIZE="4"][COLOR="Cyan"]Rocco[/COLOR]: [/SIZE] HP:[COLOR=red]71[/COLOR]/93 TEMP: 0 SurgeValue: 24 Surges: [COLOR="Red"]12[/COLOR]/13 AC:26 Fort:26 Reflex:23 Will:22 [SIZE="4"][COLOR="Cyan"]Skalisss[/COLOR]:[/SIZE] [COLOR=red][/COLOR]: [COLOR="Red"]Dazed Save Ends[/COLOR] HP: [COLOR="Red"]72[/COLOR]/86 TEMP 0 SurgeValue: 22 Surges:[COLOR="Red"] 5[/COLOR]/11 AC:27 TENT Fort:23 TENT Reflex:20 TENT Will:23 TENT Resist 1 ALL [SIZE="4"][COLOR="Cyan"]Halleck[/COLOR]: [/SIZE]: [COLOR=red]Dazed (save ends)[/COLOR] HP:[COLOR=red]31[/COLOR]/76 TEMP: 0 SurgeValue: 19 Surges: 9/10 AC:28 Fort:23 Reflex:19 Will:26 [SIZE="4"][COLOR="Cyan"]Quan[/COLOR][/SIZE] [COLOR=red][/COLOR] HP: [COLOR=red]56[/COLOR]/70 TEMP: 0 SurgeValue: 17 Surges: 7/7 AC:23 Fort:20 Reflex:24 Will:23 [SIZE="4"][B]Enemies:[/B][/SIZE] Krorg: [COLOR=red]DEAD[/COLOR] BG1: [COLOR=red]DEAD[/COLOR]/250 BG2: [COLOR=red]147[/COLOR]/250 Vlastoes the Lich: [COLOR="Red"]216[/COLOR]/216 TG1: [COLOR=red]79[/COLOR]/126 TG2: [COLOR=red]91[/COLOR]/126 TG3: [COLOR=red]94[/COLOR]/126 TG4: [COLOR=red]114[/COLOR]/126 [/sblock] [sblock=map] [URL="https://docs.google.com/spreadsheet/ccc?key=0AkiawYCWOxaodGpyTjNnMTVIekFvYjdWRk1YUXZ1MXc#gid=0"][COLOR=#0066cc]map[/COLOR][/URL] [/sblock] [sblock=Enemy Information] [SIZE="4"][B][COLOR="Red"]Bone Golem[/COLOR][/B][/SIZE] HP 250; Bloodied 125; see also berserk attack AC 26; Fortitude 29, Refl ex 21, Will 22 Saving Throws +2 Speed 6; can’t shift Action Points 1 m Slam (standard; at-will) Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and the target is dazed (save ends). M Double Attack (standard; at-will) The bone golem makes two slam attacks. M Berserk Attack (immediate reaction, when damaged by an attack while bloodied; at-will) The bone golem makes a slam attack against a random target within its reach. M Golem Rampage (standard; recharge 5,6 ) The bone golem moves up to its speed plus 2 and can move through enemies’ spaces, provoking opportunity attacks as normal. When it enters a creature’s space (ally or enemy), the golem makes a slam attack against that creature. The creature remains in its space, and the golem must leave the space after it attacks. The golem must end its rampage in an unoccupied [SIZE="4"][COLOR="Red"][B]Krong: Collasal Bone Creature[/B][/COLOR][/SIZE] [B]HP[/B] 400; [B]Bloodied[/B] 200 [B]AC [/B]25; [B]Fortitude[/B] 25, [B]Reflex[/B] 23, [B]Will[/B] 24 [B]Immune[/B] disease, fear, poison; [B]Resist[/B] 30 necrotic; [B]Vulnerable[/B] 5 all [B]Saving Throws[/B] +5 [B]Speed[/B] 6, [B]Action Points[/B] 0 [IMG]http://www.wizards.com/dnd/images/symbol/S2.gif[/IMG] [B]Bite[/B] (standard, at-will) Reach 2; +18 vs AC; 2d6+6 damage, and the target is marked until the end of the stoneborn Krorg next turn. [IMG]http://www.wizards.com/dnd/images/symbol/Z2a.gif[/IMG] [B]Stone Fury[/B] (standard, at-will) +18 vs AC; 2d6+5 damage.. Krorg makes a bite attack and a tail sweep attack. [IMG]http://www.wizards.com/dnd/images/symbol/Z1a.gif[/IMG] [B]Bone Shard Splinters[/B] (immediate reaction, when the Krorg takes damage, at-will) Close burst 3; +15vs AC; 2d6+6 damage. [IMG]http://www.wizards.com/dnd/images/symbol/Z1a.gif[/IMG] [B]Breath Weapon[/B] (standard, recharge [IMG]http://www.wizards.com/dnd/images/symbol/5a.gif[/IMG][IMG]http://www.wizards.com/dnd/images/symbol/6a.gif[/IMG]) [IMG]http://www.wizards.com/dnd/images/symbol/x.gif[/IMG] [B]Necrotic[/B] Close blast 5; +17 vs Reflex; 2d8+4 necrotic damage, and the target is slowed (save ends). Each Failed Saving Throw: The target takes 5 damage. [IMG]http://www.wizards.com/dnd/images/symbol/Z1a.gif[/IMG] [B]Bloodied Breath[/B] (free, when first bloodied, encounter) [IMG]http://www.wizards.com/dnd/images/symbol/x.gif[/IMG] [B]Necrotic[/B] Krorg breath weapon recharges, and uses it immediately. [IMG]http://www.wizards.com/dnd/images/symbol/Z1a.gif[/IMG] [B]Tail Sweep[/B] (standard, at-will) Close burst 2; +18 vs AC; 1d8+6 damage, and the target is knocked prone. [SIZE="4"][B][COLOR="Red"]Tomb Guardian[/COLOR][/B][/SIZE] HP 126; Bloodied 63 AC 23; Fortitude 22, Refl ex 23, Will 20 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 8 mTwin Scimitar Strike (standard; at-will) ✦ Weapon The skeletal tomb guardian makes two scimitar attacks against the same target: +13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12). This also holds true for opportunity attacks. M Cascade of Steel (standard; at-will) ✦ Weapon (recharge: 5, 6) The skeletal tomb guardian makes two twin scimitar strike attacks (four scimitar attacks total). M Sudden Strike (immediate reaction, when an adjacent enemy shifts; at-will) ✦ Weapon The skeletal tomb guardian makes a melee basic attack against the enemy. [SIZE="4"][COLOR="Red"][B]Vlastoes the Lich[/B][/COLOR][/SIZE] Initiative +8 Senses Perception +8; darkvision Necromantic Aura (Necrotic) aura 5; any living creature that enters or starts its turn in the aura takes 5 necrotic damage. HP 218; Bloodied 109 Regeneration 5 (if the lich takes radiant damage, regeneration doesn’t function on its next turn) AC 26; Fortitude 24, Reflex 26, Will 26 Immune disease, poison; Resist 10 necrotic Saving Throws +2 Speed 6 Action Points 1 r Shadow Ray (standard; at-will) ✦ Necrotic Ranged 20; +18 vs. Refl ex; 2d8 + 6 necrotic damage. A Frostburn (standard; sustain minor; recharge ⚄ ⚅ ) ✦ Cold, Necrotic, Zone Area burst 2 within 20; +18 vs. Fortitude; 3d8 + 6 cold and necrotic damage. The burst creates a zone that lasts until the end of the lich’s next turn. The zone is considered difficult terrain. Any creature that starts its turn within the zone takes 5 cold and necrotic damage. The lich can sustain or dismiss the zone as a minor action. Indestructible When a lich is reduced to 0 hit points, its body and possessions crumble into dust, but it is not destroyed. It reappears (along with its possessions) in 1d10 days within 1 square of its phylactery, unless the phylactery is also found and destroyed. Second Wind (standard; encounter) ✦ Healing The lich spends a healing surge and regains 54 hit points. The lich gains a +2 bonus to all defenses until the start of its next turn. [/sblock] [sblock=Adventure Summary] [SIZE="4"][B]Summary of Events[/B][/SIZE] 1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad. 2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank 3. Prevented a possible encounter with a pack of wolves...for the moment 4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah. 5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin. 6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick. 7. Mark is successfully removed from Lerrick by brother Buchta. 8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge. 9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield. 10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath. 11. Party helps Druid retrieve artifact: The Branch of Life 12. Killed beholders that were feasting on druids 13. Destroyed gate portal to hell 14. Moved to room that contained a tomb with a shield impression exact like the shield Halleck possess. A wizard named Vlastoes tries in vain to open it. He unleashes undead minions to slay the heroes. 15. The spells prove too powerful for the wizard and he is killed, temporarily...as his body is consumed by some unknown power which strips the wizard of his flesh and takes his soul stone, thus converting the wizard into a lich. [/sblock] [/sblock][/COLOR] [/QUOTE]
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[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)
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